
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid 8/10 for those who actually paid attention during the official announcement. Short and (Not so) Sweet: Game was announced as a Single Player experience, Mission Driven gameplay with no open world, and consisting of the first 2 floors to start. Devs gave us exactly that, so the people complaining about the "Lack of Multiplayer" or "It's only the first 2 floors" are the same ones who don't pay attention. Enemy Variety: You have a few simple types but they do vary in terms of abilities to separate them enough to be a pain in their own rights. (Every game out there just reskins/reuses the same enemies over and over so faulting for this is pointless) Story: Good concept, kinda mild in execution. NPCs/Allies: Outside of one that genuinely annoyed me, they weren't that bad overall with each one having their own quirks to make for some fun moments. Perm Death Mode: You can either unlock it by beating the game once on any difficulty or buy paying a little extra up front. This is not mandatory, and considering as how you can get killed by animation locks fairly easily when fighting, this is a good thing. Learn the game in a forgiving environment before you try to go for the community set challenges. (No hit, Perma Death Mode, etc) Personal gripe: Character creations could use a bit more options/care. It's simple overall, but a color wheel would also do wonders. And some of the character animations are a bit stiff. If you're on the fence of if you want to buy it, try the demo. The demo takes you through the entire tutorial of the game and let's you see how gameplays will genuinely feel and does have relevance to the story itself. If you go into the game with an open mind and give it a genuine chance, you might be surprised.
PEC
not enjoyable just kind of a waste of time in my opinion it gets so boring and repetitive while exploring floor 2 I got so burned out that I had to uninstall the game at first the game was okay but after doing the same exact thing for 9 hours straight I started to get bored the characters aren't even good (that's spoilers so I will not get into it) for anyone who doesn't want to do the same thing over and over again, listen to your companions say the same 7 lines over and over again as well as fighting the same 5 or so enemies through the entire game don't touch this game if you don't mind the above and you for some reason enjoy SAO then go ahead and play this game 4/10 and that's being generous
Actually really damn fun! The story is great, and the game is easy to get hooked on. Of course, it has a few flaws and some things could be improved, but overall I’ve had a great time playing it. Definitely recommended, especially if you’re an SAO fan! ⚔️
Terrible
Personalmente me esta gustando mucho el juego y el toque hack and slash le sienta bien para el combate. Si eres fan de la serie te gustará si no lo eres posiblemente no te llame la atención Esta muy bien recreado el mundo de aincraf
Simulates an MMO, but no open world and no other players. Simulates an RPG, but your character is just an accessory that barely exists. Simulates being a part of SAO, but you take a back seat to any important moments. Combat, story, NPCs, MMO-simulation, SAO.... all the areas most people playing this would care about, and it's below-average. The only highlights are the beautiful vistas.
Todo hecho a medias aprovechando la ip de sao, es malo con ganas
EoA better known as Empty of Anything is Bandai's second fumble at a souls like with all the same problems Code Vein II had earlier this year (or was it last year? It's blurring together) It's a game where you're not allowed to have anything: Your are an NPC in an SAO fanfic with no bearing on your own story. It literally could exist without you. You are quite literally the well equipped NPC that gets summoned to go lawnmower adds and beat the game for the arguably main character Iori. (Although frankly that's a smart move on her part, the one thing this game does get right is characters jumping to sensible conclusions or reacting about as expected in their situation.) The combat is horrifically mismatched - enemies attack as if you're in a JRPG where getting hit is acceptable however you move as if you're in a souls game and if anything touches you, you will run into the Helldivers ragdoll problem except dialed up to 11. If you get really unlucky with enemy spawns, it is not hyperbole to say the game is unplayable - you literally will not get to press buttons, THE definition of unplayable. There is no such thing as a build. All weapons and Sword Skills do the same DPS but just have different animations. I gave up on all the weapon types, went 1 handed sword, dropped my shield and decided to just guard cancel the last normal slash things to death with Horizontal Quad slash - no not horizontal square, horizontal quad slash. That's it. That's my two moves. Do you have a favorite Aincrad era sword art character? Too bad. Cameos only. You are irrelevent and they are support characters to an MC, you contribute nothing, you lose, good day sir. Lastly the padding is horrendous in every aspect. Hold to confirm, hold to interact, the infamous 10 second Ark Barrier cutscenes that everyone has mentioned already by now which you will see once every 30 seconds. Even down to the map designs themselves. Imagine solving a maze by keeping your hand against the wall and following it - every route of travel is like that in this game. There is never a straight line, the map designers went out of their way to make sure even if two points are 20 yards from each other there's a spiral to connect them, every time, without fail, sometimes looping over itself. There is straight up nothing for anyone here. It's a bunch of over priced, mismatched pieces arranged in a social experiment to try and leverage SAO fans to help Bandai recoup losses from other bad products.
一如既往的透明人队友,看着残血玩家没有一点帮忙吸引仇恨的操作;还有离谱的技能判断范围,boss的猪鼻子千里之外就能拱到人身上,跺个地板也能把远在身后的人弹飞,游戏性做成这样简直就离谱;而且非要结束任务之后才能回到城镇,每次背包物品不够了就得折腾一个来回,不知道设计这个功能的目的是什么,还不如之前几款SAO游戏的模式。
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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