
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un salto nel passato, ma con la cura nei dettagli. Un prodotto che strizza l'occhio agli appassionati del genere che non possono davvero perdersi un'esperienza come questa ricca di attività e combattimenti impegnativi. La preparazione dei personaggi con i vari potenziamenti e la creazione di un team equilibrati sono alla base del gameplay - che non da mai l'impressione di essere ripetitivo grazie alla varietà di situazioni che è possibile vivere. Intendiamoci un gioco dalle dinamiche che non risultano essere innovative ma ben caratterizzate. Cosigliato!
First of all, don’t go into this game expecting another Suikoden just because it was obviously marketed around that connection and you can clearly see some of its influence. I think that expectation is exactly what ruined the experience for some people. Honestly? I loved this game. I enjoyed the characters, the battles, the progression, recruiting people, slowly building up your castle and watching it turn into this whole little community. The music was amazing, I enjoyed the story, and overall I genuinely felt like this was just a very well-made JRPG. Of course I could see the Suikoden DNA in it. That’s obvious. But I never needed it to be an exact copy of Suikoden for me to enjoy it. I just took it for what it was, and on its own I thought it was so much fun. And I honestly don’t fully understand when people say they loved Suikoden but had absolutely no interest in this game, because yes, it’s not the same thing, but there are clearly so many elements here that should still feel familiar and enjoyable if that style of JRPG is something you miss. I also loved all the random side activities inside the castle, especially the theatre, it was pretty funny. I haven’t played the DLCs, mainly because too much time passed after I finished the game and I knew I probably wouldn’t remember the characters and their personal stories well enough to enjoy them properly. But the main game? Absolutely worth it for me. I had such a good time with it, and I would genuinely recommend going in without constantly comparing every little thing to Suikoden. Enjoy it for what it is. It really deserves that chance.
[h1]Story (5/10)[/h1] Pretty average. No twists and turns. Due to the sheer amount of available characters it’s a given that most of them don’t have any depth. [h1]Graphics (8/10)[/h1] Liked the visual presentation. [h1]Gameplay (6/10)[/h1] I don’t like random battles. Especially, if you have to solve some riddles in the middle. Even though the amount of random battles are on the rarer side it was still annoying. There are several battle systems in this game. Normal turn-based battle: It’s fun. I don’t like selecting all actions first before they are executed, but the auto-battle, which I can tune to some degree, helps here a bit. Hence for random battles I used auto-battle and in boss battles or important battles I am doing it the normal way. Then again, it’s not well designed, if the auto-battle is necessary to get through random battles. There is a mechanic, where heroes can attack together. However, most of them seem to be useless (it’s better to attack separately). Duel: Based on textual cues you need to either defend or attack via trial and error (or look it up). I don’t like this battle system and luckily there are only a few of them. Troop Battle: Not a fan of this either. Command a few troops to let them fight the enemy automatically. Luckily, there are not that many of them. Lots of characters can be recruited.. Battle-wise some of them have a weird curve where they are weak at first and strong end/postgame and vice versa. A few characters are locked behind minigames. Among other things, these are beyblade-like minigames and cooking battles. I hate them. Why did I do them anyway? Because you need all of them to get additional scenes for the ending (true ending?). [h1]Sound (7/10)[/h1] Mostly fine to good. There could be more normal battle music, though. I like the music of the final boss and songs. [h1]Translation (5/10)[/h1] Questionable choices regarding translated terms. Some terms are translated differently for the same thing. Overall quality seems to be mid. [h1]Performance/Configuration/Settings (5/10)[/h1] Deadzone for controllers are pretty much non-existent causing problems for some of my controllers. A setting for this would have been good. If a character is shouting/yelling the speech bubble is shaking all over the place making it near impossible to read the text. It stops after a few seconds. Really annoying. The final battle sequence is broken, where the voice acting does not match with the scene at all. The final sequence (after the final battle) is broken so I had to skip it entirely. Switching through menus is slow.
Eiyudent Chronicle Hundred Heroes is a Nintendo Switch eastern RPG featuring billboarded pixelcrap characters on a somewhat low poly cartoony backdrop. It's a poorly concieved RPG that funnels you down very specific gameplay choices (basically melee or don't play) with very weak JRPG style combat, godawfully bad graphics, shoddy English translation... there's a lot to shun here. But most notably this is one of the laziest, sloppiest console ports I've ever seen... trying to play this as a PC gamer is immediately offensive. Let's dig into why. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. The graphics aren't great, pixelcrap has been used for billboard sprites (it's not the 1990's anymore, we don't need the billboarding crutch that DooM and Wolfenstein had to use, PCs are capable of fully 3D models now, so there's no excuses here). That will understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? Eiyuden Chronicle: Hundred Heroes has the cash grab price of $50 USD, for which you could easily get any number of real, quality, AAA games made for PC instead of the Nintendo Switch. But wait, it gets worse... there's also $68 of DLC as the developer locks content and cosmetics behind toxic paywalls... this isn't okay. That pushes the full price of this sloppy Nintendo Switch port to an eye watering ONE HUNDRED AND EIGHTEEN UNITED STATES DOLLARS. Totally greedy and unacceptable. The quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam.
The game is fun and I've almost beat it, but there are things that the devs need to come back and fix, or someone needs to mod. For me, the biggest it rune allowance and the next is unskippable animations. Rune Allowance: If you want a party of fun characters, you are going to have a really rough time in fights as the fun characters have the worst rune allowance. Runes have a strength from 1-4 stars and characters have 4-8 rune slots that have an allowance from 2-4. The problem is that fun characters have 4 slots with 3 having an allowance of 2. Want to use the luchador? Great, just make sure you are ready to rest him every fight. Want to use the cool samurai? archer? Awesome, just make sure you don't mind her barely doing damage. What about the bazooka lady? She can't use any of the runes to make her helpful. Rune allowance take most if the fun characters and make them unusable. Unskippable Animations: War battles, eggfoot races, and card battles become a true slog and push you away from wanting to engage with them when most of the time spent on these minigames is spent watching the game sloooooooooooowly get to the point where you can act again.
不好玩儿,战斗机制太无聊了,踩地雷遇怪超级烦人,迷宫又臭又长,没有百英雄崛起有趣。
Few gimmick features that feel more like a waste of time (THE BEYBLADE THINGY I SWEAR) but really started clicking with the entire game about 6 hours in, next thing you know I've got 70 hours
Recommended for those who like JRPG
akhirnya bisa main jg
Otimo jogo
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Atelier Yumia: The Alchemist of Memories & the Envisioned Land | $6M | 3.2K | 64% | $69.99 |
| Ruined King: A League of Legends Story™ | $6M | 11.3K | 89% | $29.99 |
| Cossacks 3 | $5.9M | 12.3K | 82% | $19.99 |
| Mini Motorways | $6M | 24.2K | 96% | $9.99 |
| Recettear: An Item Shop's Tale | $5.9M | 7.5K | 96% | $19.99 |
| Game Dev Tycoon | $6M | 45K | 95% | $3.99 |
Related
| Secrets of Grindea | $2.8M | 8.6K | 89% | $14.99 |
| Bug Fables: The Everlasting Sapling | $2.3M | 6K | 97% | $19.99 |
| Eiyuden Chronicle: Rising | $721.7K | 2.5K | 86% | $14.99 |
| Edge Of Eternity | $221.8K | 4K | 69% | $2.99 |
| Labyronia RPG | $19.4K | 1.4K | 76% | $0.55 |
| Metaphor: ReFantazio | $71.4M | 42.1K | 90% | $69.99 |