
Ellipsis is an action-packed Avoid ’Em Up with minimalistic, yet powerful neon styled visuals. Guide your ship through a mysterious universe while deftly avoiding hordes of roaming enemies, spikes, lasers and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vraiment pas pour moi. Je ne pense pas que le jeu soit mauvais mais j'ai de gros reproches, dans le sens ou pour moi il était plus énervant qu'amusant. certains tableaux étaient géniaux, d'autres j'ai détesté. le fait qu'on oblige a suivre un certain ordre, avec de rares embranchements, le fait qu'il y ait un chronometre idiot qui pousse a l'erreur, le fait que le jeu cherche absolument a vous détruire (les pieges juste à la ligne d'arrivée sont nombreux) surement pour allonger la durée de vie c'est le type de jeu que je classe en catégorie "défi", meme si on n'est pas au niveau d'un alt F4 Ou autre. Un pur jeu d'action en controle de la souris, extremement rapide (dans beaucoup de niveaux on sait si on l'a réussi en 0,5 ou 1 seconde) Pour ceux qui aiment le genre il sera parfait, mais pas pour moi. Je ne sais meme pas pourquoi il est dans ma bilbiothèque, surement un bundle
A delightfully challenging little mouse game that largely prioritizes substance over style. (+) About 150 levels, every handful of which introduces a basic concept before steadily ramping up its complexity (+) Approachable challenge for those just looking to finish, but getting 5 stars on each level will firmly test completionists (+) Quick restarts encourage retries, while bite-sized levels tempt you to play just one more (-) Starts off a bit slow (-) Occasional lag / cursor jitter can be infuriating (especially in later levels - consider lowering graphics settings) Paid $1.99 — Would pay $5.00
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Traditional Chinese*, Simplified Chinese*, Japanese*, Russian*, Portuguese - Brazil*, Romanian* +15 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really cool
MARAVILLOSO! Es tan simple en cuánto a mecánicas que realmente funciona. Minimalista en todo, incluso en los menús. Artísticamente destacado y música relajante y efectos de sonido efectistas. Me ha gustado mucho,un futuro clásico. Más que matamarcianos, lo catalogaría como un juego de habilidad;me recuerda mucho al modo pacifista del clásico Geometry wars. Y sí, artisticamente es una maravilla, me recuerda a los clásicos juegos vectoriales de la VECTREX.....
Simple game that executes well on it's design and introduces interesting new concepts as it goes along. Will this game blow any one's mind? Probably not, but it is an enjoyable experience.
A very simple and straightforward mouse precision game where you move your mouse through increasingly more elaborate obstacle courses, trying to avoid touching anything, while gathering points to end the level. It starts off very simple and as you progress adds cannons, enemies that chase you, land mine sort of enemies, moving walls, wind and ice that changes how you're able to move your cursor. I appreciate what it's doing but found the later parts of the game pull-your-hair-out difficult and impossible for me to complete. If this sounds up your alley check it out but if you're like me and that's not your style pass on it.
The idea of a full action game with just one mechanic (movement) is too interesting to pass up. With a clean presentation and single-screen levels that can be cleared in seconds, Ellipsis reminds me of some of my favorite levels in Super Mario 3D World, Bangai-O Spirits, and Super Meat Boy. Furthermore, levels often feature phase transformations, dynamic enemies, and other gimmicks that increase the depth and variety of gameplay. One world has vision-limiting fog. One world has stealth guards that sound an alarm if they spot you, increasing the challenge. One world even has the Superhot gimmick "time only moves when you do." These ideas are great and worthy of praise. What should not be praised is raw difficulty design. Getting 4 stars on a level is fine—touch the blue bubbles and the exit portal without getting hit and you're good. But getting 5 stars requires speedrunning. Mouse movement speed is virtually uncapped, this speed is required, and some enemies are also too fast. Excessive speed can break down the already-simple gameplay into a repetitive exercise of memorization and raw execution instead of a more varied test of skill. Also, the difficulty of getting 5 stars is not consistent. Sometimes I'd 5-star a level after a hundred attempts, and sometimes I'd do several in a row on my first try. One weird thing is that your goal is not actually to touch the blue bubbles—it's to collect the dots inside them. If you move into a bubble quickly without driving directly over the dots, they're sent flying across the screen. This is like jumping for coins in Mario but knocking them into a pit because you jumped at the wrong speed or angle. It's a needlessly nuanced interaction that tends to either not matter or just cause frustration. A couple levels have spaces that look just large enough to squeeze through, but aren't. When space isn't quantified it's the level designer's job to maintain clarity. I encountered a couple bugs while playing. Sometimes a switch remains pressed after you move off it. Sometimes you can't click a placed object in the level editor (testing and clearing the level seems to fix this). These bugs are benign but a game this simple shouldn't have any. Also, the level editor lacks several elements found in the main game which means it was never finished. Despite its issues I actually enjoyed Ellipsis a lot—but only when I decided to go for 4 stars on each level instead of 5. If you do the same, you'll have a great time which is why I ultimately recommend it. 7/10
Oh hey did I never rate this? . . . whoops! Anyway, Ellipsis was my favorite game at PAX East 2017, and for whatever reason I was randomly thinking about it again today. I really enjoyed the classic, tightly controlling mouse-avoider gameplay, the intuitive level-editor, and the neon retro arcade aesthetic. I wish it would have found a wider audience, this one is an instant classic and deserved more attention than it got!
A fun if at sometimes frustrating puzzle game
(game complete at 4.5 hours of gameplay upon review, part of my review all my games effort) (short version) Absolutely 100% yes I would recommend this game. There are a few (maybe 10) very frustrating levels that I didn't get 4+ stars on and made me want to rage quit. However I did complete every level. Very fun reflex puzzle game and for $5 is a must have. (Long version) Very fun reflex puzzle game that had me enjoying it (mostly) from start to finish. The visual effects are amazing for this game and the sound effects are enjoyable. I especially love how the developers (i hate this phrase) "baby stepped" the player though each start of a new level the difficulty ramps up but it's not impossible. The good: Very enjoyable, levels are short (150 levels total or so) and can last anywhere between 10 seconds to 5 or so minutes (the few that are very tough like 10 of them). This game is under priced at $5. The bad: Around the end levels there were about 2/3 levels where my mouse was not functioning correctly. I don't know what happened with that, but once I switched to a controller for that level it was sorted. Specifically the level with all the turrets firing the explosive shells.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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