
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你能忍受: 1 30年前的复古跑路体验,90%的时间都在路上看同样的素材复用的风景,打毫无用处的复制粘贴小怪 2 低幼到弱智的愚蠢剧情,没有一点人设上出彩的地方,玩完了连女主名字叫啥都记不住 3 极其垃圾的战斗交互体验和毫无亮点的装备体系 你就能够在桐老爷装逼泡妞的时候在一边远远看着,像一个无能的丈夫,明明是你自己买的游戏,但是boss是人家的,装备是人家的,妞也是人家的,你就是一个平平无奇的苦逼路人,花了300多就是为了在路人视角看桐人装逼。 一款后宫动漫IP改编的游戏里面遇到的全尼玛的是男人!我他妈玩你妈逼这逼游戏是为了和男人调情的?我300多块钱花出去你不说把桐人的18个老婆拉出来卖,做成可操控角色给我玩,结果给我他妈的一堆基佬围住我。我他妈和兄弟玩MMO会来玩你这个逼刀剑神域?你自己IP改你自己都不知道是谁在看? 47%褒贬不一真的实至名归,我很少会破口大骂一款游戏,大多数情况下都是理智讨论,但是我的理智在他妈的关底boss前。被一道屏障挡住,然我只能在外面砍砍小怪的时候失去了,尤其是我还是跑了30分钟毫无意义的路,进了迷宫走了两遍完全一摸一样毫无变化的素材复用的路之后。 纯狗屎答辩一坨的垃圾,我劝任何人都不要买这一坨垃圾,买了的赶紧差评退款,我真是玩了这么多年游戏很难少见的吃到你这么一大坨。 真的,很少见过这么狗屎的游戏,可笑我之前还说《太吾绘卷》主角龟男憋屈,你这游戏的主角就是究极龟男,龟男中的龟男!他妈的《嗜血代码2》跟你一比简直就是神作,至少人家战斗做的还有点样子,虽然被LGBTQ摧残了但第二章一开始就送一个萝莉老婆。 真的,日本人还是变态,能做出这一大坨垃圾,从底层的程序美工音乐策划。到一级一级的管理再到最高的制作人,能让这一坨东西被拉出来真的就是游戏史上的奇迹!
Horrendous on so many levels, the words I have to say wouldn't even fit into a review. Awful story, awful characters, awful gameplay loop, awful field design and so much more. There is no free-roam, with no exaggeration EVERY single mission outside of the tutorial in this game is a 30 to 40 minute loop where you kill trash mobs for 90% of it before getting to a boss, and then eventually the dungeon boss which is a slightly larger version of one of the first mission's bosses. Don't even bother getting this game on sale, the fact they have the audacity to put together what is essentially a tech demo and attach by far the worst characters and story this franchise has ever seen and put a triple A price tag on it is insane to me. If you're REALLY determined to purchase an SAO game, play Fatal Bullet. Not whatever this embarrassment of a game is. The only good thing I can say about this game is that the English dub voice acting isn't that bad.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i expected better and more it honestly disappointed me.
裏ボスまでクリア済み グラフィックとかいいところもあるけど悪い点が目立ちます ・ほぼ移動しているだけのクエスト ・宝箱をあけても店売りの消耗品が多い ・終盤ボスがほぼ複数戦なのと理不尽な攻撃 ・何も解決してないEND 半額になっても買うべきではない…
I love the SaO universe, and genuinely enjoy the "in the gamer's world" as the gamer concept. However, once again this game falls short for me. At first I glossed over the issues I had as "they'll smooth out"; that wasn't the case. A lot about this installment I found enjoyable- creating my character, upgrading my gear/stats, the way they would have in the SaO Season 1 story. My issues are: - Character creation has zero height adjustment. They say it's because of cutscenes, etc, but this is obvious developer corner cutting. It's 2026, stop making excuses for something so basic. - How baseline the world feels to move around. The meaningful fights are so few and far between. The "quests" all end up feeling the same after the first few. - This entire system would have been so much better with an online co-op option. Again, the excuses made, feel like they were made to cut corners, and milk the franchise (as per usual). Given the negatives I decided to list, I can't recommend this title- let most of these things were already excused, and will not be changed.
A game that attempts to live up to the greatness that is Sword Art Online can only be described as an incomparable failure. Lackluster combat, buggy unusable camera angles, repeating enemies, and a slow unwinding story leave you wondering what they spent the hours building this game actually doing. Games released over by bandai namco over 20 years ago have more features and more playability than this game does. It's clear that the care and love for the SAO franchise won't be found here.
nothing really to say that hasn't been said, the game has little to nothing to do. this will be the last time i ever make a purchase from Bandai Namco Entertainment. they are greedy and don't belong in the gaming world anymore. all they care about is draining there loyal customer base of their funds and time. i cant even push myself to continue to play a game as bare and empty as this game. my own character is a side character in his own story. nod or looked confused is the best you can come up with?? lazy, greedy, a sad shell of its former self. ♥♥♥♥ Bandai Namco Entertainment i hope you go bankrupt.
This game started out pretty good. The demo was a really high point and gave me excitement for the full game. The beginning of the game was fine if not a little underwhelming, but as soon as you get to some of the other regions but you can't fully explore them because not all areas are unlocked is when it started to go downhill. Exploration quickly begins to feel like a chore and not something I can enjoy like in other games. Constant areas I physically cannot get to because a small route that you need to take to get there is in a locked area. The "fall damage" is also ridiculous you can fall off what looks like a curb and get teleported back. There was also no way to speed up exploration because any speed boost is small and the most you can do is return to checkpoint and use a safe zone to travel to another safe zone. With so many things being far away from teleports and having to run to them and back I eventually gave up on exploration because it was genuinely pissing me off. The combat was pretty good and was the part I enjoyed the most although at some points it gets repetitive as they keep using the same enemies throughout most of the game and it can get boring and tedious. The weapons and equipment were also pretty good and I liked how weapon upgrades were tied to main quests to prevent you from getting overpowered although i see why some would dislike that. The cutscenes were hit or miss. The ones related to combat were really well animated and looked good while basically every other one feels... unfinished. It honestly just looks like all the animation budget went to the execution cutscenes and things involving fighting so every other one got scraps. If you want to play this game just do and complete the beta. It does not get better than that and will save you money on a game that should be $30-$40 at most and not $70. Main game is not worth the price and you should save your money for better games. It's a huge disappointment because I have played some of the other Sword Art Online games and did enjoy them. There's a few good things about the game but the flaws are so bad it brings the entire game down as a whole.
I truly love this game. It's so magical and so gorgeous to look at. Character creation and the costumes were very fun. I loved the story and I would do anything for more quests and floors to explore.
The negatives of this game have been detailed well enough through a lot of other reviews so it feels like beating a dead horse explaining the poor design choices in exploration, questing, story animations, etc. Take everyone's word for it. If it's on sale and you love the series give it a shot but know full well that this game has a lot of flaws. As a fan, I genuinely hope one day they will nail the feeling of Aincrad and the SAO universe. It seems impossible to believe that Bandai will coerce the right development team to create what this franchise deserves, considering that creating Aincrad as real MMO would be an insane undertaking but it's what SAO deserves. Maybe in another universe, people are playing the SAO game we've all wanted but even that seems unlikely. The fact that the anime portrays such an immersive game yet all the development poured into these games can't replicate that, is sad. The SAO franchise has so much potential. The game we want can be made - I just don't believe it will be. Please prove me wrong.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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