
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obviously I have played this game a lot. I really feel it has a lot of potential and would do even better with a high population in the game. The game devs are constantly updating the game. My only issues usually involve the fact people leave servers too quickly but I do not know if that is something that can ever be fixed. If you are interested in this game I would tell you to get it but understand it has a learning curve and be prepared to ask for help or watch videos. It will be worth it if you play it.
Eco isn’t just another survival crafting game — it’s a living, breathing simulation of how civilization and the environment intertwine. Every tree you cut, every road you build, every law you pass has real consequences for the ecosystem and economy. It challenges players to think collectively, balancing progress with sustainability in a shared online world. The sense of collaboration is incredible — politics, trade, ecology, and technology all collide in ways that feel organic and meaningful. Whether you’re a farmer, scientist, or politician, every role matters. If you love games like Minecraft or Factorio but want deeper purpose and social depth, Eco is a must-play. It’s not just a game — it’s a lesson in coexistence.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game to play with friends. Starts off slow but once you’ve got a good setup and a system its all uphill.
Its not for everyone... you have to grind [b]ALOT[/b]. for me, the whole system is kinda cool, i like that you have tens of tables for different things, to craft something you need 3 items. each has 4 sub-items and so on. overall i would recommend it :D
Pog game! Dev's constantly update and love what they have made, gives me hope for where the game will be in the future.
Game is good
too many bugs
This is such a great game. They have so many cool mechanics I've never seen in other games and they're implemented so well. All the tools of creating any number of economic styles ranging from a barter economy to full blown capitalism. Governing tools allowing for the fine grained creation, and enforcement, of laws. And the way the game can be fairly solo, or heavily multiplayer community interdependent without compromising the gameplay is a master stroke of game balance.
Perfect !
Great game, got into a good server with people willing to help.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $18.8K | 53 | 55% | $9.99 | |
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| $65K | 75 | 59% | $19.99 | |
| $46.8K | 61 | 59% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |