
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i expected better and more it honestly disappointed me.
[h1]コンセプトは非常に良いが、未完成だなと感じてしまうゲーム[/h1] 初めてSteamにレビューを投稿します。 SAOはアリシゼーション編以前の原作(SAOPなど外伝含め)を履修しており、今作が初めてのSAOゲームでした。デスゲームなしのハードモードで、エンディングまで到達した時点のレビューとなります [h2]良かった点[/h2] ・コンセプト SAOの世界を、キリトではない1人のプレイヤーとして冒険するというコンセプトは非常に惹かれるものでした! 私がSAOに求めているのは、キリトたちのようなキャラの活躍ではなく、「アインクラッド」という世界の深堀りで…そこをしっかり描写してくれているのを期待して初日購入するに至りました ・グラフィック 1層の草原や森、2層の岩山…現代のアニメ調グラフィックで描かれたフィールドはまさに想像していたSAOの世界であり、非常に感動しました!はじまりの街やウルバスなどの街の造形も非常に良かったです([spoiler]ストーリーで迷宮区行かないからって、2層の迷宮区の柱が見えないのに気付いた時だけは啞然としましたが…[/spoiler]) キャラグラフィックは最新の海外製ソシャゲやAAAタイトルには劣りますが、十分きれいだと思います。イオリちゃんかわいい。 ・戦闘(アクション) デスゲームモードではありませんが、かなり楽しめました。最初はソードスキルのクールダウンが長く、「ジャンプ攻撃だけだとつまらないな…」と思っていましたが、途中でクールダウンを短くする要素が追加されると一気にソードスキルが使いやすくなり、爽快感のある戦闘ができるようになりました! 敵の動きも多少理不尽な点はありますが、個性的なものが多く、プレイ時間の中では戦闘を苦に思うことはなかったです([spoiler]ただしコボルドロード、お前はダメだ。増援で強いエリートを出すのであれば1度に1匹までにしなさい[/spoiler]) [h2]悪かった点[/h2] ・ストーリー いや~~~ちょっとあまりにも未完成ですね…典型的な「俺たちの戦いはこれからだ!」的な打ち切りエンドでした 1層攻略するところまでは非常に良かったのですが、2層以降、特に終盤の駆け足具合がすごいです 途中加入する仲間の心情描写も突発的ですし、道中の伏線もほぼ回収されなかったといって良いでしょう([spoiler]絶対カルくん絡みのシナリオ全カットしただろ[/spoiler]) ゲーム制作に詳しくない私でも「予算や時間が足りなくて、上手くまとめられなかったんだろうな」というのがわかるほどでした、DLCでの挽回に期待です ・マップ探索 先ほど書いたマップのグラフィックを活かしきれていないです まず広いマップに宝箱が少ししかなく、そのためにかなりの距離を走り回ることになります。しかもその中身もほとんどが店売りのアイテムという…防具設計図があるので集めはしますが、もう少し面白くできなかったのかなと そしてなにより「自由探索」がないため、自由にアインクラッドを歩き回ることができません!これは大幅減点です…ストーリーの都合上で全マップを先に探索させたくないということであれば、エンディング後に追加してくれても良かったじゃないですか! ・敵配置 敵の種類自体は少ないですが、これは100層中の2層までなので特に気になりませんでした。 ですが、1層固有の魔物がほぼいないのが非常に気になります。戦闘のバリエーションをもたせたいのはわかりますが、2層の中盤に普通のイノシシや狼がいるのが世界観を壊している感じがして… プレイヤーのレベルに合わせてマップ全体の敵のレベルが上がってくる仕組みであれば、1層は「イノシシや狼の層」、2層が「牛の層」くらい分けてくれたら満足でしたね ・コルや素材の使い道 現状コルや素材は武器や消耗品の購入生産に使うのですが、全てが道中の戦闘で大量に入手できるので、基本枯渇することがなく大量に余ります(例えば私はゲームクリア時に約200万コル持っていました) プレイ上は快適でしたが、集めがいが全くないのでテコ入れがほしいです。そもそものコルや武器の入手数を減らすとか、料理などの新要素を導入するとか… [h2]総評[/h2] エンディングまでクリアして1番に出てきた感想は「未完成品だな」でした。ネット上で「クソゲー」と言われてしまうのもやむなしであり、とても1万円弱のこの値段で人におすすめはできません。 しかし、光る部分は確実にあるゲームなのです SAOゲームに見向きもしなかった私が初日に購入し、50時間しっかり楽しめました それはひとえに「自分のビルドを組み、思い描いていたアインクラッドのフィールドを冒険する」という体験が素晴らしかったからでしょう まだ発売されたばかり、アプデでもDLCでもテコ入れは十分できます。 改善を重ねて、私が再度「おすすめ」でレビューを投稿できるようなゲームになること、そしてそれが世間の評判や売上、ひいては3層以降の続編につながることを切に願っています。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
裏ボスまでクリア済み グラフィックとかいいところもあるけど悪い点が目立ちます ・ほぼ移動しているだけのクエスト ・宝箱をあけても店売りの消耗品が多い ・終盤ボスがほぼ複数戦なのと理不尽な攻撃 ・何も解決してないEND 半額になっても買うべきではない…
I love the SaO universe, and genuinely enjoy the "in the gamer's world" as the gamer concept. However, once again this game falls short for me. At first I glossed over the issues I had as "they'll smooth out"; that wasn't the case. A lot about this installment I found enjoyable- creating my character, upgrading my gear/stats, the way they would have in the SaO Season 1 story. My issues are: - Character creation has zero height adjustment. They say it's because of cutscenes, etc, but this is obvious developer corner cutting. It's 2026, stop making excuses for something so basic. - How baseline the world feels to move around. The meaningful fights are so few and far between. The "quests" all end up feeling the same after the first few. - This entire system would have been so much better with an online co-op option. Again, the excuses made, feel like they were made to cut corners, and milk the franchise (as per usual). Given the negatives I decided to list, I can't recommend this title- let most of these things were already excused, and will not be changed.
