
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
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Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is nothing else like it. This game is beautiful and it belongs in a museum.
Faço esta análise com o objetivo de ajudar aqueles que, assim como eu, não possuem inglês avançado — o que, na minha opinião, é um dos principais dificultadores para aproveitar esse jogo. Ele possui uma grande profundidade e uma curva de aprendizado elevada, mas, uma vez traduzido, a experiência melhora muito. Deixo abaixo o link de um tutorial que ensina como colocar o jogo em outros idiomas, incluindo PT-BR. A tradução não está 100% completa (cerca de 90%), mas já facilita bastante a jogatina: https://youtu.be/Og0Bg2JmLDo?t=35
I've never played it as I'm too dumb to finish the tutorial. Maybe I'll try when I have more free time I love watching videos of people discussing it though.
Don't spend 30 euros for this version to not recommend it saying it's not worth the money when the game is totally free on Toady One's website.
This game does things to you man. One day I have a blossoming Dwarven Kingdom trading in steel, the other it gets absolutely obliterated by a singular giant spider tearing through my population through conveniently wide-built and poorly guarded and easily traversable halls. The other day I decided to play through Adventure Mode in it's current state. Ivor Manyannihilator. Craftsdwarf turned adventurer on a whim. Hillocks were harassed by goblins, so I decided to take the fight to them. I butchered 60 before I started realizing that a good 50 of them were unarmed civillians helpless against my blade. Their corpses littered the dark fort, yet Ivor? Ivor did not care. He didn't care for anything really. Felt nothing going into it, felt less after leaving. He retired in the very hillocks he started in - and I spent the other day contemplating the ethics of wiping out a fortress of goblins with barely any resistance.
дворф не так помолился у святилища, вспомнил об этом спустя три дня, психанул и взорвался смертником.
说实话,这游戏我玩下来感受挺复杂的,但最后还是想说一句:它确实配得上神作的底子。 先讲好的。自由度真的只能用恐怖来形容,每个物品都能操作,每个地块都能交互,冒险模式尤其离谱。如果你喜欢建造、喜欢看着自己的要塞从无到有长起来,那种满足感别的游戏很难给到。而且现在已经有中文MOD了,比老字符版本方便了不知道多少倍,入门也没有传说中那么难,一旦上手就很难放下。开发者每次更新也都很实在,诚意是看得到的。 但它绝对不是没有门槛。我玩了快10小时,最痛苦的其实是UI和判定。比如200多个小人,你想找其中一个有特定技能的人,没有搜索、没有排序,只能一个个点技能界面看,记下名字再回去翻。判案的时候每点一个人就退出问询界面,200个人要点600次鼠标、拉七八十次滚轮,这些操作放到2026年确实有点折磨人。再比如矿道,游戏里说刻在stone上,但你人工切过的石头属于rock不是stone,这个判定根本不写出来,全靠你自己踩坑或者翻wiki。很多诡异事件,比如矮人因为没法和家人碰面气到杀人,高玩说是酒馆尺寸不符合判定,但游戏里一个字都不提,你只能猜。 所以这游戏的问题不是难,是它把很多本该做成系统提示、UI优化、功能筛选的地方,全扔给了玩家自己去wiki、去贴吧、去试错。几十个小时里有一半时间在跟矿车判定搏斗,在人名列表里当人形Excel,那种感觉确实像吃了一口很高级但夹生的饭。 但反过来想,我又没弃坑。因为当你熬过这些,真正看懂它那套逻辑之后,会发现整个世界的模拟深度是别的游戏给不了的。它像Blender,不像乐高,上手曲线陡,但能捏出你想象不到的东西。 所以我的看法是:神作的灵魂,古董级的交互。值得玩,但不建议闭眼入。建议先去试试免费版或看看实况,确定自己受得了这套老派的UI和判定逻辑再来。如果能忍,它会是你玩过最特别的游戏之一,如果忍不了,也不是你的问题,是它真的该好好优化了。
Наиграл более тысячи часов на старых версиях и теперь наиграю тысячи в Steam. Как старожила игры я очень опасался нынешних версий - и если вы один из таких, то бояться нечего. Я вас уверяю. С управления клавиатурой переходить трудно, но этот труд длится не так уж и долго. Управление мышкой не менее эффективно, чем управление клавой. Версия в Steam к моменту написания обзора буквально ВО ВСЁМ превосходит последнюю классическую - тут и оптимизация, и исправление глюков, баланса, новые механики и, в конце концов, графика. Каждому старичку-дварфоводу знакомы проблемы с кадрами в секунду на средне-поздних этапах крепости, вплоть до полного заброса мира у отчаянных. Так вот сейчас игра в этом плане приятно удивляет - ранее население в двести голов(не считая животных и пленников) уже превращало игру в лучшем случае в консось-moment(блаженные тридцать кадров), а сейчас всё бодренько(вплоть до шестидесяти кадров). Приятно удивила и заметно возросшая сложность. В нашем сообществе существует древний мем про "гоблинит" - так вот сейчас осады при наличии головы на плечах легко отпинать не получится. И это восхитительно. Осаждающие имеют командиров, приносят тараны, кирки, блоки, животных-танков. Закрылся простыми каменными стенами и поднял мост? Молодец, а теперь наблюдай, как твои стены разрушают драконы. Заменил простые стены усиленными? Молодец, а теперь наблюдай, как вражеские строители будут делать лестницы у твоих стен. Построил много новых этажей или сделал неприступную крышу? Молодец, а теперь смотри, как вражеские шахтёры подкапываются к твоей драгоценной таверне. Поменялась и экономика. Ценность в караванах определяется объективными(или не очень) нуждами цивилизации - теперь нажиться на бочках с готовой пищей не выйдет, это уже, МЯГКО ГОВОРЯ, не так выгодно. Тем не менее я нашёл другую лазейку - деревянные болты... Но их ценность всё равно не сравнится с пищей в старых версиях. Плюс их особо не поделаешь в регионах без густых лесов. Добавили и разного рода автоматизацию, да и в целом управлять крепостью стало во всём удобнее. Без исключений. Но у игры есть и объективные минусы: В силу своей громоздкости по прежнему не рекомендуется играть без DwarfHack. Братья попытались сделать всё удобнее и поубивать "жуков", но полностью этого, конечно, не получилось. Так что данная утилита по моему мнению буквально обязательна - можно решать проблемы в реальном времени, уменьшать количество тупняков и прочее-прочее. Утилита доступна в Steam и по прежнему полностью бесплатна. Аналогично изучение населения и потребностей без Терапевта остаётся задачей довольно угрюмой, но, обязан сказать, гораздо более простой в сравнении со старыми версиями. Вот что из субъективных минусов - модостроение заметно обеднело. Многие известные модификации с переходом в Steam загнулись, а о каком-нибудь Masterwork можно и не мечтать. Но! Я могу дать персональную рекомендацию - Masterfork. Это мод на манер Masterwork, пусть и заметно более бедный. Тем не менее vibe там схожий, и это радует. Strike the earth!
I absolutely reconmend 'Gaming's greatest autism project: Dwarf fortress' to any nerd out there like me who is posessed by a fey mood.
真的好玩但没有中文真的痛苦,我和我的朋友推荐这款游戏他们一听没有中文就不想玩,如果这游戏有中文,那在中国的市场将非常大。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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