
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Une simulation écosystémique profonde et collaborative ![/h1] J'ai eu la chance de jouer à Eco avec plusieurs communautés, une moyenne avec une cinquantaine de joueurs et une petite d'une dizaine de personnes. Le gameplay est hyper complet, chaque joueur compte et chaque action a un réel impact. Graphiquement, le jeu a son propre style qui n'est pas désagréable, et il y a des centaines d'heures en perspective grâce à des sessions de jeu personnalisables et des défis uniques à relever. [b]Les points forts :[/b] [list] [*] Gameplay et impact : Un système ultra complet où chaque joueur compte et chaque action impacte directement le monde. [*] Communauté et rejouabilité : Parfait pour jouer en groupe (petites ou moyennes communautés), avec des centaines d'heures en perspective, des sessions personnalisables et des défis uniques. [*] Visuels : Un style graphique qui lui est propre et qui reste très agréable. [/list] [b]Les points à améliorer :[/b] [list] [*] Optimisation : Le jeu est beaucoup trop gourmand en ressources et manque d'optimisation. Même avec une bonne carte graphique, on est obligé de relancer le jeu toutes les heures, surtout à certains stades, sous peine de se retrouver dans un "diapositive simulator". [/list] Un jeu fantastique qui demande juste un effort de la part des développeurs sur l'optimisation.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai passer 12 heures de jeux en 12 heures de vie irl bon courage ce jeux est addictif
Spiel startet mit Blauem screen und stürzt dann ab
Nice game for building with ecological impact. I really liked the new mechanics for each tech level.
One of the best chill games i have ever played
Eher was Langfristiges würde ich Sagen :D
Incredibly fun and complex game
No. Why? Update 13. This is why. Roll to 12.0.7 if you get it.
Great game!
Really feels like Minecraft but more focused on collaboration and community. Being able and required to focus on your particular area of expertise and knowing it helps others and in exchange being able to buy useful things you cant make from others to help them makes the game much more interesting to me. Not to mention it gives you a good amount of replay ability given how many skills you can take. Theres only one actual goal in a given playthrough (destroy the meteor), so much of what you do is A. to reach that goal and B. in response to what happens in the player run economy/community. It would be nice if there were more game-created objectives or goals though (natural disasters maybe?). Its not perfect, but I have plenty of fun with it. I recommend finding a server/group to play with and lean into the "community works closely together to solve problems" aspect of things. I've found that having group meetings with your community every few days helps. It allows for plans to be made (add roads here, build this or that), needs to be discovered and fixed (raw food prices are too low, player X needs help building a house, general questions/suggestions about plans or the game, anything really), and helps forge a strong sense of community that really makes this game shine.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 53 | 55% | $9.99 | |
| $326.2M | 235K | 97% | $39.99 | |
| $10.3M | 12.3K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65K | 75 | 59% | $19.99 | |
| $46.8K | 61 | 59% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 22K | 92% | $29.99 |