
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad gameplay, boring
So you're playing along, through the long and tedious (not to mention unskippable) prologue. You get to the end of it and you can FINALLY customize your character. You customize them the way you want (Which is... okay. Not great, but okay) and choose the settings you want. Then you get in game, and after some lengthy cutscenes your built character is finally visible. And then you realize you made a mistake. You forgot to confirm a choice in the customization. Whelp, get ready to start over, because you can't fix it. You're the dude with the lady voice because you previewed voices and didn't realize you hadn't actually selected it. Shame, that 5 hours you played and spent working on things is all wasted, cause there's no reloading a save either. I'll start playing again eventually, the gameplay has some potential, but the railroading and the character customization crap has me stuck for the time being.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームクオリティがとても低く、おすすめしません ・10年前に発売したかと思わせるデザイン/UI ・オープンワールドなのにも自由に探索できない ・使いまわしのモンスター/ダンジョン ・中盤以降の打ち切り漫画のようなストーリー構成
ゲーム自体は面白く感じた デスゲームモードもある程度のヒリツキがあってよかったように思う しかしボス戦に入って暗転から戻らず速攻デスになるのはやばすぎる それでデータ消えましたになるのでそこから復帰するのは個人の自由だけど 他人にお勧めできるゲームではない
つまらないゲームではないと思う(推測)けどいいゲームではない(断定)という感想です。 デスゲームで命の危機状況やらせたさが前面に出てきてる手触り。 ・いいと思ったところ 原作ありのゲームでキャラクリできて物語に参加できるって部分は好きなコンセプトなのでもっと増えてほしい(進撃の巨人2とかそういうタイプ) 武器の強化はシンプルなのでライトにハクスラを楽しめる。もっと要素の多い武器漁りしたい人には物足りないかもしれない。 ・悪いと思ったところ 1. 味方NPCが遥か彼方の敵に喧嘩を売りに行く。チームワークの概念というものを学んでほしい。 2. ○○の敵がいる、というセリフがよく出るがどこにいるかさっぱりわからない。コードヴェイン2の仲間はミニマップで強調表示までしてくれたのに。 3. 敵の感知範囲が広すぎる上に、マップ上の茂みなどのオブジェクトを貫通して感知してくるため常に敵がまとわりついてくる。いくら難易度を上げたいとはいえ限度もあるだろう。 4. 敵と戦わないでいるとザコが大量出現して囲まれる「ラッシュ」が発生しやすくなる、とTIPSでさらっと流される。デスが重要なゲームでこういうシステムはチュートリアルで教えておくべきだと思う。 5. キャラクリをしていざゲーム本編!が始まるまでが長すぎると感じた。キャラクリ後でちょっと気に入らない部分が出てきたとしても、キャラクリやり直しには時間が必要。 6. せっかく題材がネットゲームなのだから街中で他プレイヤーの会話が聞こえるなどのそれっぽさが欲しかった。 バグは岩の中に敵が出てくる以外には遭遇してないので特に言うことはないです。 総評としてはもうちょっとデスゲームしないユーザーに優しく作ってくれればよかったのになと。
世界観とビジュアルは良いが基本一本道で長い距離走らされるが探索する意味はあまりない 状態異常と数の暴力とバグと明らかにおかしい挙動ではめ殺しは日常茶飯事 ボスにかけひきとか皆無 無限に召喚される取り巻きとボスの攻撃で回復を使う隙すらない どうやったらユーザーが楽しめるかではなく、いかにしてユーザーを倒すかが目的に作られたゲーム まさにゲームであっても遊びではない 序盤は楽しめる 操作性と武器の追加能力のランダム性は〇 オープンワールドではなくモンハンと同じ
에코스 오브 아인크라드 엔딩(아님)을 보면 그 다음엔 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그 다음에는 뭘 해요? 멧돼지를 잡습니다. 그거 말고는 뭘 해요? 멧돼지를 팔아서 키스톤을 삽니다. 딴 거 하면 안 돼요? 이 게임을 한다는 것 자체가 시간 낭비인데, 안 그래도 낭비되는 시간을 더욱 많이 낭비하고 싶으면 다른 컨텐츠를 해도 됩니다. 멧돼지 잡아야 돼요? 지금 여기서 멧돼지를 안 잡으면 던전 가서 님이 죽어요. 아뇨, PC 말고 님이 죽는다고요. 때려도 때려도 안 죽는 몬스터 피통에 암 걸려서요. 그냥 엔딩 보고 끝내면 안 돼요? 겟타로보 문고판 엔딩만도 못한 그걸 보고 엔딩 봤다는 기분이 드셨으면 그래도 됩니다. 그런데 거기서 끊을 수 있잖아요? 그런 사람은 이런 게임에 돈 낭비를 하지 않을 절제력도 갖고 있을 겁니다. 그 절제력을 유용하게 써주세요.
消えろ、茅場晶彦
I like the fighting style mechanics but the game is so repetitive that it becomes quickly boring. Even the pretty landscapes and monsters do not make up for the monotonous boss battles and traveling from point A to point B. The map, for as large as it is, feels empty. There is no joy hunting down a chest, only to get something that can be easily crafted. I would love it if the developers could add things to the exploration of the map, it is really disappointing to see something incredible in the distance and not be able to check it out. For the cost of what I paid, it is not worth it to play an unfinished game. That being said I hope with the feedback that Bandai Namco is getting, constructive updates will be made to this game that take advantage of its potential.
Demo was interesting, and kicking myself for assuming the demo was just a boiled down experience in the way that it locked you into a specific map configuration and limits exploration. Marketed as open world and true fan service to SAO fans.. the gameplay itself is nothing more than repetitive ♥♥♥♥♥, and feels like the same map/demo over and over. Definitely pissed at myself for preordering the ultimate edition after playing the demo.. total waste of money.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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