
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличный убийца времени
Awesome!
Wir schreiben das Jahr 2025 und ich muss feststellen das das Spiel sich nicht zum guten entwickelt hat! Kamerasteuerung geht nicht und die Farben und Grafik ist absolut zum schlechten geworden!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 13K | 66% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 50 | 56% | $9.99 | |
| $326.2M | 235K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $5.8M | 35.4K | 90% | $5.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 61 | 59% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perfect !
too many bugs
"You are too hungry to eat." "You are too hungry to pick food." 'You are too hungry to pick this up." "You are too hungry too play the game."
Pog game! Dev's constantly update and love what they have made, gives me hope for where the game will be in the future.
Very underappreciated game, If you enjoy community centered games that tie with economy from multiple different levels you may want to take a look at this one. The Devs are very open to criticism and actively respond to feedback on Reddit aswell so that is always a plus!
Eco propose une idée vraiment originale : construire une civilisation capable d’arrêter un météore… sans détruire son propre écosystème. Le jeu se démarque par sa simulation écologique très poussée, où chaque action a des conséquences concrètes. J’ai particulièrement apprécié l’aspect collaboratif, avec une vraie dimension politique. En revanche, le jeu demande pas mal d’investissement. Sans une communauté impliquée, la progression peut devenir frustrante. Certaines mécaniques sont aussi assez complexes à prendre en main. Au final, Eco est une expérience unique et intelligente. Si vous aimez les jeux coopératifs profonds et les systèmes complexes, ça vaut vraiment le coup.
Awesome game that is lots of fun. Playing on a server with sometimes more than 100 people on it, especially at the start of a new season. It's very addictive since there always seems something to do, improving your shop, improving your house, going out buying ingredients from other peoples shops, looking at the creation of other people (I am bad at that myself, but I love to see how the world is constantly changing). It also has a lot of replayability as there often are new seasons where everybody starts fresh, you can try out other professions which greatly influence you style of play, e.g. mining, logging, farming, art, cook and many more. This game is also highly moddable, no server is the same and they often tend to have QoL Mods which improve on the vanilla experience of the game. Definitely worth its full price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.