
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, App Store, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.6Kreviews | 91% | — | $7.6M |
| $10.99 | 5Kratings | 87% | — | $4.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
시간 진짜 잘가네요 지루할 틈을 안줍니다
Very fun game to play , i must have spent at least 400 hours in this game before i bought it. It can be a lot of fun destroying everything , as men our passion for demolishing things is always present
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
| $19.99 |
| 4.2Kratings |
| 91% |
| — |
| not modelled |
| $9.99 | 475ratings | 91% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a mi mgto, es un poco repetitivo el farmear y volver al campamento, pero todo bien
Me ha encantado de principio a fin, muy completo y con mucho contenido, lastima la parte que no tenga multijugador en línea ya que hubiera sido un puntazo, pero su siguiente juego por suerte esto ya no es problema! recomendado 100%.
Pretty fun, like Minecraft but with Left for Dead zombies
Juste too much fun , can't stop playing
zi
This is a refreshingly fun but very challenging game. I hadn't heard about this until a friend mentioned it and very glad, as it is the type of survival game i can really get into. For beginners... the best tip i can provide is use 'dodge roll' all the time, its the only way to live long enough to make progress... and not knowing about it is seriously death annoyance. take it slow and cautious and it makes it easier killing the exhumans. Been playing 10 hours and i don't have regrets, really love the game's casual approach to exploration, and havent' found any major bugs yet, the game runs well in both linux and windows 11 and its just all around a good game so far. Awesome work Devs!
This is a sandbox building game and I just found my first stone 8.5 hours in. Crazy right? Anyway, good game with satisfying gameplay loop. May feel a little slow if you've got weird OCDs that make you do things in full but you still feel the ball rolling before long.
111 Stunden später kann ich sagen: Das Spiel trägt. ( + ) Was mich wirklich abgeholt hat, war der Moment, in dem die Welt plötzlich „kippt“ – Zeitverschiebungen, Portale, neue Ebenen. Ab da fühlt sich die Erkundung nicht mehr nur nach Loot-Routine an, man hat sich Mühe gegeben den ein oder anderen Twist über die Zeit hinzuzufügen. Der eigentliche Sog entsteht aber durch die Autarkie-Entwicklung: von den ersten Holz- und Metallsammlungen hin zur eigenen Materialkette mit Sägewerk und Schmiede. Sobald man beginnt, Ressourcen in effizientere Ressourcen zu verwandeln und dadurch den eigenen Upgrade-Prozess spürbar zu beschleunigen, greift die Loop-Mechanik perfekt. Skill-Fortschritt fühlt sich messbar an. Grind ist da, aber zahlt sich aus. Technisch ein Pluspunkt: läuft ressourcenschonend und stabil, sogar auf meinem alten Travel-Mac ohne Stress. ( - ) Ja, das Gameplay wird phasenweise repetitiv. Mehr Interaktionen oder Begleitfiguren hätten der Welt stellenweise gutgetan. Trotzdem funktioniert die Core-Loop so solide, dass man freiwillig weitermacht. Wer Loop-&-Loot-Games mag und ein entspanntes „kein Rush nötig, aber möglich“-Erlebnis sucht, wird hier fündig. Bin gespannt auf die DLCs (sobald im Sale, ohne den wahrscheinlich etwas pricy.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196K | 342 | 88% | $24.99 | |
| $3.5K | 27 | 78% | $4.99 | |
| $598.8K | 775 | 78% | $19.99 | |
| $567.1K | 1.1K | 78% | $14.99 | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $243.6K | 342 | 49% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 15.4K | 94% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 |