
Deadnaut is Screwfly Studios' second game and follow up to cult hit, Zafehouse: Diaries. Deadnauts, so named because they’re unlikely to return, must explore, investigate and fight their way through the derelict ships of dead civilisations. Every mission is unique and no two locations are the same.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]The bottom line: Get Duskers instead![/b] I had originally given this game a positive review. But after more hours of play, im sad to see it is completely RNG based (as opposed to skill / wits based), unbalanced, and very poorly implemented. You have tons of stats like damage & defence types, but almost never the tools (weapons shield types) to exploit them. What you get is 100% RNG based. For example, you face enemies succeptible to say beam weaons, but oops! RNG decided there are no beam weapons available. And this happens most of the time. You are tasked missions that (again, based on RNG) will probably be IMPOSSIBLE to complete. And i do mean Impossible! Like destroy things that are in a room that is about to collapse, except weapons fire Damages the room! so how do you complete it without blowing up the room? oops! "RNG" dint favor you this time. Start the whole camaign over! That, plus a TON of UI / QOL "little" annoyances that become unbearable over time. E.g. you cant sort your crew members the way you want (yep, even THAT is RNG). So its impossible to say 1 and 2 are soldiers, 3 is hacker, 4 is shields, etc. Add to that that on every campaign the game assigns different Pictures to your team (you guessed it! RNG!) and its impossible to become acustomed to a team. And many other "little nuances" like that, wich add up to suck all the fun out of the game. Get Duskers instead. Its a very similar game, but FAR superior in every way, plus the devs of Duskers DO know how to implement RNG properly on a game.
You lead a crew of Deadnauts as they scavenge the wreckage of derelict ships. PROS + Interesting idea + Decently built atmosphere CONS - Confusing gameplay all around - Boring - No tactics - No music? - What's the story again? I loved the idea behind the game. It reminded me of Lt. Gorman from Aliens when the Colonial Marines went into LV-426 to investigate and he was on the dropship watching and directing their movements. Then I was dropped into the game with no tutorial. I took a minute to work my way across the console. Very interesting idea. I like it. There could be a lot of things streamlined, but it adds to the almost steampunk nature of it, in my mind. I think I understand the console well enough. I find out how to breach my first ship. I work my way across the ship realizing there are no tactics. You just select all your people and move them together... they shoot together... You could take the time to individually move each person, but by the time they all got into position the alien they faced would be dead or gone. There are no tactics. So I continue investigating the ship and collecting data. I figure out how to read ship logs and get some idea of a story. I keep searching. I have no hacker so I can't hack. Don't know what hacking does anyway. I have some defensive player. Don't know what she really does even though I read her gun stats. Battles happen way too fast for me to make use of her anyway. I keep searching. Where's the music? This is getting boring. The graphics are basic, obviously, so there's nothing to really look at. Even reports on the aliens lack any identifying features. No photos. You're fighting orbs. I finish and evacuate the ship. I find another ship. Repeat everything from ship 1. Hey, one enemy orb shoots rockets or something at you. A new enemy! It looks like the other enemy orb. Oh, somebody died. I can't really read this health gauge properly. I try to move my people to cover or something but it's just a wild west shootout. A couple more die. I decide I don't care. It's either death or the lonely blackness of space with no music. I don't know which is worse. I keep playing for a while. I'm bored with it all. I quit. That's esentially the game. The negatives could have EASILY been corrected. Add ambient music or radio chatter (chatter comes through in text). It should be a turn based system with cover to add some excitement during battle and allow us time to use our weapons and gadgets, not just a shooter. There needs to be a better explanation of what everything is and why. The messy interface is interesting, but make it logical so people know where to go to find things they are picking up.
[b]Deanaut[/b] is a hard game to categorise. It's Real Time Strategy for certain, however how it is handled is quite unique. When you launch the game from your Library you'll be presented with two choices. Launch Game and Read Manual (Recommended). My advice, even though you will be as eager as me to just jump in is read the manual. Otherwise you'll start the game, fumble your way in beginning a mission, usually purely by chance and then fumble along until all your little Deadnauts are KIA, or like me you achieve the Objective and Evacuate. However, even if you win you will not know what winning means for the campaign nor how to replace your losses (Market Place or Cloning). So, you will, if by playing you are intrigued by what you've seen so far, you go back and read the manual. Many reviewers have compared the game with "Aliens", and I can see why but to be honest if you are aware of the [b]Warhammer 40,000[/b] universe, I'd compare it more with "The Deathwatch", with your little Deadnauts being Deathwatch Space Marines in a Kill Team. Where this analogy falls down is the roster, found to the left of your three-faced monitors. It is made up mostly of female operatives and of course there are no women in the [b]Adeptus Astartes[/b], despite many dissenters now demanding equality. Let's face it, though. A brotherhood has no women, but I am getting off the topic. As I said, your screen, on booting the game will be presented with a circular monitor being your navigation chart. Here you boost your ship to a target and drop your troops. There is much to explore on this screen, and I have only just re-started playing after being away from the game for some years. In fact on my first run after years away, I won my very first mission (I lost all my teams previously). The screens to the left are for your troops, equipping them and viewing their stats, amongst other things. The screen to right (and these screens are accessed by using the [b]Q[/b] and [W[/b] keys) lists your Objectives, the Marketplace to buy items or soldiers, or Clone those you've lost in your mission, assuming you've enough Alien corpses to pay for this. The gameplay is, as I've stated real time as you move your little circles, representing your troops (or Kill Team as I think of them) through