
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As much as I am a fan of the anime, the gameplay is alright, the prologue is far too long, being the wall that blocks your from creating a custom avatar. They could additionally add a lobby option for multiplayer, allow for the choice of playing in an online lobby or solo with NPC party members.
Für mich als SAO fan und jemanden der allgemein gerne story oder offline games spielt, ist das spiel eigentlich gecht gut. Kann es nur empfehlen.
Juste une masterclass, franchement la meilleure adaptation de sao en jeux video pour le momment Le jeux est juste pour moi un peu trop naratif et noffre pas assez de champ libre
First thing first. This game is not open world, and the exploration is limited. The only way to leave town is by accepting a quest, this can be both good and bad deppending on your taste, some of the maps are large and offer some exploration. The good. The game has a visual style I enjoy. It runs well, no issues, no crashing. Controls are good, feels responsive. The characters you quest with are likable, not annoying. So far I am enjoying the story. Neutral. Only by selecting a quest will you leave town. This can make things more focused but also feel limiting. The combat is okay, not great, not bad, just okay. The bad. The character creator is a bit limiting. Some bosses feel unbalanced. And oh boy do they use the same bosses over and over. Monster variation is, to put it mildly, not great. A lack of passive weapon skills, as well as only being able to select 3 weapon skills feels bad. Also having two weapons to switch between would have been nice. No option to just leave town and explore outside quests, why not? The game is not perfect, but neither is it bad. An option to leave town outside quests would have been nice, and allowing you to look around an entire area, perhaps random quests you could find while doing that. More armor options would also have been nice. As for having 100 floors rather then 2, I do not see how that would have been possible, it would also have resulted in this game having a lot of floors looking similar, but a few more floors each with their own climate and look could have been nice, let us say a winter floor, a jungle floor, a island floor. If the game is worth the asking price, that is up to you. It was worth it for me since there are some hours here and I am entertained.
Echoes of Aincrad is another attempt at a Sword Art Online game, and it definitely feels like the first step in the right direction for the franchise. It features a story original to Aincrad itself, meaning you won't suddenly have characters like Sinon or Leafa appearing in the story who mind you should not be in SAO/Aincrad in the first place, which I think is amazing. I haven't finished the game yet, but I already have a few points I'd like to critique. Item Collection In previous games, monster drops would automatically be sent to your inventory through a small pickup menu, similar to how it works in both the previous games and the SAO anime. In Echoes of Aincrad, having to manually collect every single drop feels tedious and slows down the gameplay unnecessarily. Enemy Aggro Range I find it annoying that almost every enemy automatically aggroes once you're within a certain range, forcing you to fight nearly every trash mob you come across. There's no real sense of "picking your battles," which makes exploration feel more tedious than it should. Partner Equipment While this isn't a huge issue, I still wish you could customize your partners with more than just a new weapon. Having a bit more control over their armor and equipment would add more depth to the system. Player Customization I find the character creator somewhat lackluster. It's missing a good variety of hairstyles, eye options, and mouth options. This could be easily improved by adding an in-game stylist NPC that lets you change your appearance after creating your character. Overall, Echoes of Aincrad has an amazing story, incredible graphics, and a fantastic soundtrack so far. Personally, I wouldn't recommend buying the Ultimate Edition, as the only part that really feels worth the extra money is the Season Pass. The Proto Elucidator Weapons Pack is a nice bonus, but it's completely unnecessary.
I really wanted to like this game... but its just terrible. Pros: Its a beautiful game. SAO Story is nice. Fancy combat skills look nice. Cons: Everything else. I don't know who design the control layout.. but fire them. At least you get to rebind them. The gameplay loop is horrible. It was fun for the first hour.. then you realize that's ALL there is. Like play the demo. that's the ENTIRE game. Map is not open world. Its a jank mash up of reused map areas that change based on quest.. So area based walking sim... The entire game is full of time wasting chests and needless repeats of the same enemies over and over.. and over.. and over.. Purely just to make you spend excess time to get from A to B to fight a boss. I mean HOURS of waste. And the bosses.. Dear lord i have seen better hit boxes in DS2. The crafting is pointless. You get so much loot from the absurd amount of fodder enemies you have to slog through you wont ever need to craft. Same for money. Pure disappointment.
