
Stand and fight for humanity. This arcade shooter takes place in the year 2022, as the Earth Defense Force fends off an all-out attack by unknown life forms. Become an EDF soldier, battle against endless hordes of immense enemies, and restore peace to the earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 11.5Kreviews | 94% | — | $13.8M |
| $59.99 | 6.9Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mankind was sniffing glue for the past 25 years and these are the results, We are being invaded! You are the only person with a somewhat functioning brain, so go give 'em hell Rookie. P.S Don't forget to shout EDF! every 5 minutes, it's vital to keep the spirit of humanity up.
オンライン達成率100% 楽しかった。難易度の高いミッションがちょこちょこあるのでその過程でドラマが生まれたり友人が出来たりする 6をプレイするならこちらを先に履修しておいた方が間違いなく楽しめる ゲーム性的にも4.1・5・6で比較すると5が最もバランスがとれており、まだプレイヤーもいるので5の地球から防衛することをお勧めする
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*, Korean**languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我超喜欢EDF的,里面个个都是人才,说话又好听,还会跟着你喊口号唱歌。 扮演士兵抵抗巨大外星人入侵的关卡式射击游戏,关卡量大且各有设计,怪物种类丰富,需要根据怪物配置做针对性配装,有四个兵种而且各自都有丰富的武器种类,可以多人联机,可玩性很高;游戏内没有过场动画,都是实机演出,虽然建模贴图较差,但该做的大场面都做出来了,剧情则都是靠关卡描述和大量的语音(台配)提供,一边消灭敌人一边听着队友交流信息,很有战场的代入感,仿佛自己真的是地球防卫军的一员。 不过游戏有不少细节方面没做好:武器虽然多样,但是不少都是玩具,很难排得上用处;翻滚和跳跃是同一个键位,只有在按前进(走路状态)或者没按方向键才能跳,很容易出现误操作;友军的跟随AI太差,冷不丁就走到你枪线上,要是用的爆炸武器,血压直接飙升;视角优化太差,很容易被场景物品、怪物模型之类的东西挡住;捡箱子太折磨人了,完成关卡也不会自动结算,纯浪费时间(建议打开风灵月影,战斗结束的时候按一下拾取全图,不建议战斗的时候开,较影响体验) PS: 1.武器最重要的属性是射程,这个游戏实际的距离和你目测的距离差别很大,很多时候你感觉很近了,但是还没到射程,而且短距离武器看着伤害高,但火力覆盖范围小而且衰减大,实际输出效率很低 2.友方士兵和载具都是有血条的,只是没入队的话看不到,所以要适当帮友军解围,不然一下都死了,敌人火力就集中到你身上了 3.目前只玩过突击兵,以下是个人理解,贯通半自动步枪和贯通霰弹枪是神器,清怪群效率高也能轻易斩杀单个目标,可以应对绝大部分情况(就是费手和鼠标);狙击步枪适合对付飞行敌人和多足机;火箭炮和榴弹炮适合守路口;飞弹只有快锁且多重锁的可以一用
EDF 5 feels like a cheesy, low quality anime dub from the early 2000s but in all the best ways. Its so incredibly dumb and campy yet I can't help but find it endearing. Visually and mechanically, these games are years behind in terms of quality, yet somehow through all the madness and unintelligent design I've found the gameplay loop to be incredibly addicting and the characters and voice acting to be incredibly charming. Its objectively terrible, has probably shortened by life span, but God do I love it and God do I want more. Soul food in game form, couldn't recommend more.
You know, a few flaws here and there couldn't hurt; some of the weapons arsenal don't usually mean much but they can be fun for what they can offer; or something I'd wish there's a Self Propelled AA over here but that's on EDF 6, using Helicopters brings such dread; yet after 60+ hours... this game is definitely worth it for me; matter of fact. EDF Franchise itself is always an amazing one despite the odds. ♫ Now pick up our weapons, off we go. ♫ ♫ Firing at the flying saucers, shooting down our foe. ♫ ♫ We shall not allow these aliens, to rule we ♥♥♥♥ sapiens.♫
One of the greatest unapologetically massive indulgences in the shooter genre. It's as charming and endearing as it is competent. While the prequel holds a special place in my heart and the sequel is a perfect follow-up in its own right, Earth Defense Force 5 is, in my opinion, the standout entry in the series. Not only is it the official "reboot" point for the series, making it a perfect starting point for new players, it so perfectly balances its unique "ugly" visual fidelity with rock solid "massive waves of enemy" gameplay, that it will run great on just about any system. If this game is on sale, grab it to play solo or in multiplayer. You will not be sorry. EDF!!!
The original Helldivers experience
武器升级跟获得新武器的唯一途径就是杀怪捡箱子,如果你不捡,就算你通关了,还是等于白打,但是怪都把我包围了,我哪里有闲工夫去捡箱子,所有箱子都需要贴近身体才算捡到,有的兵种移动慢,那叫一个折磨,最绝的是,关卡里最后一个怪被杀后,所有没有捡的箱子全部清零,不会留时间给你捡,有的时候你都不知道后面会不会还有一波怪,所以为什么不设计成通关后自动回收呢,一边是激烈的射击,一边又要分散注意力去捡箱子,不但割裂还容易被怪包围,这么设计真的合理吗
почему так круто
uuuh you know you know kinda bugs alien woo hooo shoot shoot kaiju donzo ultraman! woo hoo when the the, game ini kayak lu didalam ultraman episode
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 39.6K | 96% | $19.99 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.4K | 96% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 10.5K | 95% | $19.99 | |
| $2M | 1.5K | 59% | $59.99 | |
| $10.7M | 7.2K | 70% | $59.99 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $616.3M | 1.2M | 76% | $39.99 |