
Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Поиграв 70 часов в Duskers, я понял, что в игре нет сюжета. Игра понравилась, но рекомендовать я ее могу только тем, кто знает на что идет. Есть несколько сторилайнов, читать которые не особо интересно. Пройти игру фактически нельзя, что досадно. Ковыряние с текстовым интерфейсом, написание микро-скриптов - занятия исключительно на любителя и зайдут далеко не всем. Что до хоррор составляющей: самые прикольные моменты, когда ты оказался далеко от выхода и станция внезапно хрустнула, либо когда получаешь уведомление о столкновении с астероидом через 59 секунд. Решить проблему не сложно, но из за неудобного управления паникуешь, начинаешь косячить и YASD. Звуки, недостаток информации (обо всем происходящем узнаешь только по косвенным признакам) и общая аскетичность интерфейса дают очень прикольную атмосферу.
This game is a nod to 1980s computer gaming, both in graphical style (16 colours & load screen) and gameplay mechanics. Invididual drones can be moved using the arrow keys, but otherwise everything else is performed by typing commands.; your mouse is redundant. The game will auto complete most prompts after typing 2-4 letters e.g. to(w), tu(rret), shie(ld). One thing you'll have to get used to is wear and tear of equipment which results in failure; that includes your ability to view the ship schematic and the third person view of each room. The first time I had the ghosting effect appear it caught me off guard and the first time the camera feed was lost I thought there was a bug. The goal is find out what has happened in this stretch of the universe, by finding clues in the databanks of derelict vessels, space stations and outposts. In the event you can't progress and have to reset all information you've gathered is saved for your next attempt. The game was designed around the premise of multiple playthroughs. This combined with a high default difficulty which can be lowered in the settings might explain why the achievement percentages are so low.
This game is very much about risk & resource management. The game loop is simple: Equip your drones with the right upgrades and pick a ship to board. In this ship, you have to find generators to control the doors. If you want to progress through the ship, you'll have to manage the threats. Different upgrades can give you information in different ways. By controlling the doors you can wait for creatures to move out of the rooms you need to be in, so you can get the resources that are in there. Once you've explored the entire ship (or have determined that the risk is too great) you can return all your drones (or whichever ones are left) to the starting room. After that, resource management kicks in. Upgrades have a probability of breaking. You can repair them, against a scrap cost. Or you may choose to let them break after the next few missions to replace them with another upgrade. Rinse and repeat. The good: [list] [*] The game is tense, especially in the beginning of a run where you don't have much to work with. [*] The game looks very good, the game looks pretty minimal, but I find that a charm, from the "Lidar dots" projected from the drones to the sharp and minimal lines of the ship view. [*] The game is very performant, this game will run on any old potato, running any OS. (I'd say, the older the computer the greater the ambiance) [*] The provided booklet is very nice. [*] As part of the story line, there are quests (Do this, with this or do this without that), these may require you to rethink your strategy. I wholeheartedly recommend following these. [/list] The bad: [list] [*] There is a rich story, however it is fully done through corrupted communications. Given that there are 6 storylines running in tandem, they can be difficult to keep track of. [*] Do you like waiting? Because sometimes that is all you can do! A certain enemy has a tendency to move back and fourth between two rooms, even if other options are available. This can be problematic when you don't have other options to your disposal to remove it and the ship is actively falling apart. [/list] Final thoughts: A tense and rewarding gameplay loop, with a phenomenal atmosphere.
"this game doesnt seem too hard!" >board 2 ships >reset >board 2 ships >reset >board 2 ships >reset >board 2 ships >reset
What if fear was real and could hurt you.
An unforgiving exploration in cosmic solitude.
Things that could improve are like more enemies, items, and events. Very fun to play for hours on end.
Absolute love this game setting and theme. Mostly as a viewer. Daily players on YouTube inspire me so much. They are dedicated. Been Excited for Duskers 2 for a while. So happy to see it is finally coming out.
On qwertz keyboards one cannot enter ";" which makes the game unplayable. Could potentially be related to me running it on linux but I really cannot fathom why localization is not solved in 2026.
Damn I never realized I didn't write a review for this. Duskers is truly a unique horror game the likes of which I've never seen before nor replicated. Some would say it's just a typing game but the fact that there's literally no mouse movement is amazing. True to the terminal aesthetic of the 70s and 80s. I rock with the concept of being a in control of a derelict ship hopping from vessel to vessel sending your drones to bring back scraps just to survive the day. It's a resource manager which I typically don't enjoy but the raw aesthetics just rope me in. 7.5/10 defo recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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