
Create virtual lifeforms whose development is shaped by a deep simulation of evolution. Guide them as they fight, mate, and adapt to the environment you have built. All the creatures in the trailer evolved on their own in the game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ecosystem is a game about life. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This DNA encodes everything about a creature: their skeletal structure, their mental processors and even their combat prowess.
The nervous system of a virtual lifeform is a pipeline computer where, every moment, data from sense organs passes through a network of neurons and finally contracts a muscle in a specific body part. Creatures swim just like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward.
To create life, you need only release a batch of these lifeforms into the water with random brains and bodies. Most will flail around aimlessly, but those that manage to move even slightly will get to have more offspring than the others. Ten generations later, their descendants will be talented swimmers.
It’s really satisfying to see the creatures evolve in a real sense, guided by your hand in the simulated fluid of your own world.
Whether it’s using electrical attacks to stun enemies or developing poisonous spikes to evade the jaws of predators, Ecosystem’s simulation features an in-depth combat layer.
Each creature has a range of combat statistics that will determine their role in the food chain. As a species evolves and gains a foothold, it will need to adapt to survive attacks from predators or face extinction.
If you want to take a more hands-on approach in your creatures’ evolution, a suite of tools are provided, unlocked as you progress through the game, to force certain traits in your species. From high level settings such as requiring a species to have tentacles, be a certain size, or have a set amount of body parts, to minute details such as determining the amount of drag or torque a creature may face when swimming, the simulation is yours to control.
Ecosystem features procedural worlds with a variety of options such as ocean depth and soil type, but you can go one step further and sculpt the terrain yourself, raising mountains or carving out dark caves for your predators to lurk in.
For players who want to monitor their ecosystems closely, there is a lot of data at your fingertips. We’ve got you covered for all the statistics and analysis of your world that you could possibly want - from ecosystem overviews showing population charts for both animals and plants to phylogenetic trees for individual species, allowing you to track your species evolution.
Ecosystem features Steam Workshop support, allowing you to share your species, maps and aquariums. Download other players' species from within the game and introduce them to your ecosystem and see if they have what it takes to survive.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 639reviews | 77% | — | $538.9K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun to mess around with
this game is very bad especially for £16 ts game is ass
Spawn a couple creatures and watch them evolve into eldritch, LOVECRAFTIAN HORRORS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怪异物体诞生器
good
this game just press x on steam
For the price, it's fun. It's very slow paced and sometimes the bigger sized things just won't move all together. A little buggy, but I LOVED spore and was dying for a new alternative. Not the exact same, but it scratched the itch and now I have a bunch of gleeps and gloops (idk what else to call them they don't resemble any living thing I've ever seen) swimming around and it's been fun to add the predators and see who wins the age old battle. I like to run it in the background between league matches and just see what new hellish thing has spawned in. It's a good aquarium sim tbh, just with more personalization.
很療育沒錯但是捏魚系統太爛了整體結構凹凸不平很難平衡外觀 隨機生成的魚非常詭異,生成的青蛙像屍體一動也不動的,最後一堆詭異的生物在大海中漂流一整個屍體海洋
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Der Evolution zugucken Hier geht’s zu meinem Waetsch's Play: https://youtu.be/GRK90yw4_CA Lebenssandbox mit netter Grafik und durchaus Neugierigkeitswert, aber ohne wirklich "Spiel". Diese Art von "Spiel" ist immer schwierig einzuschätzen. Es gibt kein festgelegtes Ziel oder eine Aufgabe. Im Grunde hat man hier eine Sandbox, bei der man nicht nur die Umgebung gestalten kann, sondern auch gleich die Kreaturen, die sich darin tummeln. Dabei entwickeln diese sich weiter, sterben aus oder mutieren. Das alles ist ganz hübsch anzusehen und die Entwicklung überrascht dann doch auch mal. Für Aquarianer, die auch mal ihre eigenen Fische bauen wollen, bestimmt ein Fest. Wer allerdings ein forderndes Spiel erwartet, wird enttäuscht. Es ist wirklich ein Experimentierkasten, zum Herumprobieren und Zuschauen. Das Ganze auch noch ganz gemächlich. Wer weiß, worauf er sich einlässt, kann hier ein paar interessante Stunden verbringen. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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