
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 420 reviews with recorded playtime.
Reviews
Themes across 417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
To be honest, this game is EXTREMELY buggy, audio and visuals aren't synced for a few cutscenes.. BUT, BUUUT! This game is sweet. It brings a whole new air to the SAO world. And I see lots of points for improvement, so since the game just came out, I'd say wait for maybe a year or so before getting out so it can be properly ironed out, but right now, despite the bugs it's still pretty sweet.
Serieusement quel jeu de merde. 7 mobs qui se battent en duel durant tout le jeu ( 100 rencontre de boss contre le meme cochon) Histoire insipide, principe des maps completement nul et labyrintique. Le real du jeu a confondu mmo et monster hunter , purée rendez moi project dot hack c etait bien mieux. Boss final merdique, qui ne finit pas l'histoire . Et oui on doit recup 5 armes mais on en a que 3 , 1 volé et encore une a récup. Et le post crédit qui te demande de monté level 200 pour butter un boss de merde ( oui on finit le jeu aux alentour du level 70) , 130 level de farm d xp sans rien d'autre car on est deja maxer a mort a ce moment du jeu ( en dehors de la chevaliere pas terrible qui s upgrade) A la fin on a des million de gold qui servent a rien, des milliers d'armes useless. Franchement ça mériterait clairement un remboursement.
amazing game 🔥🔥
Für mich als SAO fan und jemanden der allgemein gerne story oder offline games spielt, ist das spiel eigentlich gecht gut. Kann es nur empfehlen.
nice
i found my "Asuna"!
some bugs, maybe more then some, bit grindy depending on your playstyle but if you like the anime your like the game, i do.
I'll be honest here I wanted to post this review AFTER I finish the game, but currently there's something wrong with my file that forces me to crash every time. Overall Rating: 4 out of 10 [h3] [u] Storyline [/u] [/h3] Without Spoilers, the Storyline is great, but it does have it's flaws. I've come to realize the story revolves around Iroi. Like you can just remove the player and the story still works, all because us the player, is a SILENT Protagonist. [h3] [u] Combat and Progression [/u] [/h3] The combat is good, but needs a few changes. [olist] [*] Add animation canceling There are some animation where you can charge and hold, but this leaves you wide open for attacks. It would be nice to be able to dodge to animation cancel out of it. [*] Level progression here is a problem Everything from Level 1 to 30 is easy combat. Meaning everything dies in 1 shot unless it's the boss, but even then the boss still dies faster than they could sing the SAO anime intro. Once you reach level 40 and reach the 2nd Floor, everything starts to hurt alot more. We have ZERO ability to upgrade our Armor. It makes almost no sense as to why we should shove Defensive stats into our weapon and not into our shield and armor. Most people who's playing Hard mode during this point are putting some stats into HP and stamina for the 1st time, which isn't a bad thing. The damage we deal is almost no difference compare to when we min-max, and the boss is now surviving alot more which is fun....But this is near the end of the story.... [*] Sword skills are nice but we are missing that one skill slot We could have had 4 sword skills instead of 3. [*] Healing is a problem At 1st we start with 2 Healing crystal, we get 2 more with side quest. The problem is, we don't get this side quest until the middle of the game and end game. Then there's the healing potion we drink, this one takes a while to heal you. The Dev expects you to avoid all damage during this time, if you get hit once you're back to the same HP you were before you drank the potion. There is nothing to help this healing to speed up, but there is double the healing received with weapon mod. [*] Weapon blueprint chest So far I've notice some blue rarity blueprints drops near the end game....why??? Sure it's nice that I have it late then never but I farm for these weapon in a dungeon way before I got the blueprint. By this time I already have a purple or gold rarity weapon and moved on from the uncommon weapon. [/olist] [h3] [u] Environment and Music [/u] [/h3] The music is great, but sometimes there's silence when we're out in the fields. The map is ok. There's only 2 Floor yes but I've manage to take more screenshots than I did in Once Human. Sadly the place we're allow to go is limited, so not a true open world sandbox. They do have some lore here and there base on the Aincrad world, but some are useless information like "The back ally way" and the "Lovers Tree" Some area of the map is COMPLETELY LOCKED OFF until you get a side quest for said area. You won't get these side quest until you're near end game. [u] [b] Side Rant [/b] [/u] My main problem with this game at the moment is a bug or corrupted file (not sure which), which is preventing me from enjoying this game. The crash file states: "Could not decompress shader group with Oodle", from what I've known alot of people is having this problem. I didn't get this problem until i reach a certain point of the game. The "Beta" portion of the game was fine, I didn't get any crash until few quest after I made my character. The problem goes: Start game->90% Chance to crash If I didn't crash->Go to Main screen of game->60% Chance to crash If i didn't crash->Load into game->50% to be stuck in loading screen If I pass that, taking a quest and loading into another map forces me to either crash or freeze. If I'm out in the open field and at the save point, I get a 25% Chance to crash, because you guess it, it's loading screen of death for me again if I save the game. If at any point I get a cutscene, it's 100% crashes I've tried all the solution to fix it but one, that one is DELETING THE SAVE FILE which I will not do until I finish the game. From that point I would probably never touch this game again.
Esse jogo é totalmente enganoso com os usuários. Joguei por 12 horas e me decepcionei ao encontrar um conteúdo e história totalmente repetitivos, sempre tendo que explorar os mesmos mapas, mesmas dungeons e mesmo inimigos. Além disso, as poucas coisas que o jogo te obriga a fazer são extremamente simples e sem graças, não tem trilha sonora boa, inimigos travados e fracos, exploração super simples e vazia. Infelizmente o jogo é muito ruim e comprei por amar o tema, mas ele não vale nem 50 reais, imagine 300.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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