
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wait for a sale!!!! As much as I enjoyed it the character creator was lacking and the enemy variation is lacking. Very little story Why do we have full voice lines for switching but we CAN ONLY NOD AND SMILE Copy and paste dungeon floors Ending felt so sudden and out of no where into bland post game of getting stones The only movement across the map is sprinting so prepare to spec full speed Only 2 floors out of the 100 from the anime (desert and forest) Would I recommend? Yes but only when it is on sale NOT WORTH FULL PRICE Hoping a dlc brings more content to do
O jogo é muito bom e o mapa e grande, mas eu acho que ficaria melhor se tivesse um modo multiplayer ou Coop, ia dá mais ânimos pra muitos jogadores, e só tivesse tbm o PvP pra queles que querem ser mais radical, com um sistema pra indicar se o cara é um caçador de jogadores ou não, deixaria o jogo mais interessante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 772 | 86% | $59.99 | |
| $8K | 43 | 77% | $9.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $1M | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if your into sao like i am, stay away from this one. the devoloper made a mockery of both the anime and manga that this game is based on.
Not worth the $70. Spent hours playing the game giving it a chance. Will still complete it but definitely not worth the price tag. The combat is mid. Came across some bugs making me repeat the quests. Maps are linear so there isn't much exploring. Maybe my opinion will change upon getting to the later stages of the game. But as of right now, just wait for a discount.
a good game, better then the lest one in the franchies but still falls short of the massive hype that the devs builded (also doesnt worth the 70$ price tag fr)
deberia ser mundo abierto y multijugador, seguire ilusionado para que un dia ocurra, un verdadero SAO como de beria ser, espero que algun dia llegue ese juego
pretty good base, good potential
Yeah idk how did this game even got approved
이런 똥 쳐 먹는 소울 게임은 처음 봄 제작자가 소울라이크가 뭔지 모르나? 툭 맞으면 으악 하고 죽는 게임에 1대 다수의 싸움을 쳐 넣는다고? 심지어 누워도 피격 판정 있어서 누우면 쳐 맞아 죽고 패턴은 방어로 못 막는 게 80%임 이러면 패리를 왜 넣어 놨는지? 소울류 게임의 꽃인 보스 전도 1대1이 아닌 1대 3이 기본 쫄몹도 아님 엘리트 몹을 쳐 넣고 소환까지 함 방어 회피만 하다가 다구리 쳐맞고 뒤짐 apc어그로 끌린거 틈 봐서 달려들어서 패면 어그로 다 끌려서 제대로 된 공격도 못하고 원거리 공격으로 넉백맞고 일어나지도 못하고 다굴 맞다 뒤짐
幾乎全都在跑圖,路上找寶箱大部分都是雜物,幾乎沒有實用的東西,除了有些裝備設計圖,但很少完全不值得去找不如直接去看攻略找,後面幾乎都直接衝主線,完全沒有探索的想法
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.