
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 380 reviews with recorded playtime.
Reviews
Themes across 377 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
솔직히 소아온류 게임을 거진 다 사서 해봤지만 진짜 이번만큼은 토악질왔다. 일단 게임 자체가 전체적으로 불편함. 첫번째로 스킬을 3개밖에 등록이 안됨. 우리가 설정상 키리토임?? 보팔 스트라이크 한방에 적을 떡을 침?? 아니 버프 아이템도 한정적에 스킬 등록도 3개뿐이야 왜 소아온에서 죄다 다 죽은 이유가 다 여기있음 두번째 맵에 층 구분도가 없음. 높이가 다 따로 놀면 맵이라도 친절해야하는데 맵도 그리 친절한 편도 아님. 보물상자가 아래있는줄 알고 가면 위에 있고 당연히 위에 있겠지 하고 가면 아래있는 상황이 종종 있음. 세번째 낙사 판정이 이상함. 돌부리 살짝걸쳐서 내려가면 안뒤지고 미끄러지듯 내려가면 뒤짐. 물리엔진이 이상해서 멋대로 밀려서 미끄러져서 떨어지면 뒤지고 반복함 구간구간 의도한건지 밟고 내려가서 열면 봉인구간에서 길막히는 경우도 종종 있음 네번째 방패병의 방패 내구도는 데미지랑 연관이 없음 소드스킬로 원콤에 부술려고 찔러보면 방패내구도 찔끔 깍이는 경우가 종종 있음. 아니 방패 내구도를 설정이 내구도가 아니라 타수로 설정되 있음;; 그나마 소드스킬로는 약간 후한 편인데 다단히트 소드 스킬로 하면 평타로 치는 경우가 더 낫을때가 있음 그외도 각종 불편함이 많은데 크게 잡아서 네가지 인거지 진짜 팬으로 게임할거 아니면 할게 못되는 작품임
Solid 8/10 for those who actually paid attention during the official announcement. Short and (Not so) Sweet: Game was announced as a Single Player experience, Mission Driven gameplay with no open world, and consisting of the first 2 floors to start. Devs gave us exactly that, so the people complaining about the "Lack of Multiplayer" or "It's only the first 2 floors" are the same ones who don't pay attention. Enemy Variety: You have a few simple types but they do vary in terms of abilities to separate them enough to be a pain in their own rights. (Every game out there just reskins/reuses the same enemies over and over so faulting for this is pointless) Story: Good concept, kinda mild in execution. NPCs/Allies: Outside of one that genuinely annoyed me, they weren't that bad overall with each one having their own quirks to make for some fun moments. Perm Death Mode: You can either unlock it by beating the game once on any difficulty or buy paying a little extra up front. This is not mandatory, and considering as how you can get killed by animation locks fairly easily when fighting, this is a good thing. Learn the game in a forgiving environment before you try to go for the community set challenges. (No hit, Perma Death Mode, etc) Personal gripe: Character creations could use a bit more options/care. It's simple overall, but a color wheel would also do wonders. And some of the character animations are a bit stiff. If you're on the fence of if you want to buy it, try the demo. The demo takes you through the entire tutorial of the game and let's you see how gameplays will genuinely feel and does have relevance to the story itself. If you go into the game with an open mind and give it a genuine chance, you might be surprised.
一如既往的透明人队友,看着残血玩家没有一点帮忙吸引仇恨的操作;还有离谱的技能判断范围,boss的猪鼻子千里之外就能拱到人身上,跺个地板也能把远在身后的人弹飞,游戏性做成这样简直就离谱;而且非要结束任务之后才能回到城镇,每次背包物品不够了就得折腾一个来回,不知道设计这个功能的目的是什么,还不如之前几款SAO游戏的模式。
*spoiler warning* Solid game, a few thing annoyed me. I dont like how it feels like the games story was not finished, not from a development standpoint but from a this feels like a part one, or finish in DLC standpoint. neither final boss feels like the god of death, so if they dont continue the swordsman of salvation quest in the dlc, or that was the end of that story, i will be disappointed. Otherwise i feel like everything else was good.
4 out of 10 was ok till i was forced to lose to the middle aged man in a duel, got his life to one hp then hit him 40 more times just to discover that I'm not allowed to win, this game isn't very in depth, you get asked questions and the answer you give doesnt matter, it's not open world so that sucks and it only goes to floor 2, monsters are all the same and the maps are set up in a puzzel manner to make the maps seem bigger. npc and monsters freeze and fall into the floor, the game isn't free roam, no matter what you pick your mc gets the same response, but the straw that broke the camels back, the duel with the middle aged man, i got him to one hp the landed 40 more hits until all my items were depleted just to notice that you are forced to lose the duel. this is not a game its a movie, in games you have choices in movies you dont. there are no choices as you advertized. I want a refund. I gave you a chance and you failed to make a playable game.
