
Experience the surreal story of Elea. In this first-person Sci-Fi adventure you play as a space scientist recovering your lost husband. Venture out on a curious interstellar journey, full of devastating memories and startling secrets.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 52reviews | 58% | — | $3.6K |
| $1.49−85% | 515ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the most immersive science fiction experiences I have experienced in my long gaming history. Thank you. It is nice for me to escape into this world you have created.
很好,一个很精致的游戏。流程略短,不过我也是减价买的,这个价钱很值了!
Спорная игра. Вроде и интересно, и сделано не плохо, но есть баги и по сути это только пролог истории. Все заканчивается на самом интересном, а будет ли продолжение не известно. Проходится примерно за 2-3 часа. Брать только если по скидке.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ELEA is a narrative-driven science fiction adventure developed by Kyodai Ltd and published by SOEDESCO, presenting a deeply introspective journey through space, memory, and human fragility. Framed as a first-person exploration experience, the game places players in the role of River Elea Catherine Jones, a scientist grappling with profound personal loss and unresolved questions surrounding an interstellar expedition known as the Pilgrimage. Years before the events of the game, humanity faced extinction due to a mysterious disease affecting children, prompting the launch of a desperate mission to colonize a distant planet named Solace. River’s husband joined that mission and vanished without explanation. ELEA unfolds as River ventures into the remnants of that failed expedition, determined to uncover what happened and to confront the emotional void left behind. From the outset, ELEA establishes a contemplative and melancholic tone. The pacing is deliberate, often slow, emphasizing atmosphere over action. Rather than relying on traditional gameplay mechanics or combat systems, the experience centers on environmental storytelling and narrative immersion. Players explore spacecraft corridors, abandoned living quarters, and strange alien vistas while piecing together fragments of logs, memories, and symbolic imagery. Much of the storytelling is delivered through monologue and carefully staged scenes, creating a sense of intimacy that reflects River’s internal struggle. The game is less concerned with presenting straightforward answers and more invested in evoking emotional and philosophical reflection. Visually, ELEA is powered by Unreal Engine and showcases moments of striking environmental design. The sterile geometry of space station interiors contrasts with surreal dreamlike sequences that blur the boundaries between reality and hallucination. Lighting is used dramatically, with deep shadows and vibrant cosmic backdrops enhancing the feeling of isolation. There are sequences that feel almost abstract, as the game leans into symbolic imagery and shifting perspectives. While certain character animations and facial models may lack polish compared to larger productions, the environmental artistry frequently succeeds in conveying a powerful sense of scale and desolation. The vast emptiness of space serves as both setting and metaphor, reinforcing themes of grief and existential uncertainty. The sound design complements this atmosphere with subdued musical arrangements and ambient effects that amplify the feeling of loneliness. Dialogue is delivered with emotional weight, underscoring River’s vulnerability and determination. The score often swells during pivotal moments, emphasizing the narrative’s dramatic arcs without overwhelming the player. Silence is used effectively as well, allowing the emptiness of certain environments to resonate and heighten immersion. Together, the audio and visual elements create a cohesive mood that prioritizes introspection over spectacle. However, ELEA’s commitment to atmosphere comes at the expense of traditional interactivity. Movement speed can feel restrictive, and progression sometimes lacks clear direction, leading to moments of confusion. The absence of puzzles or dynamic gameplay systems may leave players seeking more mechanical engagement feeling underwhelmed. Instead, the experience functions more as an interactive narrative journey, where exploration and observation are the primary forms of interaction. For some, this design choice enhances immersion by encouraging reflection; for others, it may feel overly passive. Narratively, ELEA attempts to grapple with large philosophical questions about humanity’s place in the universe, the ethics of colonization, and the nature of consciousness. The storyline weaves between personal grief and cosmic mystery, creating an interplay between intimate emotion and grand science fiction concepts. The ambiguity surrounding events can be interpreted as a deliberate artistic choice, inviting players to draw their own conclusions. Yet this same ambiguity may also leave certain narrative threads feeling unresolved or abstract. As an episodic experience, it hints at broader revelations beyond its initial arc, building intrigue while withholding definitive closure. Reception to ELEA has been mixed, reflecting its polarizing design philosophy. Players who appreciate slow-burning, story-focused adventures often praise its ambition and atmospheric depth. Those expecting more traditional gameplay elements may find the experience lacking in engagement. Ultimately, ELEA stands as a bold indie effort that prioritizes emotional storytelling and visual atmosphere over conventional mechanics. It offers a meditative science fiction journey that explores loss, hope, and the human condition against the vast backdrop of space. For players willing to embrace its deliberate pace and narrative focus, ELEA provides a haunting and introspective voyage that lingers long after its final moments. Rating: 5/10
The story begins with interesting strange, albeit epileptic and sometimes creepy hallucinations and memories of family, but then makes a sharp leap forward 20 years to the colonist to the ship sent to find people a new home without radiation harmful to children (causing uncontrolled outbreaks of violence), on which the main character seems to be trying to look for her husband, who disappeared on the previous ship, while sleeping with a childishly jealous captain, drugging a colleague to steal her authenticator, blocking his eldest son’s transfer to the same ship behind his back, after she left him and other “pleasant” things, and it all ends with an escape to the planet without the slightest answer to a bunch of questions with a planet-sized basis for a continuation, which, obviously, does not happen This would still be a good sad story about a family drama and a mysterious planet a-la the novels of Stanislav Lem, if not for one disgusting thing that ruins everything - the voice actress reads the text from a piece of paper absolutely unemotionally throughout the game, even in the moment when that same son calls and the ship’s robot notes “double pulse and strong excitement” 5/10 taking off whales and one bugged skyrim helmet
The game is so incredibly beautiful and thoughtful, a mesmerizing visual trip.
Pretty good, if a little short sci-fi adventure. I hope the second episode will follow soon — great graphics for an indie title and excellent musical score.
This game did not work properly for me on Steam for PC. Motion was slow and at times worse. Several times the game glitched and would not display properly. I thought it was part of the game until I watched the posted Youtube video. My game ended about half way through. I never got to see Ethan's face or the elevator to the "control platform", etc. I saw "rebooting" several times then the game just ended. Overall, I just didn't enjoy it. I read a comment somewhere that it was not much different from the ending of "2001 Space Odyssey". Well, I didn't like that either and this was like the ending throughout the entire game. I paid $1.49 for it and it wasn't worth it.
Sadly, the game isn't much different from the previous version. It obviously is a walking simulator game in which you relive the experiences of the main heroine in her home and on a space station. The beginning is a bit slow, but later in the game the pacing is fine. One negative thing is the length of only 2 hours. Though for me it was worth the playthrough. Pros - A great story – you have to invest time in reading notes to fully understand what is going on. - Beautiful visuals and lighting. - Good sound design. Cons - Slow walking at the beginning of the game. - A frustrating cliffhanger ending. - Short – you can finish it for about 2 hours.
The visuals of this game are very unique and special, music is cool too. I think these are the strong points and main distinctive features of the game. At least for me. For now the game is not bad. Some things can be improved - like more dynamic cutscenes, some of the voice acting, more effects and animation here and there... We'll see. I'll definitely try the next part too, when its ready.
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Players by region
Where this game's players are, estimated from review languages.
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