
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.8Kreviews | 90% | — | $1.9M |
| $9.99−50% | 157ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A unique and brilliant sci-fi indie gem that I still come back to occasionally and always enjoy.
On qwertz keyboards one cannot enter ";" which makes the game unplayable. Could potentially be related to me running it on linux but I really cannot fathom why localization is not solved in 2026.
An unforgiving exploration in cosmic solitude.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game with a simple mechanic but oh so adictive. I would definetly recommend this to anyone tbh
//best space game ive played!!! ##################### looking forward to duskers 2 (the dog stays in my ship)
There's no other game that has this game's atmosphere of horror and anxiety combined with dread and despair once you read the backstory. It takes a few games to get into the mechanics. Not for perfectionists (when I learned to lose stuff and ship rounds it became more enjoyable).
If you love cosmic dread, roguelites and are fine using command line interfaces go for it. It got released 10 years ago at the time of writing but the game still feels unique and excellent in its niche. Pros: - The survival aspect. Your material progressively breaks, you lose fuel each time you jump and you always need to set your priorities with the little resources you gather. Will you repair your ship sensors or your drone shield ? - The narration format. Going from ship to ship and progressively crossing the information you find to find out what happened can be very satisfying. - Immersion. The game is incredibly immersive compared to (or maybe because of ?) its graphics. You see what your drones see, and if their camera or your ship sensors start failing you don't see anything ¯\_(ツ)_/¯. Having all your stuff (drones, upgrades, even your ship) deteriorate with time and being forced to either deal with half working equipment and finding new one (ship included) that will then also deteriorate gives a real sense of epic. You're not always trying to find something better: sometimes your ship is simply starting to fall apart and you are desperately trying to find another ship that might be worse than your current ship overall but which at least doesn't have its damn camera glitching every few minutes due to progressive wear. - The game general reactivity / optimizations. It has been a while since the last time I played a game in which there are no laggs or loading times at all. - The command line interface. I personally enjoy it a lot, as creates a lot of tension in a real-time game. Staying focused on not doing typos while your drone is suddenly being attacked and seconds away from death is an excellent way to increase your heart rate. If you don't like CLIs in games that's not the game for you though, as it represents a good 90% of the gameplay. Cons: - It is becoming a bit repetitive after a while. I am a few galaxies and 150+ days in with my current game. I haven't unlocked all the lore and have no idea of the game end-goal yet (if there is one) but ships and stations exploration is starting to feel similar once you have safe-ish ways to explore ships and gather more resources / fuel per jump than you spend. I have the feeling that difficulty might progressively increase at time passes by though: the more days have passed in the game, the more unstable the ships you explore become ? To be confirmed. - The command-line interface has room for improvements. The commands history is very small and the information you want to re-check is often deleted by the time you try to access it, which can be a problem when you want to double-check which room is about to be hit by an asteroid. Likewise, commands do not have a timestamp and there is no way in-game to know how much time has passed since that alert telling you that "an asteroid has 78% chances to hit room 5 in 4m38s". On another note, you cannot express precedence when chaining commands ("do A, then do B, then do C") which would have been a neat feature. Basic does the trick though, and having a somewhat basic interface adds to the thrill when you need to take minute decisions while typing as fast as you can without making typos. Overall this is a niche game that you will either hate for its weird user interface and its punitive gameplay (losing 10h+ of upgrades upon loss because you ran out of fuel) or completely fall in love with (did you really need that many upgrades on your ship anyway ?)
As you play and try to collate the last remaining files of humans presence in this dead galaxy, you come to terms with it all. That you're just the last Librarian. Someone to leave a monument to prove that we once lived. That we are to be remembered if we can be.
i love it so much. the only game that will just kill you and you say "i guess i messed up, ill do better next time!"
This game is a nod to 1980s computer gaming, both in graphical style (16 colours & load screen) and gameplay mechanics. Invididual drones can be moved using the arrow keys, but otherwise everything else is performed by typing commands.; your mouse is redundant. The game will auto complete most prompts after typing 2-4 letters e.g. to(w), tu(rret), shie(ld). One thing you'll have to get used to is wear and tear of equipment which results in failure; that includes your ability to view the ship schematic and the third person view of each room. The first time I had the ghosting effect appear it caught me off guard and the first time the camera feed was lost I thought there was a bug. The goal is find out what has happened in this stretch of the universe, by finding clues in the databanks of derelict vessels, space stations and outposts. In the event you can't progress and have to reset all information you've gathered is saved for your next attempt. The game was designed around the premise of multiple playthroughs. This combined with a high default difficulty which can be lowered in the settings might explain why the achievement percentages are so low.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 84% | $9.99 | |
| $44K | 159 | 64% | $9.99 | |
| — | 0 | — | — | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $859.2K | 1.1K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.8K | 77% | $19.99 | |
| $1.9M | 7.9K | 90% | $9.99 | |
| $1.9M | 3.3K | 55% | $24.99 | |
| $1.9M | 3.7K | 92% | $19.99 | |
| $1.9M | 4.5K | 91% | $14.99 | |
| $1.9M | 7.6K | 64% | $8.99 |