
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 90% | — | $1.9M |
| $9.99−50% | 157ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got to be a roomba
[h1]Needlessly punishing and unfair game [/h1] Example of my last run : -setting difficulty to minimal to get started -go to starting ship -no drone with scanning ability -open second door -swarm enemy gets through, no time to close door -wrecks all my drone GG, thanks for playing. Uninstall game. I'm not againts gruesomely difficult games, but you NEED progressive curve of difficulty.
Incredible atmosphere, tense, bleak, brilliant!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
金属がきしむ音がトラウマになります
I ♥♥♥♥♥♥♥ love this game. It gives you the bare minimum and then trusts you to figure out what you want to do. it's lovely~~~
เกมแม่งอินดี้จนเนิร์ด แต่ผมชอบ
Me gusta mucho la idea de usar código para controlar a los drones. Te permite dar comandos simultáneos una vez que entiendes la lógica detrás del sistema. Además, es muy satisfactorio ver cómo todos los drones ejecutan distintas acciones al mismo tiempo. El único pero que le pongo para que termine de ser una obra maestra es que es un roguelike. Este tipo de juegos no son lo mío. Si la progresión funcionara de otra manera, lo consideraría perfecto, pero para mí es un 8/10. Si no escribes rápido, si no te gustan los roguelikes y si no tienes una mente lógica capaz de anticipar errores en el código, probablemente la vas a sufrir mucho con este juego.
Good.
Awesome inventory menagment horror roguelike with no overly complex mechanics, resulting in a very comprehensive strategic gameplay and awesome immersion. Noita/Casualties: Unknown type of roguelike difficulty-wise, random and challenging yet rarely unfair
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 84% | $9.99 | |
| $44K | 159 | 64% | $9.99 | |
| — | 0 | — | — | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $859.2K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.8K | 77% | $19.99 | |
| $1.9M | 7.9K | 90% | $9.99 | |
| $1.9M | 3.3K | 55% | $24.99 | |
| $1.9M | 1.4K | 68% | $34.99 | |
| $1.9M | 3.7K | 92% | $19.99 | |
| $1.9M | 5.2K | 89% | $24.99 |