
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
25€ grand max. 70€ une tres grosse arnaque, Contenu mauvais, maigre. Les jeux mobiles font cent fois mieux.
So I’ve played and beaten the game roughly 40 hours. Maps are huge but unable to just free roam and grab xp to level up. Maps and enemies are just reused on every floor. Traversal is completely horrible, ok I need to go here but I have to travel all the way to the other side of the map just to be on the path there. Make sure you start out with the weapon you want to use because once you’re past the half way point it’s a pain to grind xp to get your proficiency up. Oh speaking of xp if you want to reach max rank you best play on the highest difficulty because the monsters just out on the map give horrible xp. I would recommend this game only if you don’t have a better option.
I think its quite boring for the first 5 + 7 hours of the game, but more importantly I want to change my height of the character Please....
bier
If you liked the anime and aren't a window-licking chud, you'll probably enjoy this. Ignore the beta-bots complaining about choosing a body type, the game is pretty, combat feels good once you get it down, and seeing the story from an outside perspective from the main characters of the original story is pretty cool. All in all I'm not disappointed, there are some genuine challenges in this game, the gear system can be a little frustrating and some of the enemies are basically just reskins of earlier enemies. Outside of that, big wins feel big, and sometimes some basic monsters pummel you to death because you accidentally spawned waayyy too many of them. The character creation is fine, there are a lot more options than I thought I would have going in. A lot of color choices for hair/eyes etc. and you can even customize your gear once you've gone through a bit of the story. I thought the demo felt good, and the released product does too. The combat gives you multiple ways to fight, though some situations call for specific tactics, just like an actual MMO.
Simplesmente o melhor jogo da franquia Sword Art Online! Muito divertido de jogar, com ótimos gráficos e a imersão que a série sempre precisou. Ainda assim, existem alguns pontos que precisam de polimento, mas o core gameplay está lá e é muito sólido. De todos que já joguei, esse é de longe o melhor. Ele não é desnecessariamente complicado com uma árvore de habilidades gigante e sem sentido (alô, Hollow Realization), e finalmente abandonou aquelas cutscenes estáticas cheias de texto chato. Agora temos cutscenes dinâmicas de verdade e uma dublagem em inglês excelente. Super recomendo, inclusive para os beginners que estão chegando agora no universo de SAO. Nota: 8/10
Ho resistito una ventina d'ore, ed ho veramente PROVATO a farmelo piacere. Scenari ripetitivi, mostri ESTREMAMENTE ripetitivi. Ho fatto 5 subquest "Dungeon", tutte e 5 nello stesso dungeon, con stessa mappatura, e stessi mostri. Gameplay a dir poco soporifero, poca varietà di armi e difficoltà praticamente inesistente.
O jogo em si é divertido. Se é tudo o que quereriamos de um jogo que tenta criar SAO? Não. Se acho que isso é possível? Honestamente, não totalmente. Acho que a experiência em si é positiva, um avanço claro dos jogos anteriores e que construindo sobre esta base considero que há futuro. Quanto à narrativa não me vou pronunciar estou com perto de 25 horas de jogo e ainda não acabei, de momento estou a gostar e estou intrigado. Noutro ponto acho que a fanbase de SAO é demasiado exigente e apesar de terem razão que este jogo podia ser melhor, questiono-me se existe algum tipo de jogo de SAO que pudessem aceitar tendo em conta o mundo de SAO (aincrad em particular) e o seu tamanho. Penso que nem o world map de Red Dead redemption 2 x5 seria suficiente para atingir os 50 andares. Conselho: o jogo é caro, sim. Mas, honestamente, tendo em conta outros jogos com esse preço, este justifica mais que o assassins creed shadows sem margem para dúvida, pelo menos para mim. Mas é uma opinião subjetiva. Se for divertido é o que importa.
the only thing is that environment looks good enough in the city but it's pretty small. I expected Elden Ring, Skyrim, SAO what I got is £54 boar hunting, tunnel-walking simulator, the character creator has no options at all. game feels like AAA price SAO Gollum. (4/10) poor level design, combat, unplayable optimization. Even highest difficulty, this game has no challenges just clunky. Have they tested the game and played it themselves? It's just poor quality; how does it even get out of the quality gate This game is not worth the price you can wait for a 50% or 70% of if you haven't buy it yet. Hopefully, one day we'll get a better attempt at SAO game.
el juego no tendria que costar lo que cuesta sinceramente los jefes son muy repetitivos las mazmorras al final te las pasas corriendo de una punta a otra sin pararte a combatir las mazmorras son muy repetitivas tambien poca variedad de moobs cada moob tiene asi como diferentes formas y ya pero bueno esperemos que mas adelante si meten actus o algo que no cuesten dinero y si cuestan dinero que no cuesten mas de 20€ sinceramente no pagaria mas sinceramente
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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