
Manipulate climate, add plants and evolve creatures in this planet and life sandbox simulation game. From cells to civilizations, spread life throughout the whole planet. Or just enjoy watching your creation burn!
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About
From an uninhabited planet in space to an ecosystem full of life.
In Planetary Life you will be able to shape a planet in the purest Sandbox Simulation style, playing with its mountains, seas and even its climate, to create the perfect habitat to harbor life.
Control a planet with the multiple tools available. Let the tectonic plates shape the mountains and seas, modify the climate, the heat of the nucleus, the volcanic activity, the gases of the atmosphere, etc... until shaping the home of your creatures.
Add creatures and evolve them from simple organisms to intelligent beings. Design and expand them looking for the balance of a perfect ecosystem.
Help them or let them fight for survival on their own.
Create new life forms combining different types of cells. From single cells and multicellular life, to macroscopic creatures and plants.
Change core heat and volcanic activity to shape your planet terrain through volcanoes.
Manipulate rainfalls, cloud and surface albedo to change the climate.
Build ecosystems. Maintain the balance between fauna and flora. Do not let them break the harmony and avoid the extinction of species.
You can walk around and see from a first-person point of view your planet and your creations.
When your creatures reach sufficient intelligence they will organize themselves into tribes and later flourish into civilizations. Manage and help them in the battle for technology to conquer the planet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Russian, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Let me start this by saying that I do actually like this game, but I'm going to be listing what it's lacking more than what’s good, because it is just lacking that much (at this point in time of development) This is a SPORE-esk game. I loved SPORE growing up however so far, this seems to stop at creature level. You don't swim around in a primordial soup in the beginning like you did with SPORE but this isn't SPORE am I'm perfectly ok with that. However I do find myself wishing for the level of creation that SPORE had. The ability to create the creatures atm is very limited and they all come out just.....bad looking. Nothing looks right or normal about the creatures yet. Their bodies dont work quite right, the legs really are always wrong, and your choices for creating a variety of creatures really does run out very quickly. And since creature creation is as far as this game goes at the moment, that means there really isn't much game time yet. The creatures always look creepy. Their bodies always look very compact, their legs are never really under them and lifting them up, they clip together all the time, movement just does not look well with this game. And they do all move sort of the same. A lot of the body parts just look....wrong. For example, the mouths are too long and narrow, and you cant adjust the width of them, only the up and down placement and their length, but with the adjustment of the length it adjusts the width in lock with it, so then it gets shorter but now its as narrow as a toothpick. And I can't tell you how many times I've created a creature that should in theory work just fine, but just randomly dies and the game will NOT tell me what is killing them. I long dearly for the level or creativity you could express in SPORE with the creature creator. Also, evolving and de-evolving certain aspects of creatures and plants is sooooo needlessly exhaustive. Let me click the branch icon, then click the evolve icon, then click the next level up icon, then click the check mark. Rinse and repeat SIX TIMES for every single plant you want to evolve to full amount of branches. Want to get rid of a needless or overly redundant thing? Click it, click to upgrade, click devolve, do this however many times as is required to get it back far enough into the evolution where you have multiple choices, then go through the entire process to evolve it back up into the version you want. It would be FAR easier if I just got to select the number of branches, or just be able to select from all the legs instead of having to go through the entire evolution/de-evolution-re-evolution process. I would say that my favorite part of the game is probably actually the plant terraforming, which again, is not to the level of SPORE in many ways. I do like the ability to adjust the rain and reflectivity of a planet, but also thats about all there is to is. (Why is the rain like only at the equator too?) And it is SUCH a pain to try and do edits to the land when the CLOUDS are blocking your view. (Side note, the zooming feature needs to be reworked because I’m either zoomed way far out or have my face smooshed into it) The planets all seem very small and the tools are very large so you can’t do any *real* creative work with the planets. The best you can do is make either a couple of continents or a bunch of very small islands. If you have a large enough continent, you might be able to put a huge lake in the middle of it, but nothing like rivers or anything. The tools for adjusting the altitude are too large even at their smallest settings and make big and very sharp changes, even the smoothing tool. And the land shifts so much while you're trying to do anything with it. Im wondering if this uses like a sand table mechanic of some sort. You try to adjust the height of something but then sit there for a few minutes waiting for land you didn’t touch to stop shifting around so you can see the actual effect of your editing. But the topography doesnt seem to be able to be varied correctly compared to the water. So your oceans have to be very deep and your land extremely tall with cliffs down to the ocean if you want any real amount of land above water. Idk, overall, it's too generalized. Most of the other tools seem generally pointless. Maybe the air quality tools will come more in handy in the future, but as of this moment, the only one worth touching is the vacuum one occasionally. The water tools work exactly like the topography tools, that is to say that they’re a bit of a pain, but they get the job done. I haven’t used any of the fire tools. They cause destruction, that’s it, without a reason. The Earth tools (topography tools) are by far the most useful, but I've already stated their few issues. Half the life tools are rather pointless. I mainly just use the mutation tool, the reproduction tool, the place life tool, and the pickup creature tool. The others I never touch. I don’t’ use the pickup plant or fungi tool because I can just evolve them manually once they’re on land. Healing creatures is pointless because they will just die again the second you look away. Idky you'd use the repeal creatures from an area tool because like I said, the planets are already very small and space is limited. I did have fun randomly joining two creatures together and seeing what popped out the other side for a while. (Done with the creature pick up tool). I will say though that they always seemed to take on the lower body form. They might end up with two sets of eyes, but if one didn't have a mouth or if one had more body segments, they ALWAYS lose the extra. At least, I've noticed that to be the case with the things evolving in the oceans. Join a mouth and head segment with a head segment that has eyes? You get just another head segment with eyes, without the mouth, in a color that comes from mixing the two original colors. You join a head with eyes with a head with a body segment? You get a head with eyes in a different color. ALL OF THE ABOVE SAID THOUGH, I actually think this game is starting off strong. I really hope that the developer keeps up with it and really fills out the essence of SPORE but with modern technology and game engines. I hope we get some better mechanics and more personalization in the creative aspect of the game, and more body parts. I hope we get a few more customizing tools and better/faster ways of choosing body parts. I hope that this developer really sticks with it and makes a fully launched game and this doesn’t get stuck in Early Access H*ll. I eagerly look forward to what this develops in to. I have high hopes for it.
