
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There aren't enough loot chests and collectibles in the game. I think it would be better if they made 2-3 times more of them. The locations are also too small; they should have been made 2-3 times bigger as well. Overall, it's a decent walking simulator, but somehow there was too little walking.
钱难赚 屎难吃
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 537ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优缺点并存,目前最大的问题:90%的时间在野外跑图 跑图 跑图 跑图 跑图、只有10%时间在打怪和过剧情;其次很喜欢桐老爷在剧中的一句话“在游戏里只要练级就能带来属性的压制力,这就是MMORPG的规则” 但是本作却有着逆天的《怪物随玩家成长而成长》机制 直接把等级压制的逻辑抹消了;怪物各种霸体击飞;剑甲种类少、数值不合理 主线毕业的时候ATK有600,DEF却只有80,这是多不想让玩家活下来啊;话说这才2层我就60级了,那后续.....???说完缺点再来说说优点:塞尔达画风般的美术风格、地图世界观机制补全了SAO具体的设定、怪物设计贴近原作 而不是前作那些让人掉SAN的神魔怪物形象、人物动作比起前作更自然、攻击比起前作更有打击感反馈。 最后说说剧情吧:在建号时不能用“kirito”这个ID时我就预感到了不妙,虽然我对从其它视角体验SAO也不抵触就是了,但是游戏主角团也有不少槽点...比如伊织在揭晓真面貌时完全可以多点描写吧 前面隐藏了这么久结果就被一笔带过了,其它成员加入队伍的剧情安排也比较生硬;而且游戏主角团的职责压力也太重了吧?才2层就接下里世界级别的救世任务,这反而显得在表世界攻略楼层、拥有《通关艾恩格朗特》称号的桐老爷像小丑啊。不过除此之外剧情的设计思路还是挺吸引人的,我确实很好奇后续还会发生什么,比如封测时遇到的卡鲁怎么会死的?莎悠跳崖后怀斯曼去哪了?(提示:游戏里在黑铁宫搜怀斯曼可以看到还存活着)主线结束时伊织对主角讲的话有录音特效、且画面也是声纹,是否预示着伊织后来也死了?(顺带一提本作由于不是桐人视角 自然也没有后宫团的CG了 也算是本作的缺点之一,当然如果后续DLC能补充伊织的CG的话 我就收回我的话)
70.00
喜欢我 蠢比ai乱跑,切switch切不了,按下喝药莫名其妙按出扔石头,最后被怪一套连招收走吗? 另外这么久过去了照明符瞎眼的问题什么时候修?
I'll be honest here I wanted to post this review AFTER I finish the game, but currently there's something wrong with my file that forces me to crash every time. Overall Rating: 4 out of 10 [h3] [u] Storyline [/u] [/h3] Without Spoilers, the Storyline is great, but it does have it's flaws. I've come to realize the story revolves around Iroi. Like you can just remove the player and the story still works, all because us the player, is a SILENT Protagonist. [h3] [u] Combat and Progression [/u] [/h3] The combat is good, but needs a few changes. [olist] [*] Add animation canceling There are some animation where you can charge and hold, but this leaves you wide open for attacks. It would be nice to be able to dodge to animation cancel out of it. [*] Level progression here is a problem Everything from Level 1 to 30 is easy combat. Meaning everything dies in 1 shot unless it's the boss, but even then the boss still dies faster than they could sing the SAO anime intro. Once you reach level 40 and reach the 2nd Floor, everything starts to hurt alot more. We have ZERO ability to upgrade our Armor. It makes almost no sense as to why we should shove Defensive stats into our weapon and not into our shield and armor. Most people who's playing Hard mode during this point are putting some stats into HP and stamina for the 1st time, which isn't a bad thing. The damage we deal is almost no difference compare to when we min-max, and the boss is now surviving alot more which is fun....But this is near the end of the story.... [*] Sword skills are nice but we are missing that one skill slot We could have had 4 sword skills instead of 3. [*] Healing is a problem At 1st we start with 2 Healing crystal, we get 2 more with side quest. The problem is, we don't get this side quest until the middle of the game and end game. Then there's the healing potion we drink, this one takes a while to heal you. The Dev expects you to avoid all damage during this time, if you get hit once you're back to the same HP you were before you drank the potion. There is nothing to help this healing to speed up, but there is double the healing received with weapon mod. [*] Weapon blueprint chest So far I've notice some blue rarity blueprints drops near the end game....why??? Sure it's nice that I have it late then never but I farm for these weapon in a dungeon way before I got the blueprint. By this time I already have a purple or gold rarity weapon and moved on from the uncommon weapon. [/olist] [h3] [u] Environment and Music [/u] [/h3] The music is great, but sometimes there's silence when we're out in the fields. The map is ok. There's only 2 Floor yes but I've