
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
sarıyo
very good game, love the parkour mechanics, a really massive game with lots of different things to do
oyunun hikayesi basit karekterler unutalubalilicek save yok oyunda bazı görevler dşrek faşl oluyo yada farklı istemediğin bi sona gidiyosun dyling lıgtın hafif daha iyi mekanikli hali gidin dying lıght oynayın
неплох
it's extremely mid 5/10, there are some very nice moments that feel good when they do happen but man, whoever decided to block grappling hook to almost the end of story wasn't much of a thinker, also you can get to the top of some activities and can't interact with them for example windmills you paraglide to the top but can't activate it because you need grappling hook, why? no idea but the whole experience is filled with small things that sap away at your will to keep on playing unless you just rush campaign and then proceed to interact with world i guess, but then you get punished for it by all the side quests that disappear when you progress the story. i didn't like it at launch and don't like it now, alot of people said that it is now a lot better than before but i still have the same problems as before with the game so they weren't adressed, sure some parkour and combat moments are nice but man for one good thing there are 2 bad, and don't get me started on 5 different reputation systems with daily/weekly quests like bruh. i kept on playing to see if it truly gets better but man if you don't like it at start you won't like it at the end, i would even say that the more you progress the more numb you become.
meh
I really like the idea behind this game and I wanted to like it. I really did. When I first tried it out with a friend we played on nightmare and it felt downright unplayable. Not because of the difficulty, but because game design. The stamina system make combat feel miserable, enemies spawn behind you all the time and combat overall felt really clunky. I just couldn't enjoy playing this game and just stopped. After that I tried lower difficulty and the stamina system wasn't as bad. Still not fun, but not as bad. Combat, however, was still insanly clunky. You have enemies spawning behind you all the time, poorly implemented skills, untelegraphed unblockable attacks and you dodge so far that you are unable to hit the enemie you just dodged. Enemies on the ground also rubberband you and force you into a very slow attack animation that often just misses. The combat system in this game just isn't good. The parkour isn't any better either. What you can and can't climb is unreliable. Sometimes the game just doesn't let you grip ledges and it doesn't feel fluid overall. The world design is repetetive, which would be fine, if there weren't pickups that are glitched into surfaces and can only be picked up from hyperspecific angles. The story is ok, but nothing groundbreaking. That, overall, just leaves a poorly designed game that is not enjoyable to play. It is very unfortunate, because this game could have been so good. I does have potential, but it just feels like there wasn't any effort put into it and noone could be bothered to playtest the game to improve it.
I bought the game a few years ago played about an hour of it then stopped because I can not stan first person games they give me motion sickness. I have dyspraxia so it throws off my vision. I heard about the third person mode and turned it on now I can enjoy the game. Fall out has the same thing its now more like days gone which is one of my all time favourite games. I wish like mad they would flush out the bugs and make a possible in each game. I not bought the third game for this reason. So I'm now recommending the game
แนะนำ เนื้อเรื่องใช้ได้ เกมเพลสนุก เล่นเพลิน ๆ กลางวันกลางคืนคนละขั้วเลย ลง Mods เพิ่มความสนุกไปอีก มี mods ซับไทย
Parçalanma fizikleri felan mükemmel olmuş vurunca o kadar iyi hissettiriyoki anlatamam. Fakat hikayesi çok ilgi çekici değil maalesef ama önemlide değil çünkü çatılarda parkur yaparken sonra bi anda zombinin bacağını koparmak çok iyi. Mesela bacağına vurunca önce bacağındaki kemiği kesiliyo daha sonra direk kopuyo veya kafasına arkadan vurunca kafatası açılıyo ve beyni gözüküyo o yüzden şiddetle öneririm çok keyifli bir oyun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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