
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 90% | — | $1.9M |
| $9.99−50% | 157ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've spent most of the game dead, but I'm still enjoying myself. It's fun trying to learn from my mistakes and strategize to make the next run. It definitely takes a lot of thought and it has me feeling very frustrated, but sometimes I just need to be challenged. It's also very cool that this game came out so long ago, but the devs continue to make updates.
Got this on impulse after seeing it on sale, and have put aboot 7 hours into it in two days. Its a fun console command based game, but its not just commanding drones you can also change the view to control them directly which is a nice touch. Definitely takes a learning curve, as the first few attempts are designed for you to fail so you have to reset your progress (built-in function) and start again. But you get to experiment with the different power ups and see what works for you. Theres some terrors behind some doors so you have to strategically figure out how to navigate or eradicate them. There is a little bit of a story/lore too but it's kind of hard to follow. There are several features I wish this game had, such as ability to choose which power-ups you start with (its random each time, and there are about 2-3 that I have seen only once in 7 hours of playing), being able to color code the flags in rooms, and a few other things I wish I could do that would make it more enjoyable. The repair/fuel interface is kind of confusing as well. It's not very clear at all what to do when the video feed starts deteriorating or the difference between propulsion and jumps and how they regenerate. Very fun game to catch on sale but understand it drops the ball in quite a few areas, but its worth giving it a shot if you catch it $10 or under.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good but difficult
good
Confesso que de inicio eu estava com um pouco de ressalva, mas logo ao iniciar já vi que seria o jogo ideal para mim. Essa forma de operar drones e utilizar o terminal para comandos (programadores vão pegar bem fácil essa parte) dos mesmos é muito show e dá um nervoso também kkkkkkkkkkk Na primeira run eu cometi o erro de abrir uma porta após fazer um scan (detalhe: o scan estava danificado) e o resultado foi o esperado: PERDI TODOS OS DRONES POR UM ALIEN! Jogão!!!
I want to love this game, but it's kind of a pain in the ass. Your starting configuration is always basically one step from failure at the outset, The rooms are all cluttered, but that doesn't count as scrap? There are dead drones, but they don't count as scrap, or repairable? That feels wrong. I feel like your starting drones should all have minimal gather mode, and that they should all have minimal generator mode, or prybar mode, or something. And you should have some camera view overlay on the navigate screen. It looks like Duskers 2.0 will improve the view a bit (3D for the win?) but Duskers 1 is just not as cool as I would love it to be.
Peak game, can't wait for the sequel :D
very nice
Au moment où j'écris ces lignes, le jeu a dix ans. C'est toujours (et le restera) un de mes jeux coup de coeur. Effet cathodique, ligne de codes, pilotage de drones d'exploration, dans un futur vide et oppressant. - Gestion de stock : pour chaque action il faudra des recharges adaptées, nous n'avons droit qu'à un nombre limité de drones en soute, - Gestion des ressources : aussi bien récoltées dans les vaisseaux, ou achetées auprès des stations, que votre fuel pour voyager, - Gestion des risques : dans ce jeu chaque ouverture de sas ou visite de pièce est un choix, parfois lourd de conséquences, - Gestion du temps : si une pièce subit une décompression, il faudra la gérer (y pallier, ou évacuer) - Optimisation du vaisseau, - Optimisation et personnalisation des drones, - Exploration de vaisseau : le thème central du jeu, vaisseau à piller, pour se restocker, pour avancer dans le jeu. Mais chaque vaisseau a sa propre configuration procédurale et ses risques, - Exploration des systèmes planétaires ... Le tout dans un game design effet moniteur des premiers jeux en BASIC. Entre nos premiers Oric-1 en CGA, ou, si vous préférez : les écrans cathodiques du Nostromo dans Alien. Le sound design est précis, juste ce qu'il faut pour maintenir ce sentiment de solitude, d'oppression, de pilotage à distance. Bruits sourds d'acier, crachat des commutateurs HF, aucune musique venant perturber l'ambiance : c'est très immersif. Ergonomie parfaite au clavier. Pilotage des drones à la fois au clavier par prompt (exécution de une ou plusieurs actions, simultanées ou à la suite); mais aussi par pilotage individuel. Navigation dans les menu au clavier, flèche ou raccourcis. Bref, du simple, basique et efficace. Une belle rejouabilité, j'y retourne souvent pour me replonger dans cet univers particulier, de froide solitude spatiale. On oublie à quel point ce jeu mérite le détour. On oublie à quel point on s'attache à nos drones, seul lien avec le vide, seul rempart au risque. Nos compagnons inertes mais vitaux à notre périple interstellaire. Si vous aimez les jeux en mode console (pupitrage), la gestion, le minimaliste, l'exploration, la survie : foncez ! Ce jeu est une pépite.
