
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Наиграл более тысячи часов на старых версиях и теперь наиграю тысячи в Steam. Как старожила игры я очень опасался нынешних версий - и если вы один из таких, то бояться нечего. Я вас уверяю. С управления клавиатурой переходить трудно, но этот труд длится не так уж и долго. Управление мышкой не менее эффективно, чем управление клавой. Версия в Steam к моменту написания обзора буквально ВО ВСЁМ превосходит последнюю классическую - тут и оптимизация, и исправление глюков, баланса, новые механики и, в конце концов, графика. Каждому старичку-дварфоводу знакомы проблемы с кадрами в секунду на средне-поздних этапах крепости, вплоть до полного заброса мира у отчаянных. Так вот сейчас игра в этом плане приятно удивляет - ранее население в двести голов(не считая животных и пленников) уже превращало игру в лучшем случае в консось-moment(блаженные тридцать кадров), а сейчас всё бодренько(вплоть до шестидесяти кадров). Приятно удивила и заметно возросшая сложность. В нашем сообществе существует древний мем про "гоблинит" - так вот сейчас осады при наличии головы на плечах легко отпинать не получится. И это восхитительно. Осаждающие имеют командиров, приносят тараны, кирки, блоки, животных-танков. Закрылся простыми каменными стенами и поднял мост? Молодец, а теперь наблюдай, как твои стены разрушают драконы. Заменил простые стены усиленными? Молодец, а теперь наблюдай, как вражеские строители будут делать лестницы у твоих стен. Построил много новых этажей или сделал неприступную крышу? Молодец, а теперь смотри, как вражеские шахтёры подкапываются к твоей драгоценной таверне. Поменялась и экономика. Ценность в караванах определяется объективными(или не очень) нуждами цивилизации - теперь нажиться на бочках с готовой пищей не выйдет, это уже, МЯГКО ГОВОРЯ, не так выгодно. Тем не менее я нашёл другую лазейку - деревянные болты... Но их ценность всё равно не сравнится с пищей в старых версиях. Плюс их особо не поделаешь в регионах без густых лесов. Добавили и разного рода автоматизацию, да и в целом управлять крепостью стало во всём удобнее. Без исключений. Но у игры есть и объективные минусы: В силу своей громоздкости по прежнему не рекомендуется играть без DwarfHack. Братья попытались сделать всё удобнее и поубивать "жуков", но полностью этого, конечно, не получилось. Так что данная утилита по моему мнению буквально обязательна - можно решать проблемы в реальном времени, уменьшать количество тупняков и прочее-прочее. Утилита доступна в Steam и по прежнему полностью бесплатна. Аналогично изучение населения и потребностей без Терапевта остаётся задачей довольно угрюмой, но, обязан сказать, гораздо более простой в сравнении со старыми версиями. Вот что из субъективных минусов - модостроение заметно обеднело. Многие известные модификации с переходом в Steam загнулись, а о каком-нибудь Masterwork можно и не мечтать. Но! Я могу дать персональную рекомендацию - Masterfork. Это мод на манер Masterwork, пусть и заметно более бедный. Тем не менее vibe там схожий, и это радует. Strike the earth!
This is a dwarf game. All craftsdwarfship is of the highest quality. It is encrusted with alcoholic dwarves, vomiting cats, and forgotten beast invasions. This object menaces with deep simulation, dwarven science and !!FUN!!.
If I had to choose only one game to play for the rest of my life, I'd probably choose Dwarf Fortress.
