
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 82.4Kreviews | 77% | — | $47.1M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu s'est amélioré avec le temps et sa version complète vaut le coût.
There are a lot of things I've loved about this game, but I'll focus on the ships, because they really are the main characters of this game. Over the years, Elite:Dangerous has prided itself on internal consistency and keeping a sense of immersion. It always had an iconic design style with incredibly strong shape language. Balance has never been the best, but despite that, there have been plenty of varied ships that can be fitted to fulfill a variety of niches within the game. I've been an explorer for a long time in this game, and I've seen people come up with exploration builds for LOADS of viable ships. My favorite ship is the Beluga. It's a luxury passenger liner, that, with some special modifications, can be turned into a deep space explorer with every amenity you could ask for. Its bevy of slots for passenger cabins can instead be used for a number of different things that are useful out in the black, like vehicle bays, fuel scoops, and repair units. Of course, this does come with downsides. You give up a good bit of jump range, it's hard to land on rocky terrain with a ship the size of two football fields, and its fuel scoop is a bit too small to fill up the tank in a timely manner. Strengths and weaknesses. It's genuinely heartbreaking to see them throw all of that away in favor of releasing overpowered pay-to-win ships that spit in the face of Elite's design principles. They have little to no weaknesses. Their designs do not share Elite's lineage, instead being derivative of ships from other works of fiction, such as Star Trek or Alien. Internal consistency when it comes to attributes like cargo space, armament, and module size are all thrown out the window in favor of cramming ludicrous amounts of components into space that isn't there. When a new ship is released to occupy a certain niche, it renders every old ship worthless as it utterly curbstomps them in every category. Why explore in anything but a Caspian or Mandalay? Why use any small combat ship besides the Kestrel? Or any freighter aside from the Panther and Type 8? Even though these ships eventually leave their "early access" state, the damage is done, and the nature of the game's outfitting system makes nerfing certain overpowered features unviable. Variety suffers, everything becomes boring. Even if tomorrow, they announced the end of "Early Access" ships, they reverted the changes that devalued ARX and made it harder for players to earn it without paying real money, and started adding VR support for on-foot gameplay, or the ship interiors that the community has asked for for over a decade, the damage would be done. Pay-to-win ships like the Panther are a STAIN on this game. I think it's clear from the slow enshittification over the past several years that Elite's time in the limelight is over, and right now, it is dying a drawn-out and undignified death. Spend your money somewhere else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 92% |
| #93 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I open the game to be instantly greeted with "Make a account for our third party service!!!" Which is promptly followed by it wanted me to pick a name for my in game dude, to which I am instantly hit with "Name already in use" For my in game character, not the account.
This game isn't too interesting to me, its a lot more suited to those who like games like war thunder or others, where you shoot down people/things. Also, can lead to feeling very nauseous after playing even if you don't play with VR. On top of all of that, it changes your display settings and wont let you change it back after. I can see why a few people are interested but its not for majority of people.
Its an interesting idea for a game, but sadly its filled with a lot of nothing to do. Sure I can jump around between systems using some very clunky and poorly thought out menus delivering goods, but beyond that, content doesn't generate. I can try to go look for pirates, but I can spend hours finding none while being told to go to randomly generated far away locations that make no sense. Mining is not straight forward at all and requires some considerable investment in capital and modules, and forget about finding any asteroids to mine. I can spend hours finding nothing. There are also not nearly enough ships s in the game, and no, none of the "ships" are actual ships. You only get access to small fighter planes, or slightly larger fighter planes. There aren't any capital ships to unlock unfortunately. There are however, microtransactions where you can buy a pay to win "ship" instead of playing the game and unlocking stuff. Elite Dangerous is a pointless waste of time of a game with no content, horrible UI design, and falsely advertises itself.
Nicht Einsteigerfreundlich
Being able to fly through an infinite amount of solar systems by ways only seen in science fiction, finding things beyond our universe is something anybody could dream of. But instead of spending money on a degree to get this job, you can fly in the space of your own home.
This game is a triumph. For above average IQ gamers the scope is unreal. Watching the sun set on a moon, orbiting a gas giant 500 light years from earth, with each star that appears in the night sky an actual place that you could visit, and other players may be present in, is very special.
its a fun ship game and you make your story
waist of money
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.1M | 109.9K | 93% | $24.99 | |
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| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 91.8K | 97% | $19.99 |