Souls-like this souls-like that what about a spores-like. It's an awesome game would recommend.
To me, this game seems like SimEarth evolved into a Spore-type game, two games I enjoyed playing. Similar to SimEarth you can terraform planets, and then create and sustain life once certain criteria are met, except that's when it turns into a Spore-type game where you can create your own creature, starting at cellular stage or skipping it to create plants, animals or fungi (water is required). Once you have life happening, you can assist it to land and evolve it into a humanoid if you wish. I read the civilization part is coming next, I look forward to that. In it's current state I would recommend buying it on sale though.
i love the game i really do but there are so many glitches like it makes it stupid like for example one my oxegen dissaperad out of nowhere no my whole ecosystem is dying 2. plants die as soon as i import them like no matter what i do they still die EVEN THOUGH THERES OTHER PLANTS THRIVING 3. a balanced new world where the water just turns straight to ice :) and heating up the core wont do anything even if theres the slitest chance of life the lava just burns the puddle away so i just reccomend choosint the water planets
Recommending because I would love for this game to be made but it's extremely early access and the creatures don't look great. The cell stage looks cool but I can't save any of my cells. I wanted to create cytobacteria as my first creation but you just kind of mash cells together until it forms a multicelular thing.
This is a very nice little evolution game that holds up well, especially when it comes to ideas like civilizations and what not being planned for later on (something life sim games like this tend to ignore completely!) I've spent quite a bit of time in this game now and while I've enjoyed it, I do have one major complaint: This game doesn't fully grasp the mechanics behind actual evolution. Mainly, if a creature evolves something like seal-like fins, it can never evolve those back into legs without being devolved back into fish fins and THEN into legs. Shark-like back fins can never evolve into back plates for cooling or other things they'd realistically evolve into if the creature happened to evolve onto land. If an animal becomes a strict carnivore or herbivore, they can never evolve their diet into something else unless you interfere, and entire lineages of species tend to die off because of this when in reality they'd slowly adapt their diet to what's available (good real life example is how herbivores will sometimes supplement their diet with meat, and carnivores will often supplement with grass and what not.) Evolution doesn't just decide to stick with something forever once it becomes "advanced" enough, it improvises and turns that thing into something else once it's surpassed it's original purpose- it's the reason insect wings are actually gills and why so many of their appendages are actually legs that've been modified into something else. This one major flaw causes evolution to seriously stagnate after a while and causes monocultures to form very easily where life just *stops* evolving in any meaningful ways. It's a shame and I feel like it's the one thing stopping really interesting ecosystems from forming- that and strange limits like the size of the animal being almost entirely dictated by the digestive system when there's a lot of other factors to that and ways for animals to get big while still being relatively "complex".
Really fun game but it's in early access and needs some major changes and improvements. - Evolution is very interesting and entertaining but makes no sense, just randomly adds or removes body parts having more or less legs, extra fins, horns, etc does not affect survival / success rate at all so all your creatures end up evolving into the most random abominations imaginable. - Creature design is fun but extremely limited to mostly sliders and predefined positions. Making something like a cat, a dog, crocodile, etc or trying to re-create common animal species is basically impossible and they just don't look very appealing. - For whatever reason the evolution systems try their absolute best to completely change and get rid of any changes you made. If you tried to make an elephant, it will evolve into a crab or a lobster eventually, refer back to previous points. The evolution is just too random and doesn't seem to follow any rules and doesn't seem balanced. - Planets sometimes feel too small, it might be for performance reasons but I would REALLY love optional higher resolution / larger planets that could allow for more complex and resource-intense simulation because I have a powerful PC. - Terrain formation and planet terraforming is pretty basic currently and also seems a bit random? I would honestly love if things like rivers, lakes, mountains, etc could form in more natural and realistic ways than it currently does. I would also like if the world depth/height limit could be increased for more extreme terrain formations. - Most plants grow into saplings or basic trees, they usually all evolve the same way, they get branches, leaves and eventually fruits but there's not a lot of variety currently. I love this game but it's still in early access and it still feels really barebones and lackluster. But the whole concept and what we have so far does seem promising. I hope the developer sees this and takes the feedback into account.
This game cured my depression and my crippling hemoroids. Not my autism though no that... That stayed. 10/10, would commit Xenoiside again
bug q eu n consigo entrar recebi de presente
I had to refund too.. it just didn't work out for me. The frequency of natural disasters was way to high and there frequently was a "ok, i... don't understand how i can further influence anything to progress"-feeling. (e.g. how do i get the moister level to high on non-water areas? I still haven't figured it out. Raining doesn't do anything and slowly.. very slowly.. building up a forest close to the water didn't do it either. Well, i think i check back once it has been out for a bit longer (maybe in a year). //EDIT so i didnt refund it because my girlfriend wanted to play it as well and its only 12€ so... thats fine. Her thoughts are fairly close to mine tho.. she added the there is barely any depth and that the game quickly ends in a boring repetition state.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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