
Into the Loop is a minimalist physics-based platformer about momentum. Use loops to create momentum and traverse levels.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Korean*, Japanese*, Russian*, Italian*, Portuguese - Brazil**languages with full audio support
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[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Into the Loop[/i] is a single-button physics game with the rest all dependent on the momentum at the time of your button press. It's easy to pick up, but super difficult to master. The main premise of the game is that there is a small spinning circle that is spinning inside another circle to start. When you press the action button, it releases the constraining circle and the smaller circle within flies off with the tangential vector, with nothing acting on the circle except for the game's gravity, until it manages to successfully land inside another big circle. The way it lands will determine whether it then starts to spin and gain velocity, and thus momentum, in clockwise or counterclockwise fashion. It can be released prior to or after reaching the game's designated terminal velocity of the object. Each level has a number of point counters inside larger circles, and those circles you need to enter at least that many times to collect all of the point counters before the exit circle, in green, will apear and allow you to complete the level. The game is broken up into 100+ preset levels where you progress through and gradually see all of the different obstacles that can be found within the game. These levels you have to play through one by one in sequential order. But once you make it past one particular level, you can return to it any time to try to improve your score (by time). There is also endless mode, where after certain amounts of progression in the main game, you unlock. There are different features/obstacles in this mode, but you have to unlock them through playing the actual game and getting through the preset levels. This is no simple feat. Endless mode does not account for time but gives you scores for getting into any subsequent big circle with a required entry marker. The scoring seems somewhat arbitrary, but seems to be calculated based on how fast you manage to leave the previous circle, to chain together more sequential actions. It's set up in this risk-reward system to give players the motivation to push that button perhaps faster than you really should. Once you complete one level(seed) in endless mode, you move onto another randomly generated seed and if you fail, you restart at the level that you are currently on, with your score reset back to 0. To be completely honest with you, I am not sure if I am going to finish all of the main levels to see all of the game features. The game starts to wear on me after so many failures in a row. It's not that I cannot tolerate failure and in doing so, learning how to succeed. Some of the levels are just set up in seemingly sinister ways as to really try to test your patience. I am at 50+ levels and there are challenges that have some timed components that really make me antsy, plus I admit I just do not have the time to sit patiently and fail for the 100th time at a challenge and still have the motivation to keep going. [h1]Graphics[/h1] Minimalistic, but this works really well. It highlights the actual mechanical aspect of the game without too many flashy components. [h1]Music & Sounds[/h1] Not much music, if any, I wasn't really paying much attention to it. The sound effects are also nothing to write home about, there's this whirring acceleration sound when the small object circle starts to speed up inside the big circles. Not much else really. [h1]Audience[/h1] For single-action challenges with a strong emphasis on time of button press, many failures, and is in general rather difficult, the game is going to draw a very limited audience. [h1]Pricing[/h1] At $5.99, it's perhaps a bit more than I would like to pay for a game of this type. I understand there are enough levels to make me fail enough to feel miserable, and that there are endless randomly generated levels in that mode, but overall, I would like to see the game in the $2-3 range instead, it would just feel more at home there. [h1]My First-Look Video[/h1] https://youtu.be/guzfY_Xcl8Y [h1]Conclusion[/h1] [i]Into the Loop[/i] is a game that is very limited in target audience, and can cause a combination of frustration and strange satisfaction upon completing a small challenge after many failures. It's not expensive but perhaps more than I would like to pay for it at the asking price. Make sure you know what you are getting yourself into before diving in. I am cautiously recommending this one, because I do think it has its merits, but also not necessarily something I want unsuspecting players to drop money into and then proceed through the spinning torture chambers. Buy/play at risk of your own sanity. Score: 6.5/10 [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
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So about 10 minutes in, while i know isn't much time, i can tell. this is gonna be like one of those games that is fun to watch almost like asmr, its a feel good or when you're bored play this game. because its not action pact. its a chill, cool down game. my computer is a living toaster so it lags on it, but if i had a good PC i could play this way easier, though i dont think it needs a "lower" graphics setting. but after talking with the creator about the hand made levels and the endless mode, i think its safe to say that we can expect a lot from this game. so All in All i would say, really good job! Also the strawberries sprite is from celeste, which was answered by the creator
Fun game with a differential take on platformers
A simple game with a minimalist aesthetic and a cool concept behind it, I really like it. I haven't finished the game yet, I'm in the second boss.
A rather short, but incredibly charming, minimalist 2D platformer. A game that scratches that itch in my brain for simple, but challenging mechanics, with tight precision. Like I said before though, the game is short, having little under 120 levels. This is only slightly remedy'd with Endless, and Speedrun mode if you're into that sorta thing. Overall however, it's a good game made by one fella. The price is definitely worth it.
really fun game :D
Neat game. I like the "toy" vibe it has going on, with the trailer telling you to just put on some music and play the levels, which I did. I would have liked if there was music in the game though. The one-button platforming is not exactly my favorite thing, but I did think it was well-executed, with some levels flowing really nicely and some being quite difficult. The menus were a bit wonky to navigate, but it's not like you have to spend a lot of time menuing. Very honest game overall.
Grabbed this for $4.00 on sale and the amount of content I got was WELL WORTH that and more. Simple ideas evolve into complex problems and this game will keep you hooked until the end. The design work is very well done, sounds are minimal but fit everywhere you find them, visuals are simplistic but stylized and never get in the way or feel lacking. Would definitely recommend.
원에서 원으로 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 원과 원 사이를 오가다가 초록색 원으로 뛰어드는 게임입니다. 공이 되어서 원 내부를 데굴데굴 굴러가며 타이밍에 맞춰서 원을 벗어나 다른 원으로 다이빙할 수 있죠. 이때, 다른 원 내부로 진입하면 해당 원 내부에서 다시 데굴데굴 구르지만, 원에 도달하지 못하면 그대로 추락하여 게임 오버가 됩니다. 일부를 제외한 대부분의 원 내부에는 숫자가 존재합니다. 공이 원의 내부에 진입하면 숫자가 1 감소하며, 모든 숫자를 제거해야지 최종 목적지인 초록 원이 등장하죠. 2이상의 숫자가 존재하기도 하며 이를 제거하기 위해 다른 원에 갔다가 오거나 살짝 외부로 올라갔다가 다시 돌아오는 플레이가 필요하기도 합니다. 원 외에도 충돌하면 튕기는 막대기를 활용해서 통통 튀는 플레이를 할 수도 있고, 특정 스테이지에서 등장하는 딸기들을 수집할 수도 있습니다. 테두리가 붉은색인 스테이지에서는 가시들이 등장하며 원 내부에 위치해도 여기에 닿으면 게임 오버가 되어버리죠. 뒤에서 거대한 가시벽이 달려들어서 빠르게 앞으로 나아가야하는 경우도 있고, 다가오는 가시들을 피하면서 숫자를 제거하고 초록색에 도달해야하는 경우도 존재합니다. 특정 스테이지에 도달하면 무한 모드가 언락되어서 플레이할 수도 있죠. [아쉬운 점] -사운드가 좀 마음에 들지 않음 -새로운 규칙을 경험하고 싶지만 실력이 안되는 이들을 위한 스킵이나 넘어가기 기능이 있으면 좋을듯
Muy buen juego, con un tremendo potencial. Sin embargo, le falla la música, y mejores sonidos para los círculos Para atraer ventas necesitaría un buen tráiler del juego (No un comentario del desarrollador, eso no va a atraer ventas) y como idea a futuro, podría añadirse una integración con la workshop para niveles hechos por la comunidad (¿quizá con un editor de niveles?)
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