
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Supimpa!
Я КРОМСАЛ ЗОМБЕЙ ДО ШЕСТИ ЧАСОВ УТРА
Todo jogo é bom, apesar de faltar muitas explicações, jogo é bom
Le jeu et bien mais Steam si vous voyez ca ENVOYEZ MOI DYING LIGHT THE BEAST JE VOUS EN SUPLIE TECHLAND DIT QUE SI ON ACHETER LULTIMATE EDITION DE DL2 ON RECEVRAI DLTB ALORS QUE LULTIMATE EDITION NES PLUS DISPO SUR STEAM
Сойдёт, но иногда такое. Игра супер короче. хз чё написать
mojno pod pivo
melhor jogo da minha vida
Bad missions, bad side quests, if you play alone on max diff, game thinks that you are playing with other players and it's spawn more zombies
Dying Light 2 improves on the first game in a lot of meaningful ways. The parkour is faster, smoother, and far more flexible, the combat gives you more options, and moving around the city is simply much more fun. From a pure gameplay perspective, I think it is easily the better game. The story is where the series is still struggling, though. You can tell the developers genuinely tried this time. There are far more cutscenes, more dialogue, more characters, and a much bigger effort to make the narrative feel important. The problem is that all that effort seems to have fallen apart at the writing stage. The beginning of the story is actually pretty good, and I liked the final stretch as well. The entire middle, however, feels like a soup made out of random storylines that barely connect to each other. The game constantly introduces new factions, conflicts, and characters, but very few of them actually matter. Despite meeting what felt like an endless number of people, Rowe and Veronika were probably the only characters I genuinely cared about. Most of the cast is either forgettable or poorly written, and the dialogue often drags on far longer than it needs to. I cannot say the developers were lazy because the amount of effort is obvious. They clearly wanted the story to be bigger and more cinematic than the first game. They just did not have the writing to support it. The parkour, on the other hand, is excellent. Unlocking new abilities gradually expands your movement options, and combining wall runs, jumps, slides, vaults, and combat moves makes traversing the city feel incredibly fluid. The way parkour connects directly into combat is especially satisfying. Vaulting over enemies, launching yourself into attacks, and using momentum during fights makes everything feel far more dynamic than in the original. The city is also impressive to look at, particularly from a distance. Climbing large buildings and moving across rooftops can create some genuinely beautiful moments. At the same time, I still prefer the early areas of Harran. Harran felt more grounded, literally and figuratively. Most buildings were only two or three stories tall, so you were constantly close to the streets and the infected. Even when you were on a rooftop, danger never felt far away. Dying Light 2 gives you a much larger and more vertical playground, but spending so much time high above the ground makes the city feel safer and less threatening. This is also why the nights do not work nearly as well. In the first game, I almost never went outside at night unless I absolutely had to. Harran made the infected feel close enough to reach you at any moment, and being only a few meters above street level never felt truly safe. Here, the taller buildings and wide rooftop routes create too much distance between you and the danger below. The result is that night loses much of the fear that defined the original. It is still darker and more dangerous than daytime, but it rarely creates that same feeling of panic. Harran made me dread the sunset. Villedor mostly makes me check whether there are any nighttime activities nearby. Co-op is still a lot of fun when it works, just like it was in the first game. Running through the city, messing around with parkour, and dropkicking enemies with friends naturally makes the experience better. Unfortunately, it also comes with technical problems such as lag, desync, disconnects, and quests behaving incorrectly. Performance is another major issue. Without FSR, I would not even be able to maintain the 120 FPS I target for my 180 Hz monitor. On my system, the game sits around 70 to 80 FPS without it, which is difficult to justify considering how it looks. Death Stranding 2 offers visuals that are several levels above this game and still runs smoothly at Ultra settings, while Dying Light 2 needs upscaling just to reach the kind of frame rate I expect. My system is powerful, so I can only imagine how much worse the experience is for players with more modest hardware. Dying Light 2 is a strange sequel because it improves so much while also losing some of what made the original memorable. The parkour is better, the combat is better, and the general gameplay loop is much more enjoyable. Yet the atmosphere is weaker, the nights are less frightening, and the story remains one of the series’ biggest problems despite the obvious effort put into it. As a game, I enjoyed it more than the original in many ways. As a Dying Light experience, I still miss Harran. 7/10 - A good game.
отличная игра. Город вилледор напоминает большую паркур площадку с зомбаками чудаками. Оружие приятное, и хорошо что вернули огнестрел. Прыгуны конечно стали слабее, но подносрать тебе как и другие особые зомбаки могут. Напоминает скорее боевик и зомби, хоррора тут немного
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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