
ARE YOU READY FOR CLASSIC REALTIME TACTICS? Be the nameless heroine in the wastelands of DUSTWIND's story campaign or find with two friends a new home or fight against and with human players in the elaborate Multiplayer mode or design your very own story campaigns and maps in the mighty map editor!
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About
Civilization is gone. The wasteland is all that’s left. In Dustwind, survival depends on quick thinking, smart tactics, and making the most of your character build.
LAST RESORT

You play a nameless heroine left for dead after a violent ambush. Fight your way towards revenge and rescue someone very important to you. Survival demands patience, tactics, and smart use of every weapon at your disposal. As a side effect, you end up founding a new stronghold of hope in the brutal wastelands. Not bad!
In this campaign, 16 missions and around 10 hours of gameplay await you.
TWO FRIENDS
A separate mini-campaign where you and Bob make your way toward the Last Resort camp. Expect unexpected obstacles, hard fights, and no easy roads. Buckle up and get moving.
Jump into multiple game modes: play solo, dominate co-op missions with your friends, or beat them in competitive modes. The apocalypse is better when shared!

Combat runs in real time, but you can pause at any moment to issue precise orders. Turn panic into strategy and chaos into control.
Dogs can throw grenades and lay mines, deploy turrets and barricades, drive vehicles, fire mounted guns, heal allies (bring your DOGtor!), repair equipment, and rip enemies apart. Wuff!

More gun = more fun
Create your characters with Dustwind's flexible system. Build specialists or generalists to match your tactical style.
Create your own missions, stories, and multiplayer maps using the powerful map editor. Share your creations with the community through Steam Workshop.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Czech, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
廢土風即時戰術RPG 非常對我胃口 整體遊玩體感就是即時戰略版的 輻射2 真希望有更多這種類型的遊戲 不管是偏重戰鬥 還是RPG劇情養成 都可以
[h1] Кал помноженный на вечность [/h1] Ценность как для жанра, так и для сеттинга нулевая. Онлайн нулевой. Геймплей в обучении кажется интересным, но на деле реалтаймовые сражения выглядят тупо и плохо сбалансированными (в Fallout Tactics так же, только разница между играми лет в 17). На скринах вроде всё приемлемо, но на деле от графики устают глаза (учитывая, что постоянно приходится отдалять камеру до уровня тропосферы). Возможно имеет смысл пробовать играть в коопе, но имхо оно того не стоит Дёшево выглядящая срань, в которой потратились только на музыкальную тему в меню и на косплееров [h3] 10 вантузов из 10 [/h3]
Dustwind, developed by Dustwind Studios and published by Z-Software GmbH, is a tactical action game set in a harsh post-apocalyptic world where survival depends on strategy, precision, and resourcefulness. It blends the deliberate pace of classic isometric tactics with the immediacy of real-time combat, offering a hybrid experience that feels both nostalgic and modern. At its core, the game is a love letter to titles like Fallout Tactics and Jagged Alliance, with an emphasis on positioning, cover, and scavenging. Rather than relying on fast reflexes or explosive set pieces, Dustwind rewards careful planning, patience, and adaptability. Each encounter can be won in multiple ways—through stealth, traps, sniping from afar, or brute force—but every decision carries weight, as a single mistake can doom your squad in seconds. The game’s structure revolves around short, objective-driven missions that play out across desolate wastelands, fortified compounds, and ruined cities. Players can control a single character or an entire squad, customizing loadouts, perks, and abilities before entering combat. Once in the field, the experience feels methodical: you must move carefully from cover to cover, manage ammunition, and make smart use of limited supplies. Combat plays out in real time, but you can pause to issue orders, allowing for precise coordination between team members. This system strikes a satisfying balance between control and tension—every movement feels deliberate, every shot has consequence. The inclusion of destructible environments, traps, and a robust weapon variety adds tactical flexibility, making each mission feel distinct even when the objectives are familiar. What stands out most about Dustwind is its atmosphere. The world it builds is grim and believable, a place where humanity’s collapse has left behind scavengers, mercenaries, and remnants of failed societies clinging to survival. The environments, rendered in detailed isometric perspective, capture the sense of decay with muted colors, rusted metal, and wind-swept debris. The level design reinforces the feeling of isolation—maps often feel like abandoned battlefields filled with the ghosts of a long-dead civilization. The ambient soundtrack and sparse sound effects enhance the immersion, relying on silence and environmental cues rather than heavy music to set the tone. It’s a world that feels lived-in, dangerous, and unsentimental, where every skirmish is just another fight for scraps. The single-player campaign, though relatively brief, delivers a cohesive set of missions that introduce the game’s mechanics and tone effectively. It’s not a story-driven experience in the traditional sense; the narrative functions more as a backdrop to the action than a focal point. Instead of cinematic cutscenes or branching dialogue, the storytelling emerges through the environment and the steady progression of increasingly challenging encounters. Each mission feels like a test of skill rather than a narrative milestone. For players who enjoy building and perfecting tactical strategies, this works well. However, those looking for deep character development or emotional storytelling may find the structure sparse. The writing serves its purpose, but it’s the gameplay systems that carry the weight of engagement. Where Dustwind truly shines is in its customization and replayability. Players can create their own characters from scratch, tailoring