
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is really fun to play, I enjoy running around and fighting monsters and getting loot to upgrade and make consumables, but that's basically where it ends. Exploration is cool with a beautiful environment but horribly done, there are a few chests scattered around areas that are a pain in the neck to traverse. Usually those chests will just have Col, which is abundant and rather useless, or just another potion that you can craft 100 of already. Don't worry though you'll find an amazing variety of boars and wolves with the same exact model and changed colors roaming the wilderness while you backtrack for 3000 col. Sometimes you'll beat an Arc side boss and unlock an area that literally isn't accessible to you yet and if you try running to it you'll be sent back inside the quest zone. There's no reason it couldn't just be an open world with the same exact things going on. The other big issue is that there is literally nothing to do on the side, nobody to go talk to, no jobs to do like trying to learn smithing or cooking, it's just an empty average souls-like combat simulator. If it would take 10 years to develop 100 floors of this empty world full of reused assets, stop developing games. It really doesn't need much more to be a huge success but they went for the bare minimum.
一如既往的透明人队友,看着残血玩家没有一点帮忙吸引仇恨的操作;还有离谱的技能判断范围,boss的猪鼻子千里之外就能拱到人身上,跺个地板也能把远在身后的人弹飞,游戏性做成这样简直就离谱;而且非要结束任务之后才能回到城镇,每次背包物品不够了就得折腾一个来回,不知道设计这个功能的目的是什么,还不如之前几款SAO游戏的模式。
As a huge SAO fan, I really enjoyed this game, but keep your expectations in check and try the demo before buying! Story & Characters: Really well-done and solid. The 2-Hour Movie: Absolutely loved it, a great addition. 10 years ago, I dreamed of living in SAO (which led to a 3-year WoW addiction, lmao). This finally scratches that itch! Lazy Enemy Design: Just the same old boars, bears, wolves, insects, and weird marmots. They just recolored them and added effects for different variants. Poor Illfang the Kobold Lord! He is such a badass 1st-floor boss, but the game makes you kill him way too many times. Verdict: A must-try for SAO fans, but test the demo first!
Ich liebe dieses Spiel wie es ist. Das erste mal aus der Stadt der Anfänge zu laufen war für mich als riesen SAO-Fan einfach ein Traum. Ich werd das Spiel so wie es ist immer lieben ganz gleich wie viele hier rum heulen. Ein wahrer SAO-Fan wird das auch verstehen können. <3
真是一场酣畅淋漓的赤石啊
你是你MB真会设计地图,好多传送点都放在区域的尽头,走到传送点开了地图了发现有一半宝箱在之前的路上,又开始往回走,走半天过去发现宝箱得从隔壁的地图绕回来开,结果当前任务过不去,我是真草你的马了
La verdad esperaba algo mas, pero me mantuvo entretenido y enganchado también por la nostalgia de estar en Aincrad. Y los personajes del anime. A pesar de las criticas si te lo puedes permitir lo vale, te da mucho para jugar y un buen reto si juegas en modo Hardcore.
This game is amazing. Runs flawlessly
ОТМУЧИЛСЯ НА СТРИМАХ Левел дизайн - Плохо связанные между собой коридоры сделанные по технологи Сtrl+v - Ctrl+C Боевая система - Дешёвый слешер в которые по недоразумению добавили выносливость Главный герой - Унылое, серое полено Враги - кабаны, волки, тролли, насекомые, быки, лисы, кобольты..... и ВСЁ БОССЫ - Просто одни и те же по 20 раз за игру Квесты - как в худших традициях дешевых ММО из нулевых 3/10 с натяжкой (и только за пару хороших саундтреков, сочных добиваний боссов) КРАЙНЕ НЕ РЕКОМЕНДУЮ
EoA better known as Empty of Anything is Bandai's second fumble at a souls like with all the same problems Code Vein II had earlier this year (or was it last year? It's blurring together) It's a game where you're not allowed to have anything: Your are an NPC in an SAO fanfic with no bearing on your own story. It literally could exist without you. You are quite literally the well equipped NPC that gets summoned to go lawnmower adds and beat the game for the arguably main character Iori. (Although frankly that's a smart move on her part, the one thing this game does get right is characters jumping to sensible conclusions or reacting about as expected in their situation.) The combat is horrifically mismatched - enemies attack as if you're in a JRPG where getting hit is acceptable however you move as if you're in a souls game and if anything touches you, you will run into the Helldivers ragdoll problem except dialed up to 11. If you get really unlucky with enemy spawns, it is not hyperbole to say the game is unplayable - you literally will not get to press buttons, THE definition of unplayable. There is no such thing as a build. All weapons and Sword Skills do the same DPS but just have different animations. I gave up on all the weapon types, went 1 handed sword, dropped my shield and decided to just guard cancel the last normal slash things to death with Horizontal Quad slash - no not horizontal square, horizontal quad slash. That's it. That's my two moves. Do you have a favorite Aincrad era sword art character? Too bad. Cameos only. You are irrelevent and they are support characters to an MC, you contribute nothing, you lose, good day sir. Lastly the padding is horrendous in every aspect. Hold to confirm, hold to interact, the infamous 10 second Ark Barrier cutscenes that everyone has mentioned already by now which you will see once every 30 seconds. Even down to the map designs themselves. Imagine solving a maze by keeping your hand against the wall and following it - every route of travel is like that in this game. There is never a straight line, the map designers went out of their way to make sure even if two points are 20 yards from each other there's a spiral to connect them, every time, without fail, sometimes looping over itself. There is straight up nothing for anyone here. It's a bunch of over priced, mismatched pieces arranged in a social experiment to try and leverage SAO fans to help Bandai recoup losses from other bad products.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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