
A rogue-like deck-building experience coupled with table top battles. Choose a hero and allegiance then dive deep into the dungeon, evolving your deck for survival. Each choice you make matters, even in between battles!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Italian, Spanish - Spain, Polish, Japanese, Korean, French +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's an enjoyable deckbuilding game.
После демо захотел купить. Увы... Очень короткая... всего 3 уровня... По мне так халтура... :( Играть интересно, но только первые 2-3 забега! Явно не стоит своих денег даже со скидкой. Мотивации бегать одни и те же уровни и убивать одних и тех же боссов = 0. Ради возможности выбить пару ненужных новых карт? Бред! Ощущение, что обманули! Демоверсией заманили на 1 уровне, чтобы продать другую демоверсию с 2 уровнями...!!! :(
+1 有中文 有成就 ⣿⣿⣿⣿⣿⢿⠿⣛⣯⢭⣶⣲⢶⣖⣮⣬⣜⡨⣛⢿⣿⣿⣿⣿ ⣿⡟⣭⣶⣶⣶⣿⣿⣿⣿⣾⣿⣽⣿⣾⣿⣿⣿⣮⡚⣿⣿⣿⣿ ⣿⡇⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡼⣿⣿⣿ ⣿⡷⢹⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣫⣝⢿⣿⣿⠹⣿⣿ ⣿⡏⣾⣿⣿⣿⣿⣿⣿⠚⣖⢸⣿⠟⣛⣿⣤⣧⣾⣿⣿⣷⢹⣿ ⣿⡇⣿⣿⣿⣿⣿⢿⣿⣿⣾⣿⣿⣷⣸⣿⣿⣿⣿⣯⢷⣿⢸⣿ ⣿⣷⢸⣿⣿⣿⣽⢯⣷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢋⣾⣿ ⣿⣿⣧⡫⡿⣿⣿⣿⣿⡿⠋⡉⠅⡉⠍⠛⢋⢡⠠⣐⠄⢻⣿⣿ ⣿⣿⣿⣿⣶⣭⣍⢋⣫⠄⢐⢐⠐⡐⠈⠌⡀⡂⡐⢈⣭⣤⢻⣿ ⣿⣿⡿⣟⠿⣿⡟⣾⣿⣿⣿⡿⠃⠄⠅⠡⠐⡀⢂⠌⠻⠿⣸⣿ ⣿⣿⣷⣝⢗⡝⢡⣿⣿⣿⡉⠁⠡⠨⠠⠁⠅⢂⠂⠌⢐⣼⣿⣿ ⣿⣿⣿⣿⡎⣷⢸⣿⣿⣿⣿⣶⣄⣄⡁⠌⠨⢀⣂⡅⣿⣿⣿⣿
有些卡的效果可能是因为翻译问题有点难懂。单场战斗的设计其实挺好的,但是整局游戏的流程太过冗长了,卡牌设计的丰富程度撑不起这么长的游戏流程。
cool game, but abandoned
美术奇丑且玩法无聊
i STARTED OFF LIKING THE GAME, FIRST FEW GOES. The large variety of units is great. I have been playing it on normal as opposed to beginner, perhaps I should switch to beginner. After 4 rounds of dying on level 2 of 3, needing to complete level 3 to clear a dungeon and thinking why each go do I seem to just be adding to a starting deck instead of being able to start with a modified because of what you were collecting last few runs IS VERY, VERY FRUSTRATING. The game, the dynamics are really, really good. I will probably, wouldnt be surprised find out if you clear a dungeon you can then modify the start deck but why then do you need to. YOU earn coins doing a dungeon to unlock your choice of a unit or spell for possibility of you buying or getting it in dungeons as a reward in subsequent runs but starting off at base composition every time irks me a little as I keep losing at virtually same point of a run and its been quite easy up to that point and its not as if that dungeon appears difficult each time, its like they have tremendous luck, its not even the same bosses afaic tell, last one I got surrounded and as such couldnt play a unit to fight back. YOU CAN CHOOSE A SET STARTER DECK TO PLAY WITH YOUR HERO BUT I DONT WANT ANOTHER FIXED ONE, ID LIKE TO HAVE MORE SAY IN WHAT GOES INTO THE START OF A RUN DECK. May feel happier if I play it on beginner I suppose. There is no neutral option for sat on fence wrt recommendation ,id rather not poop on the makers yet but im neutral on whether to recommend it or not, i think theyve put a lot of effort into it so err may well update the review or opinion with positive vibes later.
还不错
Visuals are close to uninspired, SFX are dull/absent and soundtrack is generic. Gameplay is interesting, though. I got it on sale so I have no complaints. Check the demo, if you don't care about aesthetics this could be a gem for you.
J'aime: - La petite ambiance Donjon et Dragons - le côté deckbuilding. - Les très nombreuses unités à disposition, toutes très variées. - Les nombreux sorts et mécaniques: par exemple on peut choisir de construire son deck autour de la réduction de la puissance de l'adversaire, ou encore de sort de feu qui font des dégâts sur plusieurs tours ... il y a plein de mécaniques de jeu différentes et intéressantes à découvrir. - Le côté amélioration des cartes qui est super stratégique. - Le côté amélioration du personnage, tout aussi stratégique. - Les graphismes, ils me font penser aux jeux de rôles des années 80. - Les différents modes de jeu, certains permettent de découvrir des cartes. - Les cartes à débloquer. Je n'aime pas et c'est ce qui malheureusement prend le dessus: - Certaines mécaniques trop longues à déclencher au cours d'un combat, qui font qu'on a pas le temps de les déclencher parce qu'on élimine l'adversaire avant. - Les cartes que l'on débloque, on n'est pas sûrs de les avoir au cours du jeu donc on peut rarement les tester et les jouer. Et c'est trop risquer de construire un deck en attendant une carte qui ne viendra pas. - Enfin, et c'est là que l'ennui/ la frustration, viennent, certains combats ne semblent pas possible à gagner. Exemple dans mon deck j'ai choisi des créatures qui montent en puissance pendant le combat (mais en plusieurs tours et avec certaines unités que je sacrifie) et d'un coup le boss en prend le contrôle et les retourne contre mon héros dont les points de vie sont pratiquement égaux à la puissance d'attaque: c'est vite plié pour moi. C'est dommage car le jeu est vraiment sympa et a du potentiel mais là je m'arrête.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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