
Experience a post-apocalyptic world like never before in The Silent Age, a thrilling point-and-click adventure game. Use time travel to unravel the mystery behind humanity's disappearance and save the world from extinction. Start your journey now!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 7.2Kreviews | 93% | — | $1.3M |
| $9.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to play this when i was younger on a phone and igot stuck at the 2nd chapter or it costed money to continue but now I can finally play it and complet it after completing it there were some things you could guess example at the end chapter (ten before coming back) I wont spoil it for anyone who sees this and hasnt completed it but its really good would play again
[h1]Entre o presente e o fim[/h1] Nesse point and click que lembra muito os jogos do site Click Jogos, você acompanha Joe em uma história que envolve mistério, melancolia e viagem no tempo. A premissa do jogo é a seguinte: você é o zelador de uma empresa suspeita e descobre que a humanidade foi extinta no futuro após receber um dispositivo de viagem no tempo. Apesar de eu não me dar muito bem com puzzles, esse jogo te instiga a querer avançar e descobrir o que vem adiante. [b]Essa mecânica de viajar entre presente e futuro é o grande diferencial[/b]: você não usa o tempo apenas para resolver puzzles, mas também para descobrir a história aos poucos. O que causou o fim da humanidade? Qual o papel do Joe nisso tudo? O jogo nunca te entrega tudo de forma direta, a narrativa é mais interpretativa, meio parecida com [i]Inside[/i] e [i]Limbo[/i] (segunda vez que menciono esses jogos por aqui). Enfim, apesar de ser bem curtinho, até mesmo para fazer 100% é um ótimo jogo. Só não é melhor porque não tem legendas em português, mas nada que um inglês intermediário não dê conta. [b]Joguem, vale muito a pena. [hr][/hr] [i]English translation generated with the assistance of AI.[/i] [h1]Between the Present and the End[/h1] In this point-and-click game that really reminds me of the games from the Click Jogos website, you follow Joe through a story involving mystery, melancholy, and time travel. The premise is this: you are the janitor of a suspicious company and discover that humanity has been wiped out in the future after receiving a time-travel device. Even though I'm not very good with puzzles, this game keeps pushing you to move forward and find out what comes next. [b]The ability to travel between the present and the future is its biggest strength[/b]: you don't use time only to solve puzzles, but also to uncover the story little by little. What caused the end of humanity? What role does Joe play in all of this? The game never gives you all the answers directly; the narrative is more open to interpretation, somewhat similar to [i]Inside[/i] and [i]Limbo[/i] (the second time I've mentioned those games around here). Anyway, despite being very short, even when going for 100%, it's a great game. The only thing holding it back is the lack of Portuguese subtitles, but intermediate English is more than enough to get by. [b]Play it, it's absolutely worth it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Ukrainian, Polish*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Silent Age is one of the best indie point and clicks out there and it doesn’t even try that hard to prove it. No bloated nonsense, no 200 IQ puzzles to stroke your ego, just clean design, a time travel gimmick that actually works, and an atmosphere so quiet and lonely it feels like the world forgot you exist. Story sneaks up on you and suddenly you’re invested without realizing when it happened. And then it just ends. Like “alright, get out.” Leaves you there wanting more like a scam… but a good one. Doesn’t matter though, it hits way harder than most games twice its size. 9.5/10, short but hits like a truck
A história é o grande destaque aqui. A premissa de viajar entre duas linhas do tempo, um presente “normal” e um futuro completamente vazio, cria um clima bem interessante. Não é uma narrativa cheia de ação, mas prende pela curiosidade e pelo mistério do que aconteceu com o mundo. O protagonista é bem simples, quase “apagado”, mas isso até ajuda na imersão. Você meio que entra no lugar dele, acompanhando tudo sem muita interferência. O gameplay é bem direto, clássico de point and click. Explorar os cenários, pegar itens e resolver puzzles alternando entre as duas linhas do tempo é a base de tudo. Não tem muita complexidade, mas funciona bem dentro da proposta. O uso das viagens no tempo é o que dá graça. Resolver um problema no passado pra alterar o futuro (ou o contrário) traz umas ideias legais, mesmo que os puzzles não sejam tão difíceis na maior parte do tempo. O ritmo é bem tranquilo. É aquele jogo pra jogar com calma, sem pressa, mais focado na experiência do que no desafio. Visualmente ele é bem minimalista, mas tem um estilo próprio. Os cenários passam bem essa sensação de abandono, principalmente no futuro. A trilha sonora ajuda muito na atmosfera. É discreta, mas reforça esse clima meio solitário e misterioso o tempo todo. O que mais me pegou foi justamente essa vibe. Não é um jogo longo nem complexo, mas consegue criar uma experiência bem consistente do início ao fim. É daqueles jogos simples, mas que deixam uma impressão boa depois que termina, principalmente se você curte narrativa e um clima mais contemplativo.
Started this expecting to push a vacuum for a bit. Nope. Turns out saving the world requires more brainpower than a Friday night on Call of Duty. Surprisingly engaging for a game where you mostly just... look at stuff.
Bought this on sale (probably?) a freakin' decade ago and somehow never got to it til today. Simple but effective art style, nice voice acting, cool story. Almost too simple puzzles, if I'm honest. But it does make for a short one session playthrough of 3-4 hours depending on if you want to 100% it. Worth whatever I paid for it. Easy recommend.
The Silent Age tells the story of a complete f*cking idiot who saves the world. There's hope for me yet.
Straightforward point and click game, nice mood. You can turn off voice acting, but there are not any other options that I found. I would have loved a button to run instead of constantly double clicking. I finished in under 3.5 hours with 100% achievements. It's easy to go back and replay levels if you miss anything, and there aren't any fail states which was nice. Ran perfectly on Bazzite Linux.
Играла в демо-версию на телефоне, когда она только вышла. Очень рада была найти её здесь, наконец-то смогла пройти до конца. Очень необычный и приятный игровой процесс, стильный дизайн и крутой сюжет. Прохождение занимает от силы часа 2-3, но удовольствия полные штаны. Очень рекомендую любителям жанра.
That was really good. Solid point and clicking. A mood contrast between foreboding and desolate. Being a simple but pretty nifty janitor, while grand events circle around, taunting you for simply doing what you can. I don't know, I thought it was good. I was really impressed by how many and interesting responses there were for attempting to use objects, like certain logic was anticipated, and yet it made a lot of sense, I found that enjoyable (I wouldn't go around compulsively trying things just to see what the game says, I'm just saying there was a lot of thought put into the interactions). The music set the atmosphere perfectly, it did the job well and I felt immersed.
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