Duskers is a remarkable science fiction survival game that proves atmosphere and intelligent design can be far more compelling than flashy visuals or fast-paced action. Developed and published by Misfits Attic, the game places players in control of a lone spacecraft operator who remotely commands a small fleet of drones through abandoned vessels drifting across a lifeless galaxy. Humanity has seemingly disappeared, leaving behind silent wrecks filled with valuable technology, cryptic data logs, and dangers that are rarely understood until it is too late. This intriguing premise immediately establishes a feeling of mystery, encouraging players to uncover the fate of civilization while struggling to stay alive with limited resources. Rather than allowing direct control over characters, Duskers revolves around issuing commands to drones through a terminal-like interface. This unconventional system is initially challenging, but it becomes one of the game's greatest strengths because it reinforces the feeling of operating outdated equipment from a safe distance. Every movement must be carefully planned, and every decision carries consequences. Players rely on cameras, sensors, scanners, and remote commands to navigate unfamiliar environments where visibility is limited and hidden threats can emerge without warning. The inability to fully understand what lies ahead creates constant suspense, making even routine exploration feel tense and unpredictable. Each abandoned spacecraft serves as a self-contained challenge filled with opportunities and hazards. Valuable salvage, fuel, drone upgrades, and replacement equipment reward players willing to take calculated risks, but these prizes are often protected by dangerous creatures or environmental hazards. Combat is intentionally limited, forcing players to think creatively instead of relying on brute force. Manipulating doors, using motion detectors, setting traps, and carefully monitoring hostile movement become essential survival techniques. This emphasis on strategy transforms every successful expedition into a satisfying accomplishment earned through patience, observation, and careful planning. Resource management plays an equally important role throughout the adventure. Fuel determines how far players can travel, damaged drones require repairs, and every lost piece of equipment can significantly reduce the chances of surviving future missions. Since resources remain scarce, players are constantly forced to decide whether to press deeper into dangerous ships for greater rewards or retreat while they still have functioning equipment. This balance between risk and reward creates meaningful tension, ensuring that every decision has long-term consequences for the survival of the expedition. Replayability is one of Duskers' strongest qualities thanks to its procedurally generated galaxy. Ship layouts, hazards, loot placement, and exploration routes change with every new campaign, preventing missions from becoming repetitive. The roguelike progression system further increases the stakes by making losses permanent, encouraging players to learn from mistakes rather than relying on repeated trial and error. Every campaign tells its own story as players slowly improve their knowledge of the game's mechanics while adapting to constantly changing situations. The narrative unfolds in a subtle yet effective manner through scattered ship logs, damaged recordings, and environmental clues instead of lengthy cutscenes or extensive dialogue. This fragmented storytelling allows players to piece together the history of a civilization that vanished under mysterious circumstances, adding depth without interrupting gameplay. Combined with its minimalist presentation, eerie sound design, and haunting silence, the game successfully creates an oppressive atmosphere where loneliness and uncertainty become just as threatening as the unseen creatures inhabiting abandoned vessels. Duskers is not designed to be immediately accessible, and its steep learning curve may discourage players looking for a more traditional experience. However, those willing to invest the time to understand its unique mechanics will discover an exceptionally rewarding survival game that stands apart from nearly every other title in its genre. Its innovative command-based gameplay, intelligent resource management, immersive atmosphere, and consistently high level of tension create an unforgettable experience that rewards careful thinking over quick reflexes. Duskers is an outstanding blend of strategy, exploration, survival, and psychological suspense that delivers a uniquely immersive experience. Its unconventional interface and unforgiving mechanics demand patience, but the sense of accomplishment, mystery, and tension they produce makes it one of the most original and memorable indie science fiction games available on Steam. Rating: 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 84% | $9.99 | |
| $44K | 159 | 64% | $9.99 | |
| — | 0 | — | — | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $859.2K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.8K | 77% | $19.99 | |
| $1.9M | 7.9K | 90% | $9.99 | |
| $1.9M | 3.3K | 55% | $24.99 | |
| $1.9M | 1.4K | 68% | $34.99 | |
| $1.9M | 3.7K | 92% | $19.99 | |
| $1.9M | 5.2K | 89% | $24.99 |