
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphismes }--- ☐ Beaux à en chialer (Quand tout est en Ultra) ☑ Très bons ☐ Bons ☐ Corrects ☐ Mauvais ☐ Très mauvais ☐ À vomir par terre ---{ Gameplay }--- ☐ Très bon ☑ Bon ☐ Moyen ☐ Bof ☐ Mauvais ☐ Passez votre chemin ---{ Audio }--- ☐ Incroyable ☑ Très bon ☐ Très plaisant ☐ C'est potable ☐ Bof ☐ Inécoutable ---{ Audience }--- ☐ Je ne conseillerais pas ce jeu à mon pire ennemi ☑ Les enfants ☑ Les ados ☑ Les adultes ☐ Ma grand-mère ---{ Configuration recommandée }--- ☐ L'ordinateur de ma grand-mère ☐ Entrée de gamme ☑ Milieu de gamme ☐ Haut de gamme ☐ Très haut de gamme ☐ Le PC de la NASA ---{ Taille du jeu }--- ☐ Disquette ☐ Old school ☑ Correct ☐ Gros ☐ Prend 15% de mon disque de 1TO ☐ Il faut acheter un disque dur entier pour ce jeu ☐ Il faut investir dans un trou noir entier ---{ Prise en main }--- ☐ Inné ☐ Facile ☑ Nécéssite quelques heures ☐ Difficile ☐ Nécéssite un nouveau cerveau ---{ Farming }--- ☐ Rien à farmer ☐ Seulement si vous voulez avancer dans les rangs ☐ Pas nécéssaire pour progresser ☑ Comme d'habitude ☐ Nécéssite beaucoup de temps ☐ Il faudrait une vie entière ---{ Histoire }--- ☑ Pas d'histoire ☐ Lore léger ☐ Moyen ☐ Bon ☐ Très bon ☐ Très bon à en remplacer votre vie ---{ Durée de vie }--- ☐ Moins longue qu'une tasse de cafée ☐ Brève ☐ Moyenne ☐ Longue ☑ Infinie (et au-delà) ---{ Prix }--- ☐ Gratuit! ☐ Il faudrait me payer pour y jouer ☑ Attendez une promo ☐ Abordable ☐ Pas cher ☐ À ce prix là, c'est cadeau ---{ Bugs }--- ☐ Bu- quoi? ☑ Quelques bugs ☐ Les bugs ne gènent pas le gameplay mais sont présents ☐ Les bugs gènent le gameplay ☐ Le jeu est une sorte de gros bug en phase terminal ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра крутая, но в ней нужно жить, а не играть
Игра прикольная, но крайне медленное развитие и куча багов. В последнее время добавилась главная проблема, сервера в РФ перестали отображаться. Покупать не рекомендую по сколько за 3года разработчик так ничего и не сделал чтобы можно было играть в его игру по сети.
You like minecraft, survival games and collaborating with other players? This is the game for you! Great game, lots of fun with friends and the whole collaboration thing is amazing! This game needs to become more fame and have more players! 10/10!
The top review I'm seeing is from a player who left a negative review after logging 264 hours. They have played 50 additional hours over the last two weeks. This is someone who loves the game, and is only rating it poorly because they think it needs to be more like Factorio, and have better graphics optimizations. The in-game graphics settings are great, you can adjust them to whatever works best for you and your gaming setup. And as much as I love Factorio, Mindustry, and Satisfactory, I don't feel like this game needs to be those games. Eco is not a factory game. It is a HIGHLY cooperative save-the-world game. I love Eco because players can grow to fill specific niches in the world, which just makes it so much richer of an experience than just being another player. It is important to remember that this is at it's heart an educational game too, and just like we need to rely on a lot of other people in the real-world, we need to rely a lot on other players in this game. Nowhere have I seen interdependence exist so perfectly in a game than in Eco.
An unfinished simulator that is too shallow and too wide. There's not enough here to keep you invested. Everything sort of feels pointless pretty fast. Also, the progression doesn't exactly feel intuitive nor logical. It's too gamey where it shouldn't be.
There's a great game here. It's a great experiment in social and economic dynamics. The way communities emerge is intriguing, and the communities is... well, let's just say dynamic. All of this, however, is completely undercut by the absolutely horrible UI, terrible movement, and janky physics. You ever have that dream where you're trying to move but it feels like you're moving through water? Well they managed to master that sensation in every aspect of movement in this game. Need to click a little square icon to bring something up? Well a quarter of that small square is also the button that cancels the task you're working on so be careful where you click! Then there's the speed at which you mine/shovel, etc. Aim where you want to shovel, click, and wait a few seconds because there's an animation you have to go through before it completes. Shift your mouse a little and you're digging up the wrong part of the landscape. There are just a ton of tiny little UX issues that ruin this game, which is a shame because beyond the interfaces lies a really great concept.
DO NOT BUY. this glorified screen saver is not worth 30 euros. ive spent 2 hours trying to log in to any server with no luck. farthest i managed to get is main menu. scam. went online looking for answers found a dude talking about there official page and how you need to ling in your steam acc with there acc on official page, did that DOES NOT WORK. worst thing is they managed to scam me for those 1 hour "trying" time so i cant even ask for refund anymore. i spit in there faces.
Schöne Mischung aus Wirtschaftssimulation + Coop-survival + Minecraft Man teilt sich einen ganzen Planeten voller Rohstoffe mit Tieren, Pflanzen und anderen Spielern. (Asteroid der alles zerstört ist deaktivierbar, wenn man keine Lust auf ein Wettrennen mit der Zeit hat)
Eco is a pretty slow-moving game, but it’s also one of the most unique games I’ve played. It takes that idea of “build a community where everyone has a role and relies on each other,” which a lot of games have tried and failed to do, and somehow actually pulls it off. It doesn’t just simulate a town. It simulates a full economy, settlements, politics, governments, and eventually entire countries. You start off with basic professions like logging, mining, or campfire cooking, then slowly work your way into better technology as people specialize into different roles. Certain professions are the only ones that can make certain things, so if you want metal tools, you need a blacksmith. That kind of system makes everyone feel important in a way most games never really manage. It scratches a very specific itch: roleplay, but without having to pretend. That being said, Eco definitely has its problems. The biggest one is the time commitment. Once you get invested, it can start feeling like a second job. A lot of players seem to drop off after the first week or so, even though most servers are built around a 30 to 45 day run. The main goal is to stop a meteor from wiping out the planet, usually after 30 real-life days. To get there, everyone has to work together, build up technology, create infrastructure, and manage resources without completely wrecking the environment along the way. I really love Eco. Though it's biggest downfall is that just there isn't enough people playing it. The community can feel small, and you’ll definitely start recognizing the same names, but the game itself is something special. There really isn’t much else like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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