
The Fall of Lazarus is first person exploration and puzzle game. A deeply narrative scifi mystery game based on the exploration of an abandoned cargo spaceship about redemption and second chances.
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Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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[h2]Sinopsis[/h2] The Fall of Lazarus es un juego de exploración en primera persona ambientado en el espacio, concretamente en el carguero espacial USSC Lazarus. Nuestra protagonista despierta de la criogenización totalmente desorientada y amnésica, parece ser la única. Hybris, la inquietante IA de la nave, comenzará a guiarnos por la nave. Asaltada por visiones y traumáticos recuerdos, tomaremos la iniciativa de explorar la nave más a fondo, sumergiéndonos en un pozo de recuerdos y misterio. Tendremos que escudriñar cada rincón de la nave, en busca de pistas sobre nuestra identidad, objetivo y sobre un extraño cubo negro encerrado en la bodega de carga de la nave. [h2]Jugabilidad / Apartado técnico[/h2] El foco principal del juego es la exploración, el misterio y la narrativa. La trama se va descubriendo de forma fragmentada y a veces confusa, con recuerdos, alucinaciones surrealistas y conversaciones entre la protagonista y la inteligencia artificial de la nave. El apartado gráfico es espectacular, con un realismo digno de un AAA gracias a Unreal Engine. Los pasillos y salas son oscuros, claustrofóbicos, generando cierta tensión y angustia. Podremos interactuar e investigar los objetos del entorno, así como terminales que nos aportarán información de algunos tripulantes de la nave. Se nos presentarán también algunos puzzles lógicos y de hackeo, poco frecuentes pero que casan bien con la ambientación de la historia. Será decisión nuestra hasta donde queremos profundizar en la trama ya que ofrece mucho más de lo que aparenta. [h2]Valoración[/h2] The Fall of Lazarus es una experiencia narrativa que te abraza y te sumerge en su mundo. La ambientación que logra y la tensión e incertidumbre que siente la protagonista nos la transmite de forma excelente, metiéndonos de lleno en el papel. Obviamente tiene algún pequeño fallo aquí y allá, pues no deja de ser el primer juego de un estudio pequeño, pero si te gustan las aventuras narrativas y de exploración, The Fall of Lazarus es muy buena opción, no demasiado largo y sorprendentemente gratuito. Los logros son sencillos de obtener, en total puede llevarnos entre 5 y 7 horas dependiendo de la prisa que nos demos y funciona correctamente en Steam Deck. Fue realizado por un pequeño estudio español, No Wand Studios, que lamentablemente tuvo que cerrar, desde aquí todo el apoyo de alguien que disfrutó mucho de vuestra obra! Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Waking up from a cryo-sleep in an empty space shuttle without memory - you have to find out who you are and where the whole team has disappeared. And what are you doing on this ship? [list][b]Liked:[/b] [*]+ The game is free [*]+ Achievements [*]+ Plot [*]+ Excellent graphics [*]+ Short game session [b]Did not like:[/b] [*]- Physics of doors and drawers [*]- The task of compiling constellations [*]- Possibility to get stuck in the stairs on the level with the Lighthouse [*]- The link to the game "purse" does not work[/list] [b]As a result:[/b] An excellent space puzzle that will take us through the memories of the main character. The plot is simple and unpretentious, the visual part is excellent, although there are some unpleasant moments depending on the physics of the game. So many doors can "break" inside the lockers and throw the contents around the room. Separately, it is worth mentioning the riddle with the compilation of constellations - in which the hero could not leave the window with the stars to view the figure from a piece of paper. By the way, which cannot be viewed in its entirety, since it only increases the center of the note. This took me 90% of the game time, which turned out to be even more than waiting for the timer to reset to get the last achievement. I would give a neutral rating to this project, but since this game was recently sold and suddenly became free on an ongoing basis, I will make an exception in the form of a positive review.