Une brève évaluation de Echoes of Aincrad (qui n'engage que moi) Les plus : + mode "mort permanente" (gros coup de cœur) + combats dynamiques + le lore + graphismes (même si niveau détail c'est pas fou fou) + système de craft/pexing (basique mais agréable) Les moins (malheureusement plus nombreux) : - le prix (surtout que pour bénéficier de suite du mode "mort permanente" il faut la version deluxe...) - zone du tuto interminable - l'exploration fastidieuse et peu récompensée - PNJs sans âmes - des décors sympathiques mais le monde reste très vide - bestiaire peu étoffé Conclusion : Pour les fans de SAO (notamment la S1) vous pourrez, moyennant un prix élevé, vous replongez dans le monde impitoyable de SAO et ça, faut le dire, C'EST L'ECLATE ! (le palpitant à chaque combat de boss, la lutte pour la survie permanente etc. etc.) Pour les autres, qui ne connaissent pas l'animé je ne pense pas que le jeu vaille le coup dans son état actuel et surtout vu son prix. Je conseillerai d'attendre que le prix baisse et la sortie du DLC pour tenter l'aventure car le jeu ne révolutionne rien et est à la traine sur bien des aspects.
Não sei se foi por conta do lançamento do jogo, mas ainda tem muito a melhorar, é verdade que o jogo se torna sim REPETITIVO na questão das quests, pois eu esperava mesmo, que o jogo fosse "MUNDO ABERTO", onde não fosse preciso estar fazendo missões para ser possível explorar o mapa. De outro lado a história do jogo é extremamente interessante, porém não gostei do ponto em que o nosso personagem não parece ter personalidade (Pois ele não fala, ele é mudo em todas as Cutscenes, e minha principal frustação foi a Versão DELUXE, onde prometeram a gente utilizar uma trilha sonora completamente diferente feita para sentir a VIBE NOSTALGICA dentro do universo de SAO enquanto estivermos jogando, porém descobri que não é possÍvel abrir o aplicativo Unanswered Butterfly (O APP onde está as trilhas sonoras feitas para o JOGO) enquanto estivermos jogando, so é possível abrir um de cada vez, ou abre o jogo para jogar, ou abre o APP Unanswered Butterfly (para assistir o anime, ou ouvir as musicas), sinto como se tivesse pagado 170 reais a mais apenas para ter acesso a uma CAPA parecida com a do Kirito dentro jogo. Então... não recomendo a versão DELUXE para quem tiver interesse de comprar. Fora isso, por conta dos gráficos e pela historia, acho que vale sim o investimento inicial de 303 reais no lançamento.
First of all as some already stated i also knew that this game is gonna a singleplayer, no co-op or multiplayer. I like this because this means all progression does not need you to party with someone and from my experience in fatal bullet co-op quests are so weirdly balanced in which if your alone it will take about 3-4 times longer to finish a quest and since your farming those quests, goodluck with that. (reasons why i didnt buy any SAO games after fatal bullet until now) I agree that the mob variety needs additions, i mean its cool i get a blood wolf, lightning wolf, and a spine wolf however the bosses are where it really needs more variety......You have a map where it looks like an old fort so why didnt the devs added a skeleton mob or boss. The main story about the swordman actually got me where i wanted to learn more, too bad the story is only half as we got 3 legendary weapons for 3 different weapon types which would mean there would be 3 more to complete the set. I appreciate the devs making the achievements what you would just normally do in game which actually surprised me that after finishing the god of death boss i got the 100% achievement. Some enemies specially bosses need tweaking in their howlong phase to call monsters as most of the time they do it twice in a row after doing so much damage from using sword skills in succession, completely overwhelming you. My game crashed about a max of 4 in my entire time playing this game, however it is to note that my laptop has been having overheating issues lately and the new paste and pads i ordered haven't arrived yet as of this review. I placed the settings on high, 1080p, and prioritize quality and the game still ran above 120FPS for me. Lastly i bought the deluxe version of this game at full price and because of regional pricing of steam i got it at exactly 60$ US, i would not recommend buying this full price especially if your not a fan of the anime or manga or just SAO in general. However if your curios just try the demo, thats what your gonna be doing the whole game until post end game where you farm for keystones until level 200 and honestly i had fun going through the level 150+ dungeon as i can actually now do rotations of sword skills and combos dodging and stuff.
Great Sword Art Online game, not a great JRPG. The combat is great and has good bones for what could potentially be an amazing start to a future mmo or co-op game, which is the main reason I'm supporting this. That being said there are a lot of immersion breaking issues with the game, NPCs not reacting to combat, repetitive mechanics, other AI walking in circles, etc etc. A lot of nitpicking that should have been addressed early and received feedback. I've been playing on death game mode + very hard and although finding myself loving the challenge, there's still a lot of game polish issues I wish were done before this released. Again, I hope this can be used as a base for a MUCH better game, in the future.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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