manage to take more screenshots than I did in Once Human. Sadly the place we're allow to go is limited, so not a true open world sandbox. They do have some lore here and there base on the Aincrad world, but some are useless information like "The back ally way" and the "Lovers Tree" Some area of the map is COMPLETELY LOCKED OFF until you get a side quest for said area. You won't get these side quest until you're near end game. [u] [b] Side Rant [/b] [/u] My main problem with this game at the moment is a bug or corrupted file (not sure which), which is preventing me from enjoying this game. The crash file states: "Could not decompress shader group with Oodle", from what I've known alot of people is having this problem. I didn't get this problem until i reach a certain point of the game. The "Beta" portion of the game was fine, I didn't get any crash until few quest after I made my character. The problem goes: Start game->90% Chance to crash If I didn't crash->Go to Main screen of game->60% Chance to crash If i didn't crash->Load into game->50% to be stuck in loading screen If I pass that, taking a quest and loading into another map forces me to either crash or freeze. If I'm out in the open field and at the save point, I get a 25% Chance to crash, because you guess it, it's loading screen of death for me again if I save the game. If at any point I get a cutscene, it's 100% crashes I've tried all the solution to fix it but one, that one is DELETING THE SAVE FILE which I will not do until I finish the game. From that point I would probably never touch this game again.
Top demais
I really like the game, but it is taking a long time for me to customize my character. Also it keeps craching every time I don't let Iori load when I want to switch his weapon, which won't be a problem if the loading didn't take forever. Thats my only problem with the game, I still love it and I will still play it, is the loading screens. Now I did everything on my end to try and make them quicker, but it stills takes a minute or two for things to load and that is when the game is running decently for me. Other times, the loading takes so long I can make dinner, eat the food, and still see it loading. But besides that, I really like the game and how it does the stats and weapons. I even like how the missions feel for playing them, it makes me feel like I am playing the game from the anime. Definaly a game for SAO fans, like me!!
fg
Combat is the shine in this game. Skills art is impactful and animation is flashy as expected in a SAO game. Parry and parry counter which counts on your reflex which is satisfying if you manage to pull it. Play on Hard difficulty and elite mobs is already quite hard to parry. Boss fight is the best in the whole game, different boss indeed have different parry counter to dealt with. You can't button mashing as you need to manage your stamina and time your parry/attack/dodge as boss in this game is relentless!! Next is the progression which is rewarding. Its a RPG with various build crafting. Tons of different gear with mods effect (perks) that can helps in damage, stamina, skills, attack speed etc. Finding gear blueprint to craft new gear with good perks roll is also awesome. Exploration wise is not the best but its decent. There is side quest hidden in the world that you need to find. There is lots of chest in the world and some requires you to find the correct path. Some you need to find a cave and go thru it to access to the other side of map. Lastly story is the typical SAO. Its actually better than playing as Kirito and gang because you get to feel first hand like a commoner player in the SAO world. This game carve a reboot to SAO game path where this is a starting floor and future update will add more floors and eventually we will meet Kirito and gang.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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