This game is amazing. Runs flawlessly
For a $70 game, I expected a lot more than this. I honently wouldn't mind a $70-90 price tag at all if the game were actually good Let's start with the character models. NPCs look worse than a gacha game from 2020. Why doesn't the face skin tone even match the rest of the body? Then there's the mute MC. It's 2026, and this game still ships with a silent protagonist whose entire "acting" during dialogue is just shaking or nodding their head at dialogue options, even watching a friend die gets the same non-reaction, like it's just another Tuesday night. Character customization isn't much better. Eyebrows sit too high? There's no slider for that. Eyes too big? You have to swap the entire eye preset just to change that. Want to play a tall, bulky character like Agil? All you get is a generic preset. Exploration follows the same pattern. It's a straight line with a chest waiting 5 seconds down the one and only path. That's the whole loop, walk down a set path. See a shortcut below you? Doesn't matter, your character is apparently built like a toddler and dies from any fall over 4 meters. The running and parkour animations don't help either, jump up a rock and your character randomly breaks into a parkour roll because why not, and on terrain with uneven rock heights it basically never stops rolling. For a game that's supposed to encourage exploration, the loot in these chests is just basic, boring consumables. Even the potions are capped at 5 per tier, which is just stupid considering the anime showed characters carrying tens of potion. Want a rare material to craft an interesting weapon? Doesn't exist. Want to explore for a unique armor or weapon? Doesn't exist either. Most "POIs" are just random ruins with no storytelling or encounters, the kind of thing you walk past in 5 minutes and forget about it. Other player encounters while exploring? Nope, you're apparently the only person exploring Aincrad. Hoping for a secret dungeon or boss? Instead you get another ten minutes of walking down a straight path. Every dungeon and labyrinth is copy-pasted and looks identical, and you can't even leave the city without a quest sending you out first. Now the enemy variety. I get that it's only floor 1 and 2, so there shouldn't be a huge roster yet, but the bosses could at least try. Most area and dungeon bosses are just a bigger version of the base monster with the same attack pattern. New boss zone? Here's another boar variant. New zone in general? Another boar variant. Tired of boars yet? Here's a bigger boar. The progression also feels counterintuitive. You're supposed to feel stronger as you level up, but enemies in this world scale their level to match yours. If you're playing death mode, naturally some of the stat growth from leveling has to go into HP instead of damage, while the enemies just keep getting more HP as their level rises. The end result is that you actually feel like you're doing less damage the more you level up. Smaller nitpick, but the Col economy doesn't match the novels or anime either. Col is supposed to be scarce on the early floors, a boar dropping somewhere between a single to double-digit range in the source material. In this game a single boar drops 600 Col, to the point where you could basically buy Asuna's house on the upper floor while still being in floor 2. It's a minor thing, but it's the kind of detail that breaks the immersion if you're a fan of the source material. And I haven't even gotten to the questionable design choices. The Town of Beginnings, supposedly the biggest city in all of Aincrad, has three explorable streets. No bond or relationship system. No guilds. No home customization. No parrying enemies with sword skills. No rare enemy. No secret quests, dungeons, or bosses. No buying information. No buying weapons. No player blacksmith to commission a custom weapon. You can't even change your weapon without going back to the storage chest. And why is there no spear as a weapon option in the first place? The only genuinely good things here are the environment art, which does look nice, the sound effects, which are solid, and the combat, which is good enough that it wouldn't bother me at all if everything else about the game held up. It just doesn't. I really, really tried to give this game a chance and tried to like it, but its just hard to. What makes me the most mad isn't that the game is mid, it's the wasted opportunity. We probably won't be getting another Aincrad game anytime soon after this aside from the expansion.
im a big bandai shill but i cant do it this time, exploration is encouraged but not fun, combat is barebones, the art direction is alright tho! get this game when its inevitably 15 bucks for the ultimate edition. the demo was fine but the full game is more of the same.
I lost 24 hours of gameplay because the game crashed and the save file got corrupted; now, whenever I launch the game, I get stuck in an infinite loop where it asks me to accept the privacy policy and then sends me back to the title screen over and over again. Please fix this issue it is unacceptable that I have to restart the game after putting in so many hours.
EoA better known as Empty of Anything is Bandai's second fumble at a souls like with all the same problems Code Vein II had earlier this year (or was it last year? It's blurring together) It's a game where you're not allowed to have anything: Your are an NPC in an SAO fanfic with no bearing on your own story. It literally could exist without you. You are quite literally the well equipped NPC that gets summoned to go lawnmower adds and beat the game for the arguably main character Iori. (Although frankly that's a smart move on her part, the one thing this game does get right is characters jumping to sensible conclusions or reacting about as expected in their situation.) The combat is horrifically mismatched - enemies attack as if you're in a JRPG where getting hit is acceptable however you move as if you're in a souls game and if anything touches you, you will run into the Helldivers ragdoll problem except dialed up to 11. If you get really unlucky with enemy spawns, it is not hyperbole to say the game is unplayable - you literally will not get to press buttons, THE definition of unplayable. There is no such thing as a build. All weapons and Sword Skills do the same DPS but just have different animations. I gave up on all the weapon types, went 1 handed sword, dropped my shield and decided to just guard cancel the last normal slash things to death with Horizontal Quad slash - no not horizontal square, horizontal quad slash. That's it. That's my two moves. Do you have a favorite Aincrad era sword art character? Too bad. Cameos only. You are irrelevent and they are support characters to an MC, you contribute nothing, you lose, good day sir. Lastly the padding is horrendous in every aspect. Hold to confirm, hold to interact, the infamous 10 second Ark Barrier cutscenes that everyone has mentioned already by now which you will see once every 30 seconds. Even down to the map designs themselves. Imagine solving a maze by keeping your hand against the wall and following it - every route of travel is like that in this game. There is never a straight line, the map designers went out of their way to make sure even if two points are 20 yards from each other there's a spiral to connect them, every time, without fail, sometimes looping over itself. There is straight up nothing for anyone here. It's a bunch of over priced, mismatched pieces arranged in a social experiment to try and leverage SAO fans to help Bandai recoup losses from other bad products.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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