
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this gaming is amazing love the story super glad i got this gaming and the opening to the game felt like i was watching a intro of a anime show
Good game
This game is utter dog water. If you like SAO, you probably will despise this game, and you should. It's one of the most soulless games I have ever played. Even on a sale this "game" isn't worth 10% of what it costs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es ist Perfekt
- 玩家角色身高無法調整 - 創角後無法再次調整角色外觀 - 無法隨時隨地更換裝備 - 不能不接任務自由探索地圖 - 無法游泳、攀爬、滑翔 - 地圖廣大但互動元素太少 - 地圖上沒有隨機虛擬玩家或 NPC 與怪物戰鬥、與玩家互動甚至提供臨時隱藏任務, 讓本應熱鬧的艾恩葛朗特空曠如後室 - 無法多玩家 PvP 或協同遊玩 以下是額外加分項, 非合格必要條件: - 缺乏場景元素與角色狀態、以及場景元素之間的互動 (eg. 燃燒狀態角色踩到水漥會結束燃燒狀態、下雨時露天火炬全部熄滅 etc.) - 缺乏 VR 模式 - 缺乏生成式 AI 應用 【建議】在不影響遊戲進行和平衡的前提下輕度應用生成式 AI: .語音合成 讓虛擬玩家或 NPC 說出玩家自行設定的名字 以及後述 AI 實時生成的對白 .文本生成 AI 在世界觀、任務和玩家記憶的框架內生成虛擬玩家或 NPC 的對白 玩家可自由輸入文字或語音回答虛擬玩家或 NPC 的問題 AI 生成合符框架的回應 影響遊戲平衡的要素 如打哪裡、多少隻、甚麼強度的怪物或收集哪種、多少素材 由人類開發者事先設定多個選項 AI 只負責在合符框架的選項裡選擇一或多個建議 透過虛擬玩家或 NPC 之口建議玩家選擇 [eg. 玩家遇到受傷的幼山豬, 可選擇救下、無視或殺死; 救下須打藤蔓怪獲取藥材; 無視或殺死會遭到山豬王的追殺; 藤蔓怪和山豬王強度相近, 不同選項獲得的報酬也相近]; 有時會有虛擬玩家或 NPC 沒有提及的框架內隱藏選項 [eg. 回復結晶] 任務結束後報酬送回在選項裡消耗的非任務道具; 但如果玩家回答了框架外的選項 [eg. 去村子找醫生治療], 虛擬玩家或 NPC 會婉拒並循循善誘把玩家引導回框架內的選項 [eg.這附近沒有村子吧?牠的傷勢撐不久了]; 這樣即使 AI 當機或出現幻覺, 最多只是文本亂碼或邏輯錯亂, 不會讓遊戲當機或無法進行下去 (主線和重要支線劇本等重要文本由人類劇本家預先寫死 語音由人類聲優直接配好 不涉及 AI 生成)
- Играть на старте строго за Бибера - Сюжет - чистейшая графомания - Сценарий и постановка - а в целом нет - Боёвка - а просто закликай единственную кнопку, бои с боссами - это сплошь скрипты - Шмот поменять можно строго в таверне и нигде иначе - Первый же данж - это просто длинная кишка, очень длинная кишка - В игре гринд поставлен в центре, всё остальное второстепенно, сделай наоборот и была бы игра хорошей, но увы, не в таком виде как сделали на самом деле И единственный плюс - это отказ от своего куска некой субстанции, которую бандаи считали движком. Максимальная цена тут 30 баксов, а то и того ниже.
nice game
.
schöner Zeitvertreib
I'm a big Sword Art fan. I watched the original series back in 2012 when it was new, both Dub and Sub, and I enjoyed the world of Aincrad. I've played all but maybe 2 of the previous SAO games and for the most part, they were severely lack luster. This game had SO much potential. A vast, beautiful world. Souls-like combat which actually fits the atmosphere for once (SAO is one of the few franchises I actually agree that the Dark Souls combat fits really well considering how much the combat in the anime mirrors dark souls with their dodging, occasionally rolling, and attacking). The Death Game Mode was the icing on top too. I was looking forward to it the most, because this is one of the few franchises where a save wipe happening on death fits the theme. All that said, the game is not worth the price tag. This is yet again another burn on my part. I pre ordered it even though I learned my lesson on No Mans Sky and Cyberpunk 2077. And while both of those games are far better than they were on launch, I still can't get past the scars they left from the initial release. This game is the same. We were promised open world gameplay. You are forced down a wide yet hollow path. Any attempt to leave the guided path is met with warnings and occasionally a teleport. The NPCs are all shallow generic back ground anime characters. None of them are unique, and the ones that are remotely so are just generically unique ("I'm a generic man but secretly I'm actually a woman" trope). None of the weapons are unique despite SAO having unique weapons in the game. The story isn't remotely interesting. I stopped paying attention after the third mission after the prologue. And the prologue. Oh my god the prologue. 2 hours of one dungeon "teaching" you the mechanics. It should absolutely be skippable, and the Death Game Mode should only take affect AFTER you join SAO, not during the Beta. (If you die in the Beta portion during the Death Game Mode, it wipes your data) I looked forward to this game for months, and got super excited when the day came. I had so much hope for it. Yet, the game failed to deliver. It not only failed, it lied to our faces the entire time. Steam should give back refunds to every person that bought this game, regardless of hours put into it. Bandai should be ashamed of themselves and give out a public apology for this travesty they dare call a game. Never in all my life have I been this disappointed in a game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.