
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i will edit it when they add multiplayer.
It´s a good game. Sure it could have more different weapons , more floors and more sidequests but since i just finished my first run i can say i still enjoyed it. The only thing thats an absolute no go is that there r not pantyshots wth :/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
honestly fun game and story is nice so far i think its a good game. if you dont wana pay full price maybe just wait for a sale. either way still a solid game
J'ai adoré jouer a ce jeu! L'histoire est poussé, on aime les personnages, le système d'évolution est adéquat, facile à comprendre. En tant que Fan de SAO, je ne peux pas dire que j'ai été déçu, le seul Hic que je peux admettre c'est parfois la longueur des missions, mais moi qui aime prendre mon temps et explorer, ce n'était pas un problème.
Dev team hate their players. People have fun with their builds and they decided to put nerfs on those builds which were fun. Its time to move on for me.
First, I want to say that I'm really enjoying SAO: Echoes of Aincrad. The combat, exploration, and progression have been a lot of fun. One thing I would love to see in future free updates or DLC is the addition of the life skills that made Aincrad feel like a real, living world in the light novels and games. Not everyone in SAO was a front-line fighter—many players chose professions and built their own lives within the game. I'd love to see skills such as: 🍳 Cooking 🎣 Fishing 🏹 Hunting ⛺ Camping 🔨 Blacksmithing 🧪 Crafting/Alchemy 🧵 Tailoring 🌿 Gathering 🎼 Music 👂 Listening/Search Skills 🗺️ Tracking These systems could provide buffs, create new ways to earn Col, encourage exploration, and give players more reasons to revisit every floor of Aincrad. They would also make the game feel much closer to the world portrayed in the novels and anime. I hope the development team considers expanding the game with these features. They would add depth, replayability, and help make Aincrad feel like the immersive MMORPG that so many SAO fans have dreamed of experiencing.
lo recomiendo me esta encantando
[h3]遊戲很好玩[/h3] 我像是做了一場夢,夢裡我一直在奔跑一直在奔跑! 從 A 點跑到 B 點,再從 B 點跑到 C 點,再從 C 點跑到 D 點…跑到 N 點~~~ 跑著跑著也能順便體驗:大怪生中怪,中怪生小怪這種超絕的體驗! [b]我很無助,但又能怎樣?我是吃下了這坨,答應我你們也來體驗一下好不好![/b] [hr][/hr] [h3]希望我再也不會做這樣的噩夢,簡直扼殺我對 SAO 的情懷!!![/h3] [url=https://steamcommunity.com/profiles/76561198281978256/screenshots/?appid=2244210] 遊戲截圖 [/url]
przenosi mnie w świat z książki SAO
Not only it is worse than many older SAO games, specially the Hollow ones, with very poor character customization and... questionable at best story beats, a game I was somewhat hyped about ended up being straight up horrible, with weapons completely useless for the most part and now, not only they do the strange choice of deciding to balance the game AROUND Very hard for normal, wouldn't affect me as I finished in VH but it just made the game a slog in the last stretch and should happen all the same on other difficulties now, we too had super strange nerfs to the most viable ways of playing instead of buffing the barely useable weapons... Hey, at least rapier is safe. Don't buy it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |