
Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thought I was hot ♥♥♥♥ managing the first boss - instantly humbled on the second one 10/10 will crash out again xD Edit after first run completion - Fun souls like boss rush with nice lore and sides 8.5/10 dish
fun game
I dont normally do soulslike games, but this one had me hooked from the start. Mechanics were clean, the story was awesome and the art style was great! The bosses were largely unforgiving as a person who doesnt play these kinds of games, but the ability to retry quickly and learn attack patterns made it a top tier game.
(-) Interacting with the environment is frustrating because of the poor visual clarity. It's hard to tell where you can actually walk and where you'll just get stuck on invisible geometry or random objects. (-) Combat feels weird. Either your attacks only go straight ahead, or they automatically lock onto enemies - I honestly couldn't tell. Enemies also seem to have auto-tracking, so they can literally spin 180 degrees in the middle of an attack, making it impossible to dodge. Everything about it feels disorienting. (-) A boss can be facing one direction and swinging straight ahead, yet still hit you when you're clearly outside the attack animation. The game becomes incredibly frustrating when you can't tell whether an animation will actually hit you or not. (-) I literally got stuck in the environment during one of my best attempts. The boss was between me and the camera, so I couldn't even see my own character. (-) Attack animations don't match their hitboxes at all. Attacks that clearly shouldn't connect based on the animation still hit because of the actual hitbox. How the hell am I supposed to know when a dodge is enough and when it isn't? (-) Fighting near the bottom of the screen gives you a much better chance of dodging. If you're near the top, bosses attack from weird angles, and it constantly feels like you're somehow closer to them, making their attacks much more likely to connect. It's complete nonsense. (-) When you're at the top of the screen, you can literally miss the boss's wind-up animation before an attack. (-) A boss can be facing you, yet an ability that's clearly supposed to hit in front of them somehow hits behind them instead. THE GAME FEELS COMPLETELY UNFAIR. You can get hit by attacks even when you're nowhere near where they appear to land. Sure, you can bash your head against the game, ignore all these issues, accept them, and eventually beat it. But that raises one simple question: why? If the game hands me a pile of garbage from the start, why would I willingly take it? I would've refunded it if I hadn't bought it at a 90% discount for less than a dollar. I would never recommend this game to anyone. Souls-like games are supposed to be challenging, but they also need to be polished enough that your deaths feel like your own mistakes - not the result of poor game design. I honestly couldn't find a single positive. If I really had to mention one, it would be the ability to switch builds quickly. [b]1/10[/b].
3년 전의 나는 젊었구나. 이젠 못 하겠다...
The game accurately advertises itself as brutally challenging, but maybe it's a little too brutal. I keep getting stuck between the bosses and a piece of geometry, and then died. Bosses also take a lot of damage to drop, so fights are really long. It's pretty well designed, but I didn't find it fun. Really pretty to look at, good sound design. Too bad the difficulty is stopping me from seeing more of the game.
Game might be cheap, but still not worth it. Pay a little more and get a decent souls game instead.
ta dificil me gusta
big sword cool
all bosses are easy except the rejected daughter which just turns into a test of how long are you willing to sit on a spike for
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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