
Death Motel is a short, intense first-person horror experience about the paranormal events occurring at abandoned Crimson Motel.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Death Motel [/h1] [i]I honestly didn’t expect to be so immersed in a horror game[/i]. From the very first moments, the atmosphere grabbed me. The motel feels alive, every creaking door and shadowy corner made me hold my breath. [h2]Graphics and Design[/h2] The visuals are simply stunning. [u]Every room is carefully crafted[/u], and the lighting adds such a chilling realism. I loved exploring every little detail because it really makes you feel like you’re inside the story. [h3]Gameplay[/h3] [b]The puzzles and interactions are engaging[/b]. I often found myself thinking about what to do next and trying different approaches. The suspense is real, and every decision feels meaningful. [i]I also appreciated the way the story slowly unfolds[/i]. You feel the tension rising and can’t wait to see what happens next. Some moments genuinely made me jump! [spoiler] One tip: pay attention to the environment and don’t rush. Sometimes the smallest detail can change everything. [/spoiler] [hr][/hr] [i]Overall Impression:[/i] Death Motel is a beautiful mix of suspense, mystery, and fear. It’s scary, yes, but in the best way. I really enjoyed every second and can’t wait to play it again to discover things I might have missed.
This is a short, intense first-person horror game with a simple and monotonous plot. Which will appeal to fans of the horror genre.
Ну неееет.....у игры был такой потенциал, я подавал на неё надежды.... Суть игры: она разделена на 2 этапа, в первом мы ходим по комнатам отеля и ищем предметы, потом активируем их в машине. Во втором этапе мы ходим по комнатам отеля и смотрим гифки скримеров. Да, именно гифки, это не обычные скримеры, а нас будут прерывать и резко показывать "страшную" гифку, а это фигня полная. У игры очень тревожная и давящая атмосфера из-за чего мне было прям стрёмно ходить и исследовать комнаты, но когда я увидел пару этих гифок (скримеров) и понял "как" и "чем" она будет пугать - весь страх и тревожность сразу исчезли. Время прохождения: 20-30 минут Стоила бы игра 42 рубля, я бы поставил положительно, но из за таких тупых гифок вместо скримеров я не могу порекомендовать эту игру, особенно по фулл прайсу
lol what a ♥♥♥♥ game. i spent the whole time searching for ♥♥♥♥ listening to a guy trying to cut a metal pipe with a saw. once i got all the evidence... and i got all of it because i had to look up a walkthrough at one point... cant do anything past that point. dont waste the money... they make sure you get an achievement as soon as possible so you cant return the game
Мне зашло! Атмосфера в мотеле реально гнетущая, звуки повсюду жутковатые. Пару раз так вскрикнул от скримеров, что соседи по трубам стучали :) Игра коротковатая, но за свои деньги кайфанул, как будто в ужастике побывал.
Interesting at first, but boring at the end! But the atmosphere is indescribable. I love indie games. Please add co-op in the next update.
Атмосферный, мягкий хоррор такой. Из минусов - однообразный геймплей. Хорошая завязка и задумка, но зайдет думаю не всем.
при повторном прохождении можно узнать много всего... нового... и неприятного! в том числе и некоторые подвисания и сюжетно-идейные не точности. но, оно того стоило. побольше бы таких игр. может как-то сниму летсплей, если пофиксят
Is it good or bad? Let's figure it out. + graphics + cheap There's no point talking about the rest, it gets boring quickly... I feel like I'm becoming a hostage to these cameras, where not much happens... but be careful, because it's easy to miss an anomaly if you switch cameras too quickly :(
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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