
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All fall damage is insta-death, the map scale makes every quest an hour long road trip (it's not even true open-world), leveling up your gear requires dumping high-value loot down a bottomless pit, annoying scripted losses even when you're no-diffing the bad guy, the map doesn't reveal until you find the teleporter on the far end of the zone after being lost for thirty minutes, and I swear EVERY SINGLE BOSS is a speed build with minion-summoning abilities, stupid-long AOE combo attacks, extended periods of invincibility where they're still able to attack you, and three health bars to boot. Frustratingly fun.
its not what i thought it would be. it doesnt have an open world instead it like monster hunter world where you have limited access to a place based on your current mission, and then the prolouge takes 3 hours to get through (assuming you watch the cutscene), and your not even allowed to make your charatcer until after the prolouge. not to mention that your cant even change your gear on the fly, you can only do it at one specific location, which is just straight up annoying. All in all its like you took the worst parts of Monster Hunter World, and made it anime. thats this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 772 | 86% | $59.99 | |
| $8K | 43 | 77% | $9.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $1M | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you have played the first 1 hour of this game you have played probably the next 70, THERE IS ONLY 1 MAIN MISSION TYPE, and every side quest is the same, it takes SO LONG to go through each mission and there is nothing different about them the enemy variety is like 5 different small mobs and 4 different bosses as far as i have played. so far the gameplay loop has been do quest, up cardinal rank, max out weapon your using then do more missions until next cardinal rank up, the bosses are just big hit boxes with arena wide attacks that you just hope to dodge as its impossible to do it with any certainty, the gameplay itself and combat feels good at first then gets very stale after oneshotting every regular enemy and bosses hardly feel satisfying to fight with your skills, and yes im playing on max difficulty, the ONLY thing this game has going for it is the graphics and optimization as per usual with any slop JRPG like it, DONT BUY (i did play the demo and finished it, IT HAD THE EXACT SAME ISSUES WHY ARE PEOPLE HAPPY WITH THIS LOW QUALITY ♥♥♥♥♥♥♥)
Overall good game, but it's not worth the price. Exploration is tragically bad and the combat/enemies are just designed to be frustratingly annoying. If you catch it on sale it's a good time sink but that's about it
ich hab das spiel auf sehr schwer gespielt und es ist ein kompletter Fiebertraum, ich war bei jeden Bossfight kurz davor mein setup zu verbrennen, ich würde das game weiter empfehlen wenn die Welt nicht so langweilig gestaltet wäre und es sich auch wirklich lohnen würde die map zu erkunden. Ich bin ein Bastard, danke
2012年播出的超酷的动画《刀剑神域》终于在2026年,出了画面超棒的游戏。和以往动漫改编的游戏不一样,它具有一个真正的游戏的品质和体验。这个游戏我特别喜欢玩,这是正统的JRPG风格还有日式的幻想传说般的故事背景。这是我最近体验的最好的新游戏了。 还有我感觉简体中文圈子的评测评论里面好多都是水军枪手喷子一类的,不像是真的游戏玩家。我一般看评论都看英文日文或繁体中文,我觉得这样更能了解玩家的真实感受。从简体字圈子脱离出来,将有助于摆脱无知与欺骗的深渊。 如果一款游戏你看着觉得你喜欢适合你,你就买它然后玩,只要自己开心就好了。我原来玩了赛博朋克2077,美国末日2,这些被网络喷子和评论贬低的游戏,但是发现这些游戏非常的有意思。从那以后如果自己想玩什么就买什么,别人怎么评价一款游戏跟我一点关系都没有,我也不会在乎。我只在乎我喜欢。,
Dogs ♥♥♥♥
if your into sao like i am, stay away from this one. the devoloper made a mockery of both the anime and manga that this game is based on.
补充了很多原作世界观,整体阶段式推进的剧情伴随难度适中的战斗还可以。剑技自带打断,配合多种平A变体打起来流畅。 如果喜欢SAO的艾恩格朗特篇剧情,喜欢MMO式角色战斗属性养成,可以一试。 虽然看起来售价不低,但是内容量还是非常足的。 但是遗憾的地方太多了: 1、我玩的不像是个MMORPG背景的游戏,像是个纯异世界单击ACT。除了少数文本中有体现,不管是城镇还是游戏系统,都没有体现出 [b]故事背景是发生在VR MMORPG[/b] 中,看不到路人玩家,没有玩家交易,没有队友招募,缺少玩家互动,尤其是度过序章beta test之后。 2、 各种换皮怪。这是狗头人、这是老鼠人、这是狼、这是熊、这是蜘蛛、这是花、这是格雷姆,好了你已经见过除了最终boss之外所有怪了,都是换皮换皮换皮。 3、 人物建模非常公式化,简单粗糙。虽然女主很可爱但是依旧很简单。 4、 角色形象模板化。NPC模板化还能解释的通,主角小队角色剧情也很多让人恼火, 很多就是直接套公式模板。 5、 缺少生产生活职业与其他战斗之外的事。没有刻画生活娱乐行为,武器除了掉的就是让 [b]NPC[/b] 制作的。MMORPG没有钓鱼打牌赛鸟那也得有生产采集吧?不能找玩家搓装备?不能自己搓装备? 6、 无聊的迷宫。又臭又长,没有都是重复的地图和怪,没有实质性内容,长的迷宫还要跑半个小时一个小时。 7、 错综复杂的世界地图。这世界地图纯属恶心人来的,到处都是高低差和岔路。绕来绕去和迷宫一样,别说摸了safety area才能显示地图,有些地方就算有地图也看不出来怎么走。纯搁那拖游戏时长。 8、 失败的经济道具系统。金币拿了那么多也没什么用,虽然洗点很廉价是好的,但是连黄金结晶[strike]深渊门票[/strike]都买不了,包里一百多万不知道怎么花,缺少终局消耗手段。道具绝大部分也没用,除了血蓝药和炸弹燃烧传送三个开宝箱要用的,其他都可以不带。我包里就带血蓝药三宝箱道具和黄金结晶,其他道具用不到。 9、 莫名其妙的宝箱。不知道制作组哪里学的满地图放宝箱,还时不时塞几个高等装备制作图纸。地图上很多摸了几千一万金币或者给[b]一个[/b]垃圾小道具,和没摸似的,但是真不摸又怕错过某些装备尤其是衣服裤子手套的制作图纸,非常恶心。 [b]我建议制作组先找几个MMORPG玩玩看看,了解MMORPG到底是什么样子。[/b]
ill never buy a bandai namco game again, this is the last time i let them fool me with a ♥♥♥♥ anime license port. this si the most bland ♥♥♥♥ i have played in decades.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.