
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic fun. Hard learning curve for non souls players but still doable. Would love some new content but I think DoN was the true downfall to this game, turned the community against each other.
史上最过誉的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not fun
Instead of properly supporting the title, FromSoftware decided it's time for an online Nintendo Switch 2 exclusive and a €5 DLC pack for Elden Ring. No new content, insanely repetitive and plagued with issues. It's fun for what it's worth, but I find it hard to support a game when the developers chucked it out like an unwanted child and asked for a price that, including the DLC, is wayyyy to high.
非常上头
黑夜终于结束了吗。。。
Fun game if you like souls stuff.
游戏体验极佳,难度得当,养成简单,游戏生命力强,玩家十分友好,社区十分温暖,十分推荐💥
perfect
垃圾游戏,这也值一百多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 850 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $938.5M | 1.2M | 93% | $59.99 | |
| $12.7M | 12.6K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 187.4K | 91% | $29.99 | |
| $112M | 77K | 85% | $39.99 | |
| $110.3M | 341.4K | 97% | $29.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $109M | 79.1K | 72% | $39.99 |