
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Купил Dwarf Fortress, чтобы построить подземный рай для гномов, но в итоге моя крепость сгорела, потому что пьяный поэт-слон устроил дебош в таверне, а один из дварфов впал в депрессию из-за потери любимого носка и затопил все этажи лавой. Смерть — это весело. 10 кошачьих скелетов из 10. Это не просто игра, это генератор самых безумных историй в вашей жизни с детализацией, от которой у неподготовленного человека закипит мозг. Здесь у каждого мизинца на ноге вашего дварфа есть своя история, характер и болевой порог. ⛏️ Как не закопать свою первую крепость (Полезная часть) Чтобы ваши бородатые подопечные не вымерли до первой зимы, зазубрите эти три правила: Алкоголь важнее кислорода. Дварфы не пьют воду. Без бухла они впадают в депрессию, начинают медленно работать и в итоге убивают друг друга. Первым делом стройте ферму, выращивайте толстошлемники (Plump Helmets) и запускайте винокурню. Оборона — это не только стены. Забудьте про честный бой в чистом поле. На входе в крепость делайте длинный извилистый коридор (коридор смерти), застраивайте его ловушками с клетками и механизмами. Пленённых врагов можно раздевать и использовать для тренировки своей армии. Осторожно со спальнями. Дварфы — жуткие эгоисты. Огромный общий барак вызовет у них стресс. Копайте индивидуальные комнатушки (хотя бы 1х3) с кроватью и сундуком. Счастливый дварф — живой дварф. 📜 Краткий список того, из-за чего вы проиграете (Забавная часть) Кошачий апокалипсис: кошки будут плодиться в геометрической прогрессии, засорять процессор компьютера и съедать все запасы, пока вы не пустите их на мыло и пироги. Творческий кризис: дварф поймает «странное настроение», закроется в мастерской и потребует ракушки, шёлк и кость единорога. Если вы не найдёте их за пару недель, он сойдёт с ума и загрызёт вашего лучшего инженера. Цирк приехал: если вы будете копать слишком глубоко в поисках ценных металлов, вы буквально прокопаете проход в ад и выпустите армию демонов. Итог: Графика в Steam-версии теперь красивая, но за ней все ещё скрывается самый сложный, жестокий и прекрасный симулятор в истории человечества. Вы будете проигрывать сотни раз, и каждый раз это будет чертовски весело.
Пьяный дворф пнул алтарь и его прокляли боги, в полнолуние он стал зеброй и убил пару дворфов , но остальные бородачи его задолбили, но кто знал что те кого он покусал тоже станут зебрами. В итоге крепость из 200-от дворфов легла под постоянно увеличивающимся числом зебр оборотней. 10 из 10 безумных голых дворфо-зебро-мутантов
Too many simple things are broken or extremely tedious to do. DFhack helps, but it shouldnt be as necessary as it is and even with it, a lot of stuff is extremely frustrating and not in a good way. Its an amazing game, but I would never recommend it to someone unless they fix the basic stuff (for example, let me build a simple wall. Right now, if you try to build walls around an enclosed room the corners will not be completed)
Tarn Adams yapacağın oyunu sikiyim , sakın bu oyunu geliştirmeyi bırakma ve ölme
I've been waiting three and a half years for the promised full keyboard support. The UI is awful, with its worst areas comparable to the worst areas of pre-steam DF except now you *have* to use a mouse and can't even do basic things anymore like scroll with arrow keys or the page keys or even fuzzy search. Playing Steam DF for more than 30 minutes at a time causes an RSI flare-up that no other game I have ever played has, including other colony sims like Rimworld and Songs of Syx. So many little things are just gone. Health screen, wound overview, civilian alerts (technically not but you need DFHack to access them). Not to even mention the bugs, some of which were years old pre-Steam. Its a shame because the performance improvements, worldgen speed, and the siege update are awesome. A proper re-introduction of keyboard support has been a "top priority" and "in the works" and "coming soon" for literal YEARS, and now the new cope is "lua support might let DFHack fix it, maybe I guess". And no, the free version does not fix this. That is just the Steam version set to ASCII mode and still has the exact same UI.
Its just a good game. If there are aspects you have trouble with or you want the game to look different, there are mods for most things. Most people use df hack at least. But I play vanilla and I have a lot of fun with it. Dinosaurs just came out, magic outside of necromancy, vampires, and were beasts are coming eventually too. There is a free version on their website if you want to try it, with a tile set its basically the paid version. But you should still buy this version. Its what I play and its really the only version I can recommend from experience.
The flow state this game puts you in is enjoyable. You'll sit down at 6pm for a couple things and it'll only be 6am when you're done. The attention to detail is excellent. If you take a long break it's rewarding to start over, very few games do that well.
I tried to play originally with the Noob Starter Pack and just couldn't get the hang of the keyboard only commands to do things. This release with full mouse integration has made the game far more accessible and I'm enjoying myself.
The graphics look a little outdated compared to GTA VI but otherwise it is just pure perfection.
Не рекомендую, за столько лет все еще баганный недо суп из механник, которые работают криво
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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