O JOGO NÃO TEM FINAL! Não sei se isso consolida venda casada, mas o jogo para antes da história finalizar, te forçando a completa-la em uma possível DLC do terceiro andar. Fora os problemas que todas as análises aqui já falaram: mapas vazios, qualidade de vida inexistentes, animações duvidosas, inimigos repetidos e level design porco. Únicos pontos positivos do jogo são o combate legalzinho e pé no chão e os gráficos suficientemente bonitos. Até a customização de personagem é um downgrade dos jogos anteriores. Penso que a Bandai deva odiar SAO e seus fãs pra lançar um jogo desses.
this game is a big disappointment now i know how my dad feels
Por este juego ahora la pensaré antes de pre-comprar un juego ya estoy harto de matar chanchos y dar el montón de vueltas en el mapa sin nada interesante. Esto fue puro Hype y lastimosamente pasaron 3 horas y esa chucha ahí la tengo como un hijo no deseado de 90 usd
This game started out pretty good. The demo was a really high point and gave me excitement for the full game. The beginning of the game was fine if not a little underwhelming, but as soon as you get to some of the other regions but you can't fully explore them because not all areas are unlocked is when it started to go downhill. Exploration quickly begins to feel like a chore and not something I can enjoy like in other games. Constant areas I physically cannot get to because a small route that you need to take to get there is in a locked area. The "fall damage" is also ridiculous you can fall off what looks like a curb and get teleported back. There was also no way to speed up exploration because any speed boost is small and the most you can do is return to checkpoint and use a safe zone to travel to another safe zone. With so many things being far away from teleports and having to run to them and back I eventually gave up on exploration because it was genuinely pissing me off. The combat was pretty good and was the part I enjoyed the most although at some points it gets repetitive as they keep using the same enemies throughout most of the game and it can get boring and tedious. The weapons and equipment were also pretty good and I liked how weapon upgrades were tied to main quests to prevent you from getting overpowered although i see why some would dislike that. The cutscenes were hit or miss. The ones related to combat were really well animated and looked good while basically every other one feels... unfinished. It honestly just looks like all the animation budget went to the execution cutscenes and things involving fighting so every other one got scraps. If you want to play this game just do and complete the beta. It does not get better than that and will save you money on a game that should be $30-$40 at most and not $70. Main game is not worth the price and you should save your money for better games. It's a huge disappointment because I have played some of the other Sword Art Online games and did enjoy them. There's a few good things about the game but the flaws are so bad it brings the entire game down as a whole.
さぁ~2時間だけでもゲームしよ! ができないゲーム。 ログアウトしようとすると「今はまだログアウトするべきではない」とか言われる。 結局4時間30分遊んでもログアウトできず。 早く寝たかったのもあって、ストーリーもすべてスキップしたのに。 内容も入ってこず、面白いけどなんか、色々と残念。
移動系のソードスキルの後にmobにわけわからんスタックしてmobにやられてデータロストした、普通につまらん
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 14.1K | 81% | $29.99 | |
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| $11.7M | 25.4K | 74% | $19.99 | |
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| $11.6M | 21.9K | 92% | $29.99 |