
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
Modeled estimate, not a reported figure. How we estimate →
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About
It’s been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.
You quickly find yourself in a settlement torn by conflict. You’ll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor’s buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

Not all fights can be won. Sometimes it’s best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favor. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor’s buildings and rooftops in search of loot or while running away from the dangers of the night.

In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let’s not forget that Villedor has weapons that put the most advanced post-apocalyptic armories to shame.

Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Arabic, Czech +5 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 774 reviews with recorded playtime.
Reviews
Themes across 772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
гамно игра ненавижу пароплан говно
Parece o primeiro só que um pouco futuristico gostei e nao gostei k
Гра намагаєтся бути всім і по факти зашилась нічим , можливо в неї треба було грати в 2022 році , але вона програє всім крім паркуру (при цьому сам мувмент всратий, вязкий і інертний) перед 1 частиною . Монотонне зачищення мапи з однаковими активностями розтягнуті в 200+ годин , як казав Бурбон можно годувати вшів і в більш гламурних місцях .
2得剧情啥玩意啊? 1和2得剧情都没间接上。咋想的?
вииууууу
只能说及格了,说不上好,也不止于赤石,能玩,仅推荐打骨折入手
good
666
比较失望,剧情上很白开水,虽然同样也是工具人,甚至给了你选择支,但是没代入感,动机平庸,npc脑回路一个比一个莫名其妙,逻辑牵强,也没什么情感共鸣。 然后就是场景模型和动作模组,不得不说地图模型和风景做的很优秀,但有些地方莫名其妙的能卡你一下,比如车子前挡风玻璃,拐角一个水桶,墙上一个树枝,这些有的没的能在你跑酷的时候给你卡着不动。整体的跑酷顺畅度还不如一代 还有站斜坡上我掏不出武器不能攻击,僵尸却能照样站斜坡扇我巴掌,道具在桌上在地上捡不到,车后备箱显示不出交互按钮,丧尸死完了还在那里嚎,潜水的操作体验差的要死,都几年了bug还一堆。 DLC的剧情也是没法看,没有以前一代那种末世下的生存严肃,现在都是一群癫佬在那玩尬的
❌❌❌ They really had to add microtransactions to a story based survival horror game huh... This game is very fun, it improves a lot on the first game. However even if it does have many positive aspects it also has lots of bad ones, mainly this game is full of glitches and lazy half baked features. Enemies hit you across large areas and even literal walls with phantom range, many collision glitches, visual bugs. The player shadow is not even accurate and is just a bald naked model. On paper the game should be fun and challenging, but the execution is just horrible sometimes. If I could add a mixed review I would, but since this game seems to not really get any more bug fixes, I assume they are just going to keep pushing more new games instead of polishing the existing ones. So if you want to play this game for the story as a continuation of the previous one, and it's on sale absolutely do get it, otherwise probably just buy the most recent one in the series. Speaking of the story, I personally think it's alright if you don't think about it too much. The side quests have interesting choices tied to them. Even if your choices don't always impact the game a lot, they still feel impactful and challenging to Aiden's (the MC) motivations. Like for example he will find a random guy who has similar goal to him, to find a kid he cares about, but because he acts in a way that is too machievellian and not in the interest of the greater good, you can decide to fight and kill him. However the actual lore is very bad and many plot holes are left after they tried to rewrite it. You're probably better off just creating your own theories and fill the gaps with imagination. The combat is just like the first game but more balanced and just as fast and tense. My third and final main complaint is that the melee weapons still feel like plastic toys against higher level enemies while parkour attacks such as dropkick, grapple and stomp, and consumables especially throwing knives can trivialize most encounters. I think they should just make weapons hit a lot harder while also reducing their durability, because the amount of loot you get even on Nightmare difficulty is very high. You're often better off just recycling weapons for parts even the legendary ones just to get blades to craft shurikens because they actually do damage. Melee feels more like what you use against occasional slow high HP targets to make use of the elemental DOT effects and trash low level enemies if you actually have a lot of endurance and HP to risk getting close to them, or against enemies that dodge throwing knives like humans if you can't afford ranged weapons.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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