
A girl wakes up with no knowledge of who or where she is, and she soon finds out that the only way forward... is to die. Death and Progress is a puzzle based RPGMaker horror game inspired by classics like the Witch's House and Ib.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I really liked this game. The only thing is the bit with the conveyrbelt could glich out the contols, she was walking without moving her legs at one point when she got off. Otherwise pretty good game. Not too deep story wise but defenly fun gameplay, and I really liked the mechanics of how they incorpated the deaths.
A fun little adventure game, if you like death. Not very difficult, and takes about as long to complete as you can imagine from the price. Some replay value, apparently there are different endings possible... Haven't tried playing it through again myself, yet. A very minor spoiler, more like a hint: [spoiler]there are places where you have to run, got frustrated a bit before I realized you can do that...[/spoiler].
На первый взгляд игра кажется довольно простой - бегаешь, умираешь, тут же воскресаешь и бежишь дальше. Но чем дальше ее проходишь, тем меньше раз можно умереть. А чтобы открыть все секретные комнаты, умирать можно только там, где это необходимо сюжетом. Прошла ее первый раз примерно за час. Да, игра довольно небольшая. Но в последней сцене стало понятно, что я что-то не выполнила ранее. Из-за природного упрямства я начала игру еще раз. А потом еще раз. И еще раз. В итоге вроде как открыла все секреты, но из 7 достижений получила только 6 (обидно)... А как его получить - совсем не понятно. Как итог могу резюмировать - игра проходится за час-полтора. Далее проходите только если хочется пооткрывать все комнаты. Чтобы пройти игру и получить максимум контента вам придется запоминать - куда в какой сцене наступать можно, а куда нет, чтобы умирать как можно меньше. Повторные прохождения занимают уже в разы меньше времени. Игра вероятно понравится любителям [b]Иб[/b] (хотя Иб конечно значительно больше и длиннее).
It was a fun experience! Quite enjoy it.
Bon petit jeu avec un scénario innovant. Le gameplay se base principalement sur l'essai/erreur et sur la mémoire du joueur. Certaine étape nécessite de courir ( = touche shift ) ce qui n'est pas expliqué.
"You're already dead".
A fun, short game made with RPG-Maker. There's no combat and not much story. The core of the gameplay are traps and using meta knowledge to avoid these traps and complete the 3 testing areas. Die too many times and you fail and have to redo that test area from the beginning. I recommend seeing all the deaths you can and figuring stuff out, then reloading and going for the good end requiring minimum deaths. There are 3 endings and I suggest you see all 3 to get the full picture of the story. As bare bones as it is I still found it interesting, especially when you see the good ending. To get the good ending you have to complete the testing areas with the least amount of deaths possible (3, 2, 1) which gives you access to secret rooms. There's a 4th secret room in stage 2 you must also see to get the good ending (forgot about it my first playthrough and had to start over as I overwrote my saves; bad idea). It sucks you can't manually save during the tests, but it makes sense lore and gameplay wise, and once you get the hang of it you can beat all 3 in under 15 minutes. The game is only a few bucks and if you take your time and see everything you can it'll get you ~90 minutes of fun or so. I recommend.
I loved the game's concept, plot, dialogues, and even the aesthetics are impressive for an RPG Maker game. The graphics and character reactions are also great, staying true to futuristic designs without going overboard with absurd elements. The gameplay is solid, and the puzzles are really well-designed and explored. While it's not exactly a survival or horror game, it still appeals to me. Although I understand it's an indie game, I did feel there could have been more music throughout. That said, it's a great game, and it was definitely worth buying. I love games that interact with the save mechanic, and this one has become one of my favorites!
A wonderful tribute to Japanese RPGMaker Survival Horror titles such as Witch's House, Changed, and Mad Father that's sure to send chills down one's spine. A touching story about developing psionic abilities that I will not spoil. This is a trail and error treat with a happy ending that'll melt your heart... Just keep a lot of screenshots or back-up saves or you're going to have a bad time. My only advice? Watch the walls for markings.... if you find their meaning you'll find the true ending.
[i]“Our failure is not that we chose earth over heaven: it is that we fail to see the divine in the earth, already active and working, pouring forth grace and spilling glory into our lives. Artists, whether they are professed believers or not, tap into this grace and glory. There is a "terrible beauty" operating throughout creation. If Christ announced his post-resurrection reality into the darkness, even into hell, as the Bible and Christian catechism suggests, then, as theologian Abraham Kuyper put it, there is not one inch of earth that Christ does not call "Mine!” (Makoto Fujimura, Silence and Beauty: Hidden Faith Born of Suffering)... “The death of a dream can in fact serve as the vehicle that endows it with new form, with reinvigorated substance, a fresh flow of ideas, and splendidly revitalized color. In short, the power of a certain kind of dream is such that death need not indicate finality at all but rather signify a metaphysical and metaphorical leap forward” (Author-Poet Aberjhani, The River of Winged Dreams).[/i]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Darxanadon | $1.4K | 75 | 68% | $0.99 |
| Fated Souls | $1.4K | 82 | 55% | $0.79 |
| No Way Out | $1.4K | 140 | 45% | $0.99 |
| One Try, One Kill | $1.4K | 83 | 83% | $0.99 |
| Spherecraft | $1.4K | 50 | 60% | $1.99 |
| Em-A-Li | $1.4K | 55 | 82% | $1.99 |