
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 811 reviews with recorded playtime.
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
O protagonista passa o jogo inteiro fazendo tudo o que pode para encontrar sua irmã. Esse é o objetivo que orienta todas as suas decisões. Então, na reta final, ele decide abandonar tudo e sacrificar sua própria irmã para salvar a cidade. Como resultado, toda a jornada perde o sentido. Horas gastas acompanhando alguém movido por um objetivo que, no fim das contas, é descartado. Embora haja vários finais, o fato de o jogo não oferecer nenhuma escolha ao jogador em relação a Mia tira o sentido de ter vários finais, pois o único final que importa é aquele que envolve MIA, sua própria irmã. E sim, é isso mesmo, eu não gosto de jogos multijogador — eles são chatos e não têm um objetivo de verdade. Talvez seja por isso que eu tenha perdido completamente a minha impressão positiva desse jogo, já que ele basicamente se resume a um monte de jogadores matando os mortos-vivos repetidamente. Tudo mais, ignore isto.
EDIT: BRING BACK DYING LIGHT KICK IMPACT. Like Dyling Light 2 kick mechanics are far worse than Dying Light the impact your kicks had in the first was if there was more than one player you could kick a zombie to death in Dying light 2 our kicks are weak AF you tried to kick them it's like your leg turns to mush and your foot gently kisses the zombie on the cheek. I didn't think they could match the previous Dying Light story conflicts and forced relationship that did not justify the reaction of the characters but by god they out did themselves and I salute them people may think that's a con of the game but it is in fact one of it's main positives. Never have I played a game where a character will contradict themselves a sentence later it's amazing, this franchise is the Niel Breen of gaming it's so bad that it's great. The Gameplay is amazing it's fun nothing beats drop kicking a dude into a spike barricade or rugby tackling a dude only for your mate to curb stomp him on the ground.
Эта игра не стоит внимания, если вы не фанат всей серии Dying Light, сюжет говно, персонажи говно, а геймплей, точнее паркур, очень даже крутой. После максимальной прокачки невозможно получать наслаждение от боев, зомби падают с 1 тычки от ноги, причем падают так будто бы их сама гравитация впечатывает в землю, и выглядит это максимально убого, от каждого удара оружием враги превращаются в фонтан из крови. Удар с двух ног стал таким, будто бы эйден на луне, после удара он еле еле падает на землю и потом только встает. Кароче физика в этой игре просто отвратительная, и если в бисте всей этой хрени нет, то значит разрабы сами понимают какой кусок говна они сделали вместо нормальной второй части ( про вырезанный контент из E3 я вообще молчу ). Многие будут защищать эту игру и я их понимаю, сколько бы минусов у этой игры не было, тут достаточно красивые локации и приятно просто побегать по старому вилледору, но после биста в эту игру просто физически тяжело играть. Отдельную строчку выделю на свое недовольство по поводу удаления из игры половины пролога, а так же изменения цветоградации "зернистый" на какое то говно. Раньше этот фильтр был максимально похож на графон из ранних трейлеров, а теперь он выглядит почти так же как дефолтный фильтр. Я искренне не понимаю зачем было его убирать, ведь он делал атмосферу в игре намного приятнее. А про пролог уже и без меня все успели высказаться. Из всей трилогии он был самый лучший и атмосферный. В общем могу сказать, что разработчики делают 1 шаг вперед и 3 больших шага назад, пытаясь хоть как то спасти эту. Ее стоит проходить только ради понимания сюжета, и то сюжет из этой части почти никак не упоминается в следующей игре.
absolute cinema
absolute cinema
sarıyo
Не рекомендую всем ее проходить, игра чисто на любителя. Геймплей и карта стали намного лучше чем в предыдущей части. Слабый сюжет, задания сюжета строится на том что ты должен бегать всю игру, то есть если тебе что-то нужно то ты должен выполнить поручение и почти все сюжетные миссии выполняются только таким образом, заметил я это только ближе к концу игры так как это стало надоедать. Если думаете проходить ее или нет то рекомендую перед этим посмотреть на нее обзор и после принимать решение.
супер сочный геймплей посыпанный прикольным сюжетом огромной мапой тонной активностей пушками(после квестов) неплохой боевкой супер красивыми локациями и незабываемым вайбиком. присутствует тонна отсылок приколов рофлов вариаций оружия да даже свой режим рогалика в который я тоже поиграл и мне очень зашло. игра на 150/10 оправдывает все что на нее было потрачено в том числе и время
Dying light 2 is Overall pretty good. The story (in my opinion) is quite good, the combat is amazing too. While those two sound amazing there are a bunch of negatives. One main issue is the fact thst after some time into the game u basically feel untouchable at night, after a little bit of grinding u can easy kill everything (especially with bows, why are they so OP?) theres also a bunch of spots which i got stuck in because i JUMPED which was annoying but yeah lets forget about that one... Even against all those odds id still recommend getting dl2 as its an amazing game with a wholesome story and amazing soundtracks (the map is really nice looking too). Im aiming for getting DL: The Beast now but well i dont have money for stuff like that sooo
oyunun hikayesi basit karekterler unutalubalilicek save yok oyunda bazı görevler dşrek faşl oluyo yada farklı istemediğin bi sona gidiyosun dyling lıgtın hafif daha iyi mekanikli hali gidin dying lıght oynayın
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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