
Electronic Super Joy is a brutally hard platformer set in a world of pulse-pounding electronic music. Run, jump, smash & fly your way through 45+ weird & different levels, with low-gravity, world rotation, giant monsters & swarming missiles.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 3.3Kreviews | 90% | — | $691.3K |
| $9.99 | 168ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun precision platformer. Enemies can have kinda jank hit boxes but it's easy enough to correct for. Better than the second game. If you think you're good at precision platformers, it's a good test of skill.
Beats ignite each leap Neon trials demand pure skill Joy defies the pain
9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this game for about 10 minutes back in 2015 then farmed 7.5 hours for Steam cards. The reason I picked it up now is because I played a trivia game that asked "In what video game does the main character seek revenge for his stolen butt?" The answer being this one. Out of curiosity I reinstalled this game and it turns out a precise jumping game with constant *questionable* background music. The gameplay is about jumping and running forward, with some portal/wall jumping and rockets chase. I was blind by lights from some levels so I stopped after half an hour, when I don't see much variety. Overall, it’s not a terrible game and I think back in the day, I got more value out of the cards than I paid for the game (on a 90% off discount). [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
First and foremost, I am miserable at platforming in games. I felt this game was challenging, sometimes made no sense, I think the story had something to do with butts?, overall was an interesting couple hours. I died 262 times on a single level (again, terrible at platforming), felt super deterred, wanted to break my monitor in half, managed to pull through, beat that level, and the rest of the game. The complaints I have are that taking away my power-ups in the game made no sense. Why would the people I am helping take away my power that allows me to help more? Then again, the story revolves around people getting their butts stolen so idk if anything is supposed to make sense. Additionally, some of the areas just felt unnecessarily hard, very precise movement and timing were needed to the point I was happy the area was over instead of feeling like I accomplished something. The positives were that the level design was sick with flashing colors and cool music to back it up. The story, although making little sense, was funny and memorable throughout he game, and lastly, although frustrating at times, I did enjoy the challenge that came along with the game. I would recommend this game if you want a challenge and enjoy bright colors and loud music!
I murdered the pope and avenged my butt.
Challenging but still enjoyable platformer with the beat.
Behind this seizure inducing 2D precision platformer from over a decade ago there is at least something to go back to. As you might tell from its title, the hook comes mainly from the music. If you're into techno and electronic music with upbeat tracks, you certainly find the urge to get through some of these platforms and obstacles while jumping and stomping on enemies. If not (which would be weird considering how the game explicitly markets itself) it helps that the challenge is not only doable but replayable from a time attack and deathless approach. Moreover, there's a mode with an endless run of a subset of short levels increasing in difficulty, a mini adventure with a couple new mechanics and the optional DLC with even more levels. However, the game isn't without its flaws as its stomping mechanic makes one fall way too fast to get used to and the requirement for coyote jumps by the end of the game can be a bit annoying. Plus, while I get that "Joy" is part of the title, having joyous moans every time you hit a checkpoint certainly isn't ideal, nor is the childish and half baked story or the fact that the in-game achievements so many years after release are still bugged. And that’s not even going into the “coming soon” leaderboards from micro hell (soon when?). All in all, this is one eyesore for some that can certainly be enjoyed more by how you can jam to it while playing it. Having said that, it's still not too late to have a QoL update.
Se me pagassem bem pra jogar esse jogo ainda assim eu não jogaria. 0/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 39.2K | 94% | $14.99 | |
| $11.2K | 69 | 93% | $11.99 | |
| $5K | 12 | 100% | $19.99 | |
| $14.5K | 45 | 100% | $14.99 | |
| $924 | 10 | 100% | $4.99 | |
| $739 | 11 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $691.4K | 2.2K | 96% | $19.99 | |
| $691.5K | 1.9K | 92% | $14.99 | |
| $690.9K | 1.6K | 95% | $19.99 | |
| $690.8K | 1.1K | 81% | $24.99 | |
| $692.2K | 1.2K | 85% | $24.99 | |
| $692.3K | 2.5K | 96% | $7.99 |