
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 420 reviews with recorded playtime.
Reviews
Themes across 417 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you liked the anime and aren't a window-licking chud, you'll probably enjoy this. Ignore the beta-bots complaining about choosing a body type, the game is pretty, combat feels good once you get it down, and seeing the story from an outside perspective from the main characters of the original story is pretty cool. All in all I'm not disappointed, there are some genuine challenges in this game, the gear system can be a little frustrating and some of the enemies are basically just reskins of earlier enemies. Outside of that, big wins feel big, and sometimes some basic monsters pummel you to death because you accidentally spawned waayyy too many of them. The character creation is fine, there are a lot more options than I thought I would have going in. A lot of color choices for hair/eyes etc. and you can even customize your gear once you've gone through a bit of the story. I thought the demo felt good, and the released product does too. The combat gives you multiple ways to fight, though some situations call for specific tactics, just like an actual MMO.
Dont even bother with all the negative reviews. If you loved the anime, then you'll love the game. Ive read through all the negative reviews and still played this despite that. If you are wary of buying the game, at least try the demo. After i played the demo, it left me wanting to play more. I am hoping that the game does well so that more expansion and development on the game can be made.
das spiel ist wirklich sehr gut, bestes sao spiel bisher klar könnten noch ein paar dinge hinzugefügt und angepasst werden aber spielt die demo (spielstand wird übernommen) und macht euch euer eigenes bild macht richtig bock
gioco totalmente mid.. interazioni pressochè inesistenti del personaggio. combat sistem simil-monster hunter ma molto piu facile.. ia dei mostri scarsa e il fatto che il personaggio non parla minimamente mi manda di fuori. graficamente potevano fare pure meglio. forse raggiunge la sufficenza per il sistema delle MOD alle armi e le build che puoi effettivamente fare con quest'ultime tra skill di spada e abilità. Per il resto male male
It´s a good game. Sure it could have more different weapons , more floors and more sidequests but since i just finished my first run i can say i still enjoyed it. The only thing thats an absolute no go is that there r not pantyshots wth :/
exactly what i wanted out of an SAO game, high levels of attention to detail and incredibly gameplay. 10/10 would recommend!!!
lourd lourd lourd lourd lourd lourd
A buggy, repetitive, and painfully unpolished experience I really wanted to enjoy this game, but at this point it feels like an unfinished product that was released far too early. The cutscenes are constantly affected by visual bugs, delayed loading, pop-in, and noticeable desynchronization between the voices, animations, and what is happening on screen. This is especially distracting during story scenes, where presentation should be one of the game’s strengths. The game also frequently looks and feels incredibly cheap and unpolished. Animations clip through character models, gatherable objects float above the ground, enemies sometimes jump into water or other areas that would instantly kill the player, and the enemy AI regularly stops working for a few seconds, causing enemies to simply stand around doing nothing. In my latest quest, my companions became permanently stuck in the animation where they cover their ears after an enemy roar. They stayed in that animation for the rest of the mission, did not attack, and contributed absolutely nothing. Because of that, I had to abort the entire mission and start over. The general pacing makes the experience even more frustrating. The paths between objectives are far too long and packed with an excessive number of enemy encounters. That would already be tiring, but the game also has very little enemy variety, so you constantly fight the same small selection of enemies again and again. There are simply too many encounters for how repetitive the combat and enemy roster are. Between the broken cutscenes, desynchronization, clipping animations, faulty AI, companion bugs, repetitive enemy encounters, and generally cheap presentation, the game feels nowhere near finished.
I had fun, Dissapointed that the game was finished while not even done with floor 2. I expected more enemy types. After I made a build revolved around restoring my HP per Hit it was too easy.
Overall. Boring. Combat is ok but the enemys are always the same. The map is anoying going for and back all the time and staying on the path because everything else is a dead end. Mostly just runing around in this game. Compared to the anime a dissapointment. I tried to motivade me for the second floor, but quit far before it.
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Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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