
"Edelweiss" is a Japanese-inspired horror RPG that follows the journey of Ayla and her friend lost in a dense forest with no cellphone signal. In search of assistance, Ayla with her friends found to an abandoned orphanage, setting the stage for a spine-chilling horror narrative.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
流程有点短了,但是整体氛围感都蛮不错的,就是最终修女追逐战那边建议加一个存档点,每次都要被吓一遍很悲伤的。
一款制作精良的小体量恐怖游戏。故事整体紧凑有序,把事情讲得很完整。可惜李阿姆和爱莲娜的戏份实在是有些少,如果可以分出一小段剧情讲讲李阿姆怎么毛到钥匙的就好了。游戏体感总体来说还不错,引导得很好,甚至有种被推着轮椅走的感觉(?)。不过唯一美中不足的是:最后修女的长段追逐战可以设计一个临时存档,方便GG了再直接重开,不然路程稍微会有点远样子。 但还是很推荐大家可以购入尝试一下!
游戏中规中矩; 全程为吓人而吓人,感觉很老套; 以我多年的恐怖RPG经验提两个建议,可以增强不少体验: 1.游戏音效不是很足,可以加点音效音乐,我玩着总感觉很单调 2.人物台词也很僵硬,可以润色一点,虽然人物没声音,但是我感觉他们在棒读
高频的Game Over+碎片化叙事+箱庭关卡+三百六十五里路的存档点,我居然在一款RPGMaker制作的恐怖解谜游戏里品出了一丝魂味儿。 剧情不算新颖,但大多时候能依靠节奏设计牵引住我的情绪。可惜追逐战太容易死,多次失败难免打断节奏。几个小游戏我很喜欢,虽然剧情上有些出戏,玩法上却很有小巧思。 不过部分设计饱含制作者的恶意,比较容易红温。 考虑到是humanzyx大一制作的游戏,在一个半小时的通关时间里已经能给予一份饱满的体验了,狠狠给个好评!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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