A dwarven child fought a dog, a hen, the mayor, the farmer, a laborer, another child, and several more adults until she died. 100/10 would punch children again
this game is the single greatest game of all time. Every part of this game is so clearly made with so much love it is wonderful. I have been playing Dwarf Fortress for the last 7 years of my life and no matter what I keep coming back. People in this community often say the phrase "losing is fun" and it could not be more true. Watching your carefully constructed fortress be sieged and return to the earth that once gave your dwarves life will never get old. Also the vampire and necromancer systems are so incredibly fun to play with. I cannot wait for what Tarn and Zach have in store in the coming years and I would recommend this game to anyone.
la raja culiao, los enanos ctm adoran morir de las formas mas gore, y la comunidad dice que es seleccion natural enana. 10/10
dfhack 要放在和 矮人要塞 同一个文件夹中!然后运行 dfhack 会下载文件!最后运行 矮人要塞 才有汉化!
Honestly, this isn't normally my genre. I tend to find games like this exceedingly tedious, and I feel very restricted at all times. Every project seems to be miles away, with a year of tedium between me and finishing it. I had heard of Dwarf Fortress for literally over a decade, and I always loved the idea and the ambition, but never dove in because the genre just isn't for me. But recently I spoke with someone who told me that gaming is his main hobby, but he only plays two games: Tales of Maj Eyal and Dwarf Fortress. ToME is one of my all time favorite games, so I thought "huh if it appeals to a ToME player, maybe I should give it a try." I'm very glad I did. There's something about the absolutely maniacal depth of this, the fact that every new thing I learn makes me realize there are a dozen more systems in the game that I didn't even know existed, that scratches an itch in my brain. The complete sandbox experience is both wildly engaging and overwhelming. There is *so much* to do, and that can make even just deciding on the next project to tackle feel like an agonizing decision. You also have to kind of change the way you think--in most games I've played in this genre, building things seems to take a great deal of complication, but in DF it's actually kind of surprisingly...easy? You don't have a tech tree to unlock, and most (?) things can be made out of many different materials. Want to build a mechanic's workshop right away, even though you don't really have any need for one yet? You can, and you can build it out of pretty much anything you have available. The complication is less in *having* the requisite materials, but which you end up deciding to use, and how you organize and coordinate your fort to operate effectively. I'm still a complete newb, but I wanted to write this as an encouragement to people who are curious but on the fence because of the genre/the learning curve. You don't have to know everything to enjoy yourself. And the process of learning as I go has been incredibly enjoyable. Give it a try.
I mean, if you really think about it, it's one of if not the best games ever made, but the amount of commitment and trial and error required to actually begin to experience it is insane. Genuinely not as hard as some may think (I learned this game in ascii with keyboard controls only when I was 15), but I wouldn't blame you if it seems too daunting. If youre patient with yourself you'll realize how infinitely playable and interesting this game is. I still do not understand this game as my 250 hour fortress fell due to a mad horse rampage that was more powerful than any elder dragon that has ever raided my fort.
This game allows you to take control of a group of stumpy alcoholics in their stubborn efforts to avoid sobriety and lead them to greatness. Lots of memes out there are all about how "losing is fun" in Dwarf Fortress, and while that may indeed be the case, it isn't the full story, just like how the difficulty curve of Dwarf Fortress being one of the hardest games out there is also a bit misleading. To put it simply, Dwarf Fortress has an incredibly high skill ceiling, but also a low skill floor. Dig down, figure out farming, brewing, basic crafting, and tavern construction and you've got all the basics down. 975 hours in and I've barely touched the channeling tool, barely made use of water, never even touched lava, never got adamantine, have built easily a dozen capitals, many without even getting into the concepts of machines or siege weapons. There's a LOT of complexity in Dwarf Fortress that people mistake for extreme difficulty, but you need not be afraid of this as you can, and likely will, learn more and more over time. A few quick tutorials and you'll be set for your first fortress. You'll want to learn what more you can do and with each tutorial you'll get new ideas and want to- no, NEED to build bigger, better, and DEEPER. What you need in your life is below. A word of caution: This game will test the limits of your ADD medication. It is an autist's wet dream and an OCD's nightmare. If you haven't upgraded your CPU in a while, I recommend the small - medium map size, don't change your embark tile size, and for the love of GOD, neuter your cats. Your frames will thank me later.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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