a ship, or Space Hulk as I see it. Some of your 'nauts are equipped with sensors and equipment to unlock doors, Hack terminals to restore power, or lock doors. Move through, looking for your Objective and perhaps killing the occasional alien along the way (I think of Genestealers). Once you've achieved your Object, say "Locate the Ship's Journal", you must then escape back to the room you were inserted into (by boarding torpedo, as I imagine), but by achieving the Objective you'll have awakened the aliens (red blobs) that swarm you as you run, unlocking doors and locking them behind you as you go. Once you've reached the blue extraction circle, you press a button on the panel to the right, where the game is played and extract what is left of your squad (teleporting out in my mind). That's the game, in essence. Of course there is more to it, as I've written, by equipping your troops with more or different equipment as you purchase them, replacing troops and finding your next target in the Campaign. For the price, especially on sale, the game is a worthy addition to any RTS player's library. Watch a gameplay video if unsure, but as I say at the this price, it's worth the time, and effort. 7/10
Remember Aliens? Aliens was great! You know the part where Lt. Gorman guides his platoon into the hive and suddenly everything goes to hell and he watches helplessly while their heartbeats flatline one by one? This game lets you play Gorman, watching helplessly as your hapless deadnauts get in way over their head and die horrible deaths one by one, complete with flatlining health monitors. At least they're clones, but Weyland-Yuntani would like to remind you that even clones cost money, so please look after the ones you have. +1, would watch helplessly as my team gets slaughtered again
I really like the idea of this game, mainly be cause it's very much like space hulk. However, there's a big problem with it...it's just too random. There's four missions that you complete, you cannot complete more than that or less (unless you die). So by the fourth mission you would hope to have good weapons. Well having good weapons doesn't matter if you don't have the armour, and you need the right armour as well. How many types of armour are there? There's 16 armours, and you only have 3 missions to actually get the armour you want because after the fourth mission you've won! So usually you might get one or two of the types of armour that you need (sometimes I've all the armour I need, but that's 1 out of 10 times). How do are these armour made available? They're random. But wait...because we haven't talked about the weapons yet. These are random too. And there's one class of weapon that you should NEVER pick; the explosive weapons. You are entering ships which are very fragile (pistols and small rifles can damage them easily), so explosives are BAD. The developers spent time creating a part of the game that you shouldn't be using. And remember that the weapons available are randomly selected, so you can have these useless weapons picked at random. So you might not have the weapons you need by the fourth mission. All this means that you often don't have the firepower needed. I've had to go against enemies on the fourth mission using the starting weapons! Sometimes I have good weapons but don't have the armour required. Sometimes I have the armour but don't have good weapons. That's the main complaint...that you don't get the equipment that is needed. It's the most random game I've come across. The last complaint is about a bug that is widely know about. If you are going up against portal enemies you can get your deadnauts teleported if they step to close to a portal. This can teleport them into a wall, which means they are lost and you have to leave the mission without them.
Compact little sci-fi roguelite tactical RTS with good atmosphere and frustrating controls. It took me this long to complete the 5 different campaigns on extreme difficulty. Not for the easily annoyed. Using left click to deselect as well as primary interaction means it is easy to deselect your unit instead of giving an order. RnG is a little on rails here; for the harder campaigns you really do have to have some luck on the first missions for the shop to randomly sell you specific counter items for specific randomly encountered threats. It is impossible to be even moderately able to cope with every possibility you might encounter. Points - + Good dark sci-fi horror atmosphere leaving much to your imagination + Challenging tactical game rewarding different approaches - Overly annoying user interface - Very minimal sound effects - Few annoying glitches - Campaigns a bit too short and samey Overall (6 / 10) it's a solid game but only for those who find punishment rewarding. A pity it couldn't have been refined a bit and definitely expanded.
Really atmoshperic, 5 campaings to comlpete, each with different scenarious, a lot of lore to read and with a random map generation, replayability is huge, immersion is very big factor, makes you worry about your deadnauts even tho they are just dots on your screen, but with creation of your own characters, you really get attached to them, very VERY underrated game, worth every penny! Dev's, I freaking love you guys <3
Oyun muhteşem fakat kamera açıları sapıtıyor yoksa bi sıkıntısı yok hurda uzay gemilerinde FTL mantığı görev yapa yapa hayatta kalmaya çalıştığımız sanat eseri bi oyun .
I just discovered Screwfly Studios. I have to say I'm in love with the games that they have made. Great atmosphere. The game leaves a lot to your own imagination in a very positive way. Not a lot of games can do that. Just a great game.
I really, really wanted to like this game. I love the unique UI and play style. I love the concept. I typically love rogue-like games. It has a lot of cool quirks. It just checks a lot of boxes. However, for all the excellent design, it seems like it's just RNG about whether or not you succeed. You don't carry anything forward for winning or succeeding, so you never "evolve" your strategy. My best runs so far simply involve strapping on the heaviest armor I could find and equipping the simplest weapons I started with. Using exotic weapons seems to just vaporize the hulls. If there was any reward for failure, any way to improve my odds run after run, this game would be an easy "Absolutely" - but starting over at ground zero and tossing the dice again isn't the challenge I wanted.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sally's Salon: Kiss & Make-Up | $46.5K | 105 | 67% | $17.99 |
| Adorable Crush | $46.5K | 655 | 77% | $2.99 |
| Feed the Reactor | $46.6K | 587 | 82% | $2.44 |
| Age of Fear 3: The Legend | $46.5K | 180 | 92% | $10.49 |
| CUCKOLD'S GYM | $46.6K | 300 | 61% | $4.99 |
| Unsung Story | $46.5K | 71 | 31% | $29.99 |