
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Potential Man of SAO games, it had everything that would make a good SAO game conceptually and some how fumbles it at every turn. The story is non-existent and there is hardly anything you can consider character development, the fact that all we can do as the player character is move are head, and some how that gives off live changing advice. The Encounter design is an absolute joke and the people that play tested Very Hard mode if anyone at all should lose their jobs just as the dev team making this abomination of a game in the first place. The fact that multiple boss and enemies have very fast, and hardly noticeable windups and skill flashes, that combo you into death more times than not, should say enough about it. That's not even the worst part because on top of that instead of introducing any new moves or changing the tempo of a fight at all they decided the best way to make a fight harder is to spawn up to 4-8 mobs into the mix that cause you to never get a chance to get up even if you try to late tech. The fact that the intended experience of the game is Very Hard Death Game Mode, and there is an abundance of bugs on top of the already plentiful built in one shots into the game makes me think they don't respect a players time. In no way should I lose a run 20 Hrs in because of an almost guaranteed built in one shot move, that I'm seeing for the first time because the intend experience is to play blind. Honestly, the game should have ended at Floor 1 just because of how a slippery slope it was to the bottom after, the amount of enemy variety between the two floors is night and day. Let alone the map design, Floor 2s maps literally feel like they are designed to waste as much as your time as possible, what should be a 1 hr quest with grabbing all the chests, turns into 3 hrs because you have to run like 50 miles just to get to a Safe zone just to see getting to the next one involves you running through 3 other zones you have no map for. Also a offhanded comment, In what world is it okay to nerf weapons in a single player game, with no confirmation of online co-op or the like. Instead of focusing on all the bugs in the world that riddle this game, we have to nerf two weapons because they make the game more enjoyable and not a damn lego pile to step on. TLDR This game is okay and bearable as an SAO Fan, IF you either don't make yourself suffer with very hard mode, or you stop after Floor 1. I tried really hard to enjoy this game and honestly the copium has fallen off, the entire last act of the game is just damn tragic. There is just so much wrong with the game that I can't justify it anymore, at this point, the SAO series will be finished before we ever get another half decent game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 537ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu est quand même assez répétitif et pour des sessions longues cela peut devenir fatiguant (les donjons fonctionne tous de la même manière avec de légère différence et l'exploration de la carte est longue !). Je trouve dommage qu'on puisse pas sauvegarder et retourner en ville à tout moment pendant l'exploration (les point de passage servent uniquement à sauvegarder la progression et pour retourner en ville il faut retourner à l'écran titre parce qu'on reprend notre partie toujours à l'auberge, cela aurait pu être simplifié). L'histoire est sympa à suivre pour tout fan d'anime mais on reste sur sa fin (est-ce pour proposer la suite sous forme de DLC/mise à jour ou d'un nouveau jeu à venir ? seul l'avenir nous le dira). Je ne recommande pas de jouer à ce jeu avec une carte graphique AMD (j'ai subit des crashs à répétition sur la fin de l'histoire principal c'était une horreur, j'ai dû bidouiller avec les paramètres graphiques et désactiver Overlay Steam pour que le jeu cesse de crash). Sinon le jeu en lui même si on oublie ses défauts (rien n'est parfait) je le recommande pour tout fan de SAO.
Despite only having 2 floors the game is still good would like some QOL but yea BANDAI GIVE US FLOORS 3-5
25€ grand max. 70€ une tres grosse arnaque, Contenu mauvais, maigre. Les jeux mobiles font cent fois mieux.
It is a very beautiful game, even on low graphics settings. It would be even better if they added the ability to run around the entire map outside of missions. Overall, the combat system is highly polished; I`d especially like to highlight the non-target system-something rarely seen in games. They did a great job with character customization and weapon styling. We look forward to more high-quality builds like this.
This game makes me feel like we are in the anime!!!
Bin noch nicht soweit und ein abschließendes Fazit kommt noch aber. Es macht Spaß. Die Grafik ist hübsch das Kampfsystem macht laune. Klar stimmt es das die Welt leer ist auch wenn sie schon schön gemacht wurde.
i play echo of aincrad from beta to end got level 200 and i can say worth buying standard however few issue i know is saayu death clark just says he need time out pvp boss/mobs but never see him after get replace with stena not fan of how kill of clark off screen never show how death same with cal who never see after beta ... is wasted bc most crew know die or leave never be seen again and we skip to month don t get see start of sao skip lot stuff in story ways only floor 1&2 only over all i say good for first time sadly u only change u avatar 1 time so if u mess up and 100% game no way to change this
SAO
Great Sword Art Online game, not a great JRPG. The combat is great and has good bones for what could potentially be an amazing start to a future mmo or co-op game, which is the main reason I'm supporting this. That being said there are a lot of immersion breaking issues with the game, NPCs not reacting to combat, repetitive mechanics, other AI walking in circles, etc etc. A lot of nitpicking that should have been addressed early and received feedback. I've been playing on death game mode + very hard and although finding myself loving the challenge, there's still a lot of game polish issues I wish were done before this released. Again, I hope this can be used as a base for a MUCH better game, in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $14.8M | 31.3K | 94% | $19.99 |
Related
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| — | 0 | — | — | |
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