[h1] Now I know what you're thinking [/h1] Jon stop.. Jon listen to me dammit. It's been a while since me and you sat down and talked. I'm worried about you. You've been playing games that, would make someone believe you're no longer a gamer. Tell me what's happening? Well Jacob, its just that, I want more of a challenge, and some rich story. I feel like I'm finally being burned out on video games. With the reviews and the artwork and the videos [@UCBJnzqEwlwmSc1_WCepZvQA] on youtube and 100%ing any game that I start.... I'm getting worn out Jacob. But Jon if that's the case, why do you keep playing games that will only bring you more pain? Jacob this game brought me an immense amount of joy, and although the interaction with another person, might cure the loneliness, it won't cure COVID-19. So these games bring some much needed dialogue to ponder and distract. What I'd give for this to finally be over. Jon, the cure is going to come out, it's only a matter of time. Why not tell me about the game? [h1] What's the point?[/h1] It's a walking simulator Jacob, one that throws you through a loop, it makes you question certain scifi tropes. It presents very small clues, and asks you to either have great memory, or great problem solving skills. It truly made me feel invigorating, like when you're 12 and you beat portal 2. However the answers, aren't so simple. Just like the plot itself. As an existential nightmare of a game, it ponders the question: What do we do now that we know god is dead? Drifting on a rock, trying to find our purpose. But the problem is Jacob, I don't know if God is dead. And I don't know which possibility scares me more. I just know that hell is being alone. And on the USSC Lazarus our character is alone, with nothing more than a disembodied voice by a seemingly malevolent AI. Void of the emotional connection required to make one feel not alone. And further, the only reason why this is, is because hell is also other people. We, and by extension our character wouldn't be so alone had we not ever known what it was like to be around other people. The character spends most of the time complaining and begging the AI to wake other passengers from cryogenesis. [h1] What does lonely look like?[/h1] Jacob what kind of question is that. The crevices in the back of our minds are so fast and deep, like a reflection of the daunting space itself. Seemingly never ending, and even if there is an end so what? Does it look any different from everything else? Jon you're starting to scare me, I'm worried that something about you has changed. Everything is changing, you may be on a ship one moment, out in space, then suddenly, stranded on open water in all directions. Where's the shore gone? You know the see will bury you, and all you see is open water. My biggest fear is there's something lurking in the depths of murky water. Jon are you talking about the game? Yes but isn't the game talking about everything in and of itself? The rocky cliffs of ones mind can change without warning, not your voice, or face, or smell or posture may change, but any moment an avalanche within you. And you're suddenly back to basics and maybe it's good, remembering good times with your grandparents, and maybe it's bad, like burying someone you care about. Hoping desperately they will pop out of the casket and tell you it's all been an elaborate ruse. Or even worse, some dark alien truth that you've been warding off, gains control, and you find yourself lost in space. [h1]I can recommend you some help. [/h1] Jacob, I don't recommend you do that. Why? Because honestly all it feels like any of this is, is a movie, or a simulator, that I even question if I have any control over. Maybe the moments I can share with people are inspiring to them, and obviously enough for me to share, but it amounts to little or no proof that I have control over anything. As if everything is determined on the spot without any puppets or puppet masters. Jon a...are you talking about the game again? Oh my god, dude it's all obscurism, and theatrics, I'm using 2 personas to convey [h1] A simple message[/h1] [olist] [*]The game feels like a David Cage game but with only 1 ending [*]It's beautiful, it sounds nice, and the dialogue is pretty good [*]The transition effects are the most memorable and very worthwhile sections [*]I like scifi cyperpunk stories [/olist] Jon what the ♥♥♥♥ was that did you just speak in an ordered list? Oh god it's happening... Jon I'm scared, what do we do. Nothing we can do, Jacob, we have to end it, and with it, our existence, we are nothing more than writing plot points I..I-I-I don't understand I don't want you to leave me. Jon I lov- I love you too, hold me, it'll be the last moments we see and know of each other. We will simply be born again maybe with a different and possibly less cruel fate.
It's an "you awaken on an abandoned space ship" type puzzle game, w/ a semi-hostile AI. I first played it... awhile ago. Didn't leave an impression on me. :shrugs: That said, it's now abandonware and its devs have made it free - and I gotta say, it's good enough to blow an afternoon on, but expect minor issues. For example, on this playthru I encountered several UI glitches, and I fell thru the floor on a scene (had to quit and reload, which bypassed the whole scene - so I missed out on its plot points) - nothing game-breaking, but minorly annoying. Expect 3-4 hrs of gameplay, unless you go for an extended-play achievement. TL;DR: If you like the genre, give it a whirl. 8/10 (bonus point for being free)
When I first started up this game my thoughts were "Oh no, not another Portal ripoff but set in space", but I was proved wrong. Really wrong. It turns out that The Fall of Lazarus is a game that stands well enough on its own, with an interesting story, great voice acting with a good chemistry between the characters in the game together with the Unreal Engine at its finest. There's not that many puzzles in the game but those that are there are good, well-thought through and not too hard. The hacking system is definitely a good add-on, and I've never really seen anything similiar to it before. I definitely recommend this game, it shows that the devs put a lot into the game where it's a pretty high quality indie title.
There's a good idea behind the game. With some more effort, it would be a Great game. It's short and the puzzles are easy, but the story is good. Not a waste of time, if you like Scifi and story-based walking sims.
JUEGAZO 😎👍💛🌟
Lazarus'un Düşüşü birinci şahıs keşif ve bulmaca oyunudur. Terk edilmiş bir kargo uzay gemisinin kefaret ve ikinci şanslarla ilgili keşfine dayanan, derinlemesine anlatıma sahip bir bilimkurgu gizem oyunu.
без русиша непонятно(
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