appearance, weapons, and abilities to suit their preferred play style. This freedom encourages experimentation—one run might favor stealth and traps, while another might focus on heavy armor and explosives. The multiplayer and co-op modes expand on this, allowing teams of players to tackle missions or battle each other using fully customized characters. The map editor adds another layer, giving creative players the tools to design and share their own scenarios. Unfortunately, while the concept is strong, the online player base has dwindled over time, and matchmaking can be inconsistent. The game’s potential for long-term community growth is clear, but without an active network of players, much of that potential remains underused. Despite its strengths, Dustwind struggles with pacing and polish. Movement can feel sluggish, the interface is cluttered, and the AI—both ally and enemy—occasionally behaves erratically. Missions can drag when objectives are unclear or when backtracking becomes necessary. The learning curve is also steep, and the game does little to explain its deeper mechanics, leaving new players to figure things out through trial and error. These issues don’t ruin the experience, but they do reveal the game’s indie roots and limited resources. The systems are well-designed, but the execution sometimes lacks the refinement of larger tactical titles. Still, for players willing to overlook these imperfections, Dustwind offers a uniquely satisfying sense of control and tactical accomplishment rarely seen in modern games. In the end, Dustwind is a thoughtful, challenging, and atmospheric tactical experience that captures the spirit of classic PC strategy games while carving out its own identity. It’s slow, methodical, and unforgiving, but that’s also what makes it rewarding. The blend of real-time combat with strategic depth creates an engaging rhythm that keeps players constantly evaluating their decisions. It may not have the production values or narrative ambition of a blockbuster, but it succeeds where it matters most—delivering a world that feels authentic, systems that reward intelligence, and combat that demands respect for every bullet fired. For fans of tactical combat and post-apocalyptic survival, Dustwind stands as a hidden gem: flawed but fiercely committed to its vision, and all the more admirable for it. Rating: 7/10
TTS of the text https://www.youtube.com/watch?v=IlK5nl1KKiU It is a shorter post-apocalyptic light-RPG game with barely any talking. It uses real-time slightly tactical-ish combat. You go on missions and you defend your camp. Having the overworld with farming locations is basically just a decoration. It's a small indie production, or is it? Because according to Steam it's under the publisher called Z-Software GmbH. Anyway, according to the scale it has rather loose controls and interfaces. Like, it uses [LMB] instead of [RMB]. The art is clearly inspired by Fallout from before it was turned into ♥♥♥♥. The sprites are very pleasant, but the choice of fonts is noticeably rough. It has a minimal story with minimalist storytelling. Just a girl trying to find her daughter, while desperate people are imagining her to be an hero. The second campaign is shorter and with no camp defences. It has faster escalation, giving you your end-game weapons in the second mission. But it doesn't have any of the best stuff. It's about two dorks just wanting to come to success. So first they raid a zombie infested military base filled with rusted high-tech gear, then steal a car, and finally arrive to the main camp from the main campaign. Yeah it's a fine game.
还可以,类盟军敢死队,几元还是推荐入库的。Ach need cn too. 成就也需要中文。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
„Dustwind“ ist ähnlich „Fallout Tactics“. Post-Apokalyptisch, Echtzeit-Kampf mit Pausenfunktion, Teams Der Multi-Player scheint tot zu sein, doch es gibt eine umfangreiche Kampagne. Die Story ist schwach – Mutter sucht Tochter. Die Dialoge sind hölzern und abgedroschen. Es gibt kaum Handlungen, auch wenn es einige Quests gibt. Der Fokus liegt beim Kämpfen. „Dustwind“ bietet gute taktische Möglichkeiten. Eine umfangreiche Charakter-Entwicklung; auch wenn es sich nur auf Waffen- und Kampf-Fähigkeiten beschränkt. Es gibt viele unterschiedliche Waffen (Nahkampf, leichte Schusswaffen, schwere Waffe, wie MGs, Flammenwerfer, Granatwerfer, Rail-Gun und sogar Elektro-Waffen. Dann noch Granaten und zu einigen Waffen auch noch unterschiedliche Munition (Dumm Dumm, Explosiv, Brand, Uran, Electo. Da freute sich das Sammler-Herz. Das ganze Angebot wird mit zahlreichen Rüstungen abgerundet; von der einfachen Lederjacke, über Combat-Schutzweste zu Stahlrüstungen, und High Tech-Kampfanzügen wie Carbon Metal und Exosuit. Der Waffensound ist sehr gut und für jede Waffe gibt es eine eigene Nachlade-Animation! Die Kämpfe sind herausfordernd. Sterben wird sehr drastisch und detailliert dargestellt; den Tag „Blood and Gore“ trägt dieses Spiel zurecht. Das Spiel sieht gut aus; erdiger, brauner Schrott-Apokalyptischer Lock mit vielen liebevollen Details. Die Musik ist stimmig, wenn auch nicht sonderlich abwechslungsreich; aber man merkt, dass es sich an Fallout orientiert hat. Mit dem neusten Patch (10 Jahre nach Release) sind viele Performance-Verbesserungen umgesetzt worden. Zusätzlich gibt es eine Bonus-Mission (Koop; zwei Charaktere spielbar) und etliche Szenarien in denen man 1-6 Charaktere steuern (aber nicht entwickeln) kann. Und dann sind da noch die Mods und Community-Inhalte. Also alles im Allem ein sehr vielfältiges Angebot. „Dustwind“ seht für mich in einer Reihe mit „Fallout Tactics“, „Jagged Alliance 2“ und „Wasteland 2“. Allen, die Spaß an Pausen basierten Taktik-Shootern haben, kann ich es nur empfehlen. Abschließend möchte ich noch erwähnen, dass das Entwickler Studio aus Düsseldorf kommt. Und es freut mich sehr, dass es einem deutschen Studio und Publisher („ Dustwind Studios / Z-Software“) gelungen ist, solch ein gutes Game herauszugeben Es gibt sogar noch einen zweiten Teil: „Dustwind Resistance“. Es lohnt sich auch bei dem Titel, die sehr ausführliche Demo auszuprobieren.
