
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bardzo fajna gra, polecam.
好玩 ,爱玩还可以
много геймплея
前期很不好,卡了很多技能,第一人称也很不舒服。玩起来很难受。不断在调设置。 中期还不错,大概从进市中心到爬vnc大楼这一段,差不多适应了了跑酷,装备起来了战斗也还行,总体来讲还是蛮不错的。 后期非常不好,vnc大楼之后,跑酷爬塔让人厌烦。还有bug,直接浪费了我许多时间。 终章BOSS战又臭又长,我一心想看剧情,就死死卡着我,华尔兹居然要打好多遍,打完BOSS已经没什么心情了,结局很快就过了,没什么震撼的(可能是已经很疲惫了?)。想想剧情也不咋地,讨喜的角色一直死,主角被人使唤来使唤去的。 通关主线后是开图爬塔,非常消磨耐心,因为就是很明显的重复。 这时候开始我已经对所谓的跑酷解密感到极度厌烦了。 综上所述,我选择差评。
juegazo na q decir de esta wea
真是想不到一代做的那么不错,二代能这么垃圾,没买的先别买了,买过的记得在背包里把拉万的皮肤装上,要不然你玩到后面你会见到一个长相非常丑陋的女主角,丑的都不能用人来形容了,这个游戏交互是非常垃圾的,你在地上搜刮总会按不到F,然后你会被地上的各种各样的尸体,骨头卡着脚然后就开始头晕,奔跑是很垃圾的,你被怪物打断你需要重新奔跑,而不是一直跑
до этого играл в кряк игры, в кряке прошел её наверное 2 раза, щас прохожу 3 уже с лицензией, игра стоит своего, серьезно, столько обновлений со времен кряка, что я почти не узнаю игру, оптимизация конечно стала похуже чем в кряке, изменили полностью начало, теперь оно проходит без спайка и сопутствующего облута заброшенной виллы, где ты со спайком опрокидываешь пивко, пока не прошел не знаю что еще писать, не знаю как будут объяснять концовку где спайк заходит в рыбий глаз, и начинает повествование про эйдена, для абсолютно нового игрока это будет выглядеть странно в любом случае очень рекомендую поиграть в эту часть игры, она мне зашла конкретно, это самая лучшая игра которую я играл за последние пару лет
还记得当时e3上紫外线亮起时我心中的激动 最后那句Good night and good luck 更是让我原地高潮 作为一代的忠实粉丝我无疑是兴奋的 随着主创阿瓦隆被女性力量诬告 整个游戏已高度完成时被彻底推倒大改 写实画风网状叙事都砍掉 最后端上这款差强人意的续作 跑酷手感对比一代确实提升很大 但是让我还是感到非常的可惜 如果让新维加斯的编剧接着操手这款游戏很大概率是会将这个IP推向顶峰 (感兴趣的小伙伴可以看看19年爆出的实机演示和现在完全是两个游戏 但是现在e3没了 续作困兽也是狗尾续貂 t社也没有热爱只想把这个IP价值榨干 和我的人生一样也搞砸了
goat
让人挺想玩下去的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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