Плюсы: - Вполне нормальная синглплеер кампания - Дух фолыч тактики - Вариативность смешных способов экзекуции противника - Есть ко-оп кампания на двух человек, даже с подобием системы крафта и возможностью создать своего болванчика с нуля, начиная от характеристик, заканчивая внешностью - Транспорт безразмерный и с радостью повезет твой лут сквозь миссии Минусы: - Всегда есть шанс быть забитым насмерть толпой пещерных дворфов, потому что одному из них повезло отправить тебя в нокаут броском камня по башке - Нет нормального управления машиной - нельзя ни пушку поменять (хотя по факту ты из нее даже стрелять не будешь), ни характеристики машины почитать, управляется только выбором точки в сторону которой твой горе-водитель будет крутить баранку (ПыСы в дополнении Resistance (следующая игра) пофиксили, теперь управляешь ещё и на кнопки движения камеры) - С турелями/баррикадами при тавер дефенсе та же тема - характеристики скрыты от обывателя, ставится турель по принципу "что первое в инвентаре лежит", снимать турели нельзя, иногда при кривом размещении турель не стреляет/дамажит сама себя - Ещё одна проблема миссий по защите базы - наемные снайперы как-то на крышу залезли, а тебе ни-ни, ни самому стать, ни турельку воткнуть. - Одиночные миссии - забудь про стелс, берешь самый большой пулемет/дробовик и проходишь нахрапом. Все пушки, которые в кампании имели метку "Тихое" (не раскрывали твою скрытность при стрельбе) в одиночных/кооп/пвп картах словно получили здоровенный проблесковый маячок с сиреной и будут выкидывать тебя из режима скрытности каждый раз, когда ты пытаешься кого-то ударить/застрелить. Итог: 7 пещерных дворфов из 10 вантузов
short, linear and very good how did i miss this game i dont know if you like fallout tactics you will like this too.
I originally purchased this game on console, then got it together with Dustwind 2 in a sale bundle. It is much easier to play on PC. It plays like Fallout: Tactics in real-time mode; however, unlike Tactics, you cannot switch to turn-based. Characters attack automatically when enemies get within range. You can set to attack only when you have a certain % chance to hit. Quick items (grenades, healing, lock picks, etc) each have their own utility slot on the HUD (i.e. no need to equip them) The main story is basic and a little short (about 15 lvls). Missions are interspersed with predetermined base defence actions. The bonus campaign is about 6 missions and is related to the main story. It provides a logical reason for the characters to exist, but is nowhere near being an epic. There is no character creation for the main campaign, but there is for the bonus campaign and skirmish/multiplayer modes. You gain creation points to use on skills as you defeat enemies. There's a good variety of equipment (6 armour types, 6 melee weapons, 23 ranged weapons*, 3 vehicles) all with conditional variants (rusty/cracked, default, improved, special). Alternate ammo types are also available for certain weapons (i.e. 9mm "shredder" ammo, Fletchette shells, Incendiary shells/rounds, etc) *Some ranged weapons have bayonets so they can double as melee weapons There aren't many varieties of enemies. Raiders (90% of what you fight), Frogpigs, Dwarf (a humanoid mutant of varying size, despite the name), Valkries (some sort of female melee cyborg), Titans (basically super mutants), dogs and humanoid robots (both only in skirmish mode). Dog, Valkrie, Titan, and Robot are also available character creation options in Skirmish mode. I had fun playing this game and would recommend it on sale for $15 or less.
- So fun to play